Second Life Community Building and Citizen Engagement on the Isle of Wyrms - Presentation Transcript
Here Be Dragons
Second Life Community Building and Citizen Engagement on the Isle of Wyrms
Nicola Martinez
Sloan-C International Symposium
Emerging Technology Applications for Online Learning
Friday, May 9th, 2008
The Isle of Wyrms leadership has carefully established practices, processes and events that nurture an international citizen participation that keeps visitors engaged and enthused.
I will build upon my previous work on community management and citizen engagement on the Isle of Wyrms by focusing on the planning, communications, and design required to create, and manage, interactive events in Second Life.
The case study presented will have a particular focus on designing interactive activities and educational events management using the Second Life platform, communication tools, and scripting language.
The Isle of Wyrms, Here Be Dragons
Virtual Communities Live Music Concert
International Citizenry
English (US, Canada, UK, Australia, NZ)
Dutch
French (France, Belgium, Switzerland, French Canada)
German
Italian
Japanese
Portuguese (Brazil and Portugal)
Spanish (Spain and Latin America)
The IOW Leadership makes a concerted effort to recruit guides From among the native speakers of represented language groups
Multilingual Competitions with international judges
Citizen Group Roles
Guest – trial citizenship
Citizen - full citizenship
Volunteer - citizen helper, non staff
Guide - citizen helper, first level staff
Mentor - citizen leader, chosen from guide pool
Advocate – bridge between citizens and high council members
Mayor – elected by citizens from among the citizens
Ambassador - not a citizen group role…High Council, citizen representative at large
Guardian -Peacekeeper, Leader
PG SIM No nudity No obscenity No violence No weapons No harassment No begging Citizens Only Build
In World Group Communication Channels
Isle of Wyrms Help Forum – Provides 24 hour live assistance drawing from international citizenry.
Isle of Wyrms Citizen’s Group- Invitation Only
Council of Hatchlings, Council of Wyrmlings, Council of Wyrms- Invitation Only, after authentication and by registration
Isle of Wyrms Conference Hall- Staff Communications Channel. Gives staff immediate access to each other and to IOW highest levels of leadership.
Dragon Friends – Non-draconian, interested in the dragons and the isles
and misc. related groups
In-World Communications
Live one-to-one assistance: in-world staffing of the Cathedral and the Sandbox, the two places new visitors are most likely to visit.
24 h Live Help Forum
Multilingual Notecards
In-World Posters that give out notecard information
The Herald , a monthly newspaper
Virtuality and Immersion Cathedral: The Immersive Experience Community in Action Dragons assisting Dragons
Events Management
Select Group of Dedicated Volunteers
Guardian -Led
Team has guardians, mentors, an ambassador and other senior staff
Holds Regular Meetings
Brainstorms , proposes, coordinates and staffs all IOW events.
Each event is assigned a sole coordinator who is assisted by the other team members
Ongoing Events
Drum Dance Circle
every other week
Wyrm Wyrds storytelling
alternating with Drum Dance
Dragon Hatching Releases
Most Anticipated Event on the Isles.
Dragons are released in limited numbers
Four times yearly and when a new species is created
Summer and Winter Festivals
Holiday Events
Hatchie “Raids”
Otherworld Visits
Organized Games, etc.
Planning Process
Pre-event Planning
Event Coordination
Assign Tasks
Scheduling:
North American Friendly Time Zone
Europe Friendly Time Zone
12-3 PM SLT on weekends is the optimal time for both zones to converge
Location Planning
Space
Avatar Size
Server Types
Prim Allotment
Scripts Running (scripts create lag - overall system slowdown and crashes).
Greeters and Avatar Helpers Crowd Control – someone to guide avatars in the right direction, help them find a seat, move them quickly out of the way if necessary Communications Facilitator (to send notices; manage group chat and IMs, handle the inevitable individual inquiries). Media Manager (Music and Video streams are controlled using the land tools) Staffing
Events Planning Process
Interested staff and guild members are invited to attend Events Planning meetings. Ideas are vetted through the events team, who decides which ones become formal proposals, puts a thread for those in the projects thread on the forum, and provide all details and changes using the assigned threads.
Guild sponsored events are vetted through the guild, but follow the same processes for getting on the events calendar, providing events details, assigning a guild events coordinator, and requesting resources.
If an event is scheduled, event staff use the calendar and forum to manage the event. All staff who participate in an event coordination may post suggestions for that event within the same thread.
Charity Auction Fundraising for Real Life Charities – Converting Lindens to Real Money
Event Coordination
Events given the green light are assigned an event coordinator, who is responsible for the planning, execution and follow up for the event.
Event coordination includes:
managing its forum thread;
recruiting and assigning volunteers;
creating posters;
event announcements to the Herald, group notices, and the forum;
running the event;
handling event post reporting: photos and details to the Herald as well as a post-event report on the forum.
The coordinator doesn’t have to personally do these things. However, s/he is responsible for making sure the details are handled in a timely manner and at the level expected .
Spring Fest Wonderland Ball Themed Events Draw Large Crowds
Event Planning Meeting - Sample
Events Planning Meeting for Spring-Summer 2008
This is open to interested IOW volunteers, citizen staff, High Council, Guardians and Guild members.
When: Saturday, April 5th at 10 am SLT
Where: Hedgetopia Meeting Space
Agenda :
(1) Events Ideas Proposals, Vetting and Scheduling (bring your ideas, this is the meeting for which we decide the events for April, May, June, July, and perhaps even August).
(2) Assignment of Coordinators to Scheduled Events (guides and above or guild members for a guild sponsored event are eligible to volunteer to coordinate an event)
(3) Preliminary Planning for the June Summer Festival
If you can't be there and want to propose an event or to be assigned to one, drop a note in the events mailbox in Limbo prior to the meeting.
Technical Considerations Communications Management Dealing with Avatar Anxiety Assisting Newbies Guiding the Misguided Language support if handling multilingual environments Technical Considerations
When Lag Happens, so do: Failed Teleporting; Failed Transactions; Communication Failures; Inability for avatars to move; Failed Group Notices; System Slowdown; Scripted Interactions Failure; Sim Crashes It’s always a good idea to have a Plan B: Alternative Second Life Locations, as well as web 2.0 alternative means of communication.
The Wyrmling Wrangle
A capture game in which humans, elves or anthros chase and capture a wyrmling.
Wyrmlings were released for the chase wearing a scripted target device.
Chasers carried a scripted shooter to catch wyrmlings.
Wyrmlings met in the gazebo on Lethe, register and be given their target devices.
Chasers met in the glade at Tir na Lir, register and be given their shooters.
Chasers hunted the wyrmlings who were running and hiding across Tir Niva, Tir Infernis, Tir na Lir, Cathedral and Limbo.
Chasers had to successfully hit a wyrmling target to make the capture.
Each capture was followed by a brief reset period to allow the participants to rejoin the game.
Prizes were given to chasers with the most captures and wyrmlings with the least captures.
Wyrmling Wrangle
A capture system that resets after two minutes.
Rather than be rewarded for one capture, the system records captures and tally up points.
First capture of a unique avatar = most points.
Less points per capture of same person more than once.
Reset time per capture so wyrmling has a chance to escape and chasers can’t “camp”.
1st, 2nd, and 3rd Prizes to:
******************************
A) Top number of captures per chaser
B) Least number of captures per wyrmling
Wrangle Game Ground restricted to the following sims: Tir Infernis, Tir na Lir, Cathedral, Limbo
Wrangle Rules
Rules:
Don't exceed flight limit
Don't go out of bounds
Don't wear a radar or scanner
Play fair
Have fun
Capture System: Rays==target Lightening bubble ==capture stars==temporarily untouchable Note: Wyrmlings have a reset period after each capture
Talarus Luan, Celestial Dragon
The Future of Being Human
The 21st century is upon us, no longer a futuristic sci-fi fantasy. DNA and cloning technologies exist, as does the cyborg--the machine-extended human being.
What is in store for humanity? Our growing technological powers have given us an increasing ability to not only change the world around us, but ourselves as well.
The goal of this course will be to read current scholarly viewpoints on the question of being human and to discuss the implications for our future as humans in times of unprecedented scientific discovery, technological advancements, and medical breakthroughs. Activities will help students examine these implications through discussions, a pro-con debate, field research and an optional activity in "Second Life."
The Future of Being Human-Modules
Introduction: Icebreaker Discussion: What are your thoughts on what it is to be human in the 21 st century and the future of being human?
Health Technologies: Lifespan, longevity, and related heath technologies.
Brain Based Research: advancements in neuroscience research and how they inform our understanding of what it is to be human.
Science Policy and the Ethics Question: Overview of science policy issues; discussion on ethics: DNA testing; genetic pre-selection; cloning; stem cell research.
Artificial Life : Medical breakthroughs: limb and organ replacements, surgical implants, body enhancements; Artificial Intelligence; The Philosophy of Artificial Life; Emerging media and communication systems
Technological Futures: the post human; tracking implants (such as the veri-chip); surveillance futures; the loss of privacy; restricted freedoms; nanotechnologies; emerging technologies
Concluding Remarks: Follow up discussion from the icebreaker: now that you have completed the course, what are your thoughts on what it is to be human in the 21 st century and the future of being human?
The Future of Being Human- SL Activity
Students will enter a transformation station and select the avatar of their choice from a pre-determined set of avatars. They will enter the station in their newbie avatar, and exit transformed.
During the transformation process, they will receive a HUD and a transportation system that will guide their experience of the following activity:
Explore the world wearing a differently-abled, differently sized, or technologically enhanced avatar. The transportation system will include a selection of worlds that are from a historical or imagined past, present, and future.
Using the HUD and transportation system, the student will visit these worlds, and analyze them from the perspective of:
Being Human (Avatar)
The World Itself
Emerging Technologies
The student will choose which of these perspectives to focus on in the analysis.
Contact Information Nicola Martinez Director of Curriculum and Instructional Design Center for Distance Learning 111 West Avenue, Saratoga Springs, NY 12866 518-587-2100, ext. 2276 [email_address]
The Isle of Wyrms leadership has carefully establis more
The Isle of Wyrms leadership has carefully established practices, processes and events that nurture an international citizen participation that keeps visitors engaged and enthused.
The author builds upon her previous work on community management and citizen engagement on the Isle of Wyrms by
focusing on the planning, communications, and design required to create, and manage, interactive events in Second Life.The case study presented has a particular focus on designing interactive activities and educational events management using the Second Life platform, communication tools, and scripting language.
Presented at the Sloan-C International Symposium Emerging Technology Applications for Online Learning on Friday, May 9th, 2008 less
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