Second Life: The Future of Communications? - Presentation Transcript
Second Life: The Future of Communications?
Nicola Martinez
Sloan-C International Symposium
Emerging Technology Applications for Online Learning
Monday, June 2, 2008
Nicola Martinez June 2, 2008
The virtual and immersive world Second Life provides its "residents" with a visually rich, interactive, social networking environment, and the spaces and tools to explore the possibilities for communications, collaboration, learning and global interaction.
This presentation will introduce the audience to Second Life communities and educational sites, while providing strategies for building successful virtual communities and meeting the challenges of multilingual, synchronous communications in immersive environments.
I will focus on a case study on the Isle of Wyrms, a Second Life immersive world with an international, multilingual virtual citizenry.
The Future of Communication
By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life, according to Gartner, Inc. http://www.gartner.com/it/page.jsp?id=503861
13,867,326 registered users as of this morning (6-2-08 )
Gartner: Second Law: Behind every avatar is a real person. Gartner said people can’t be fooled by the fantasy elements in the virtual world. There are unwritten rules and expectations for behavior and culture are developing.
Gartner: Today’s multiplicity of virtual environments has developed through the convergence of social networking, simulation and online gaming.
There are over 300 + educational institutions represented in Second Life
Profile Communicates Avatar Details
Follow the Green Dots Each green dot = one avatar. Follow the dots to find the people.
Reuters Island Reuters Island
Reuters Hud Reuters News HUD SL News, Real Life Feeds Linden Exchange Rate
IBM Recruitment Center IBM Recruitment Center
Research Park Trauma Center
NMC Orientation
NMC Orientation
Isle of Wyrms
Isle of Wyrms - International Citizenry
English (US, Canada, UK, Australia, NZ)
Dutch
French (France, Belgium, Switzerland, French Canada)
German
Italian
Japanese
Polish
Portuguese (Brazil and Portugal)
Spanish (Spain and Latin America)
The IOW Leadership makes a concerted effort to recruit guides From among the native speakers of represented language groups
Citizen Group Roles
Guest – trial citizenship
Citizen - full citizenship
Volunteer - citizen helper, non staff
Guide - citizen helper, first level staff
Mentor - citizen leader, chosen from guide pool
Advocate – bridge between citizens and high council members
Mayor – elected by citizens from among the citizens
Ambassador - not a citizen group role…High Council, citizen representative at large
Guardian -Peacekeeper, Leader
PG SIM No nudity No obscenity No violence No weapons No harassment No begging Citizens Only Build Rules Posted
In World Group Communication Channels
Isle of Wyrms Help Forum – Provides 24 hour live assistance drawing from international citizenry.
Isle of Wyrms Citizen’s Group- Invitation Only
Council of Hatchlings, Council of Wyrmlings, Council of Wyrms- Invitation Only, after authentication and by registration. For admin notices.
Isle of Wyrms Conference Hall- Staff Communications Channel. Gives staff immediate access to each other and to IOW highest levels of leadership.
Dragon Friends – Non-draconian, interested in the dragons and the isles
misc. related groups
Virtual Communities Live Music Concert
In-World Communications
Live one-to-one assistance: in-world staffing of the Cathedral and the Sandbox, the two places new visitors are most likely to visit.
24 h Live Help Forum
Multilingual Notecards
In-World Posters that give out notecard information
The Herald , a monthly newspaper
Interactive Scripted Objects Creating the Immersive Experience
Virtuality and Immersion Cathedral: The Immersive Experience Community in Action Dragons assisting Dragons
Ongoing Events
Drum Dance Circle
every other week
Wyrm Wyrds storytelling
alternating with Drum Dance
Dragon Hatching Releases
Most Anticipated Event on the Isles.
Dragons are released in limited numbers
Four times yearly and when a new species is created
Summer and Winter Festivals
Holiday Events
Hatchie “Raids”
Otherworld Visits
Organized Games, etc.
Charity Auction Fundraising for Real Life Charities – Converting Lindens to Real Money
Conclusion
Avatars are real people engaging in social, business and educational transactions in a virtual world.
I have met residents from all over the world in Second Life, including avatars from Croatia and Sichuan, China with limited English language skills. This takes globalization to the next level.
Isle of Wyrms residents include a number of people over forty, with several closer to 60 than 40. This is not a Grand Theft Auto gaming audience, though they may have dabbled in World of Warcraft.
Communications in Second Life are complex.
Mastery of the communication technology, culture and capabilities are key to success in virtual worlds.
Boellstorff, T. (2008). Coming Of Age In Second Life : An Anthropologist Explores The Virtually Human . Princeton, Princeton University Press.
Guest, T. (2007). Second Lives : A Journey Through Virtual Worlds . New York, Random House.
Meadows, M. S. (2007). I, Avatar : The Culture And Consequences Of Having A Second Life . Indianapolis, Ind.; London, New Riders ; Pearson Education.
Robbins, S. and M. R. Bell (2008). Second Life For Dummies . Hoboken, NJ, Wiley Pub.
Rymaszewski, M. (2007). Second Life : The Official Guide . San Francisco, Calif.; Chichester; Hoboken, N.J., Sybex] ; John Wiley .
Weber, A., K. Rufer-Bach, et al. (2008). Creating Your World : The Official Guide To Advanced Content Creation For Second Life . Indianapolis, IN, Wiley Pub.
Contact Information Nicola Martinez Director of Curriculum and Instructional Design SUNY Empire State College Center for Distance Learning 111 West Avenue, Saratoga Springs, NY 12866 518-587-2100, ext. 2276 [email_address] Ragitake Takakura in Second Life [email_address]
The virtual and immersive world Second Life provide more
The virtual and immersive world Second Life provides its "residents" with a visually rich, interactive, social networking environment, and the spaces and tools to explore the possibilities for communications, collaboration, learning and global interaction.
This presentation introducces the audience to Second Life communities and educational sites, while providing strategies for building successful virtual communities and meeting the challenges of multilingual, synchronous
communications in immersive environments.
The author includes a case study on the Isle of Wyrms, a Second Life immersive world with an international, multilingual virtual citizenry.
Presented at the Technical Communication Summit, June 2, 2008 less
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