Markets vs Communities: Affiliate Marketing 2.0

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Favorites, Groups & Events

    Markets vs Communities: Affiliate Marketing 2.0 - Presentation Transcript

    1. Markets v.s.Communities: Affiliate Marketing 2.0
    2. Markets v.s. Communities: Affiliate Marketing 2.0
      • The New ROI
      • Trust Economies
    3. The New ROI: Return on Influence
      • Users no longer trust websites just because they’re there.
    4. The New ROI: Return on Influence
      • Users no longer trust websites just because they’re there.
      • Social media lets them interact with both sites and other users.
    5. The New ROI: Return on Influence
      • Users no longer trust websites just because they’re there.
      • Social media lets them interact with both sites and other users.
      • We want someone we know (& trust) to tell us that something good.
    6. Trust Economies
      • Trust is at the heart of all business transactions.
    7. Trust Economies
      • Trust is at the heart of all business transactions.
      • E.g. when you join an Affiliate Program/Network, you trust that merchants will pay you for your referrals.
    8. Trust Economies
      • Trust is at the heart of all business transactions.
      • E.g. when you join an Affiliate Program/Network, you trust that merchants will pay you for your referrals.
      • Trust + Community = ROI
    9. Trust Economies
      • Trust is at the heart of all business transactions.
      • E.g. when you join an Affiliate Program/Network, you trust that merchants will pay you for your referrals.
      • Trust + Community = ROI
      • So how to you establish a Trust Economy between your site and a Community?
    10. Markets v.s. Communities
      • Communities ≠ Self-Absorbed
    11. Markets v.s. Communities
      • Communities ≠ Self-Absorbed
      • Relationships come before the sales
    12. Markets v.s. Communities
      • Communities ≠ Self-Absorbed
      • Relationships come before the sales
      • Analogy: Farming v.s. Hunting
    13. Power of Communities
      • Consider the following statistics:
    14. Power of Communities
      • Consider the following statistics:
        • Community users remain customers 50% longer than non-community users. (AT&T, 2002)
    15. Power of Communities
      • Consider the following statistics:
        • Community users remain customers 50% longer than non-community users. (AT&T, 2002)
        • Community users spend 54% more than non-community users (EBay, 2006)
    16. Power of Communities
      • Consider the following statistics:
        • Community users remain customers 50% longer than non-community users. (AT&T, 2002)
        • Community users spend 54% more than non-community users (EBay, 2006)
        • Community users visit nine times more often than non-community users (McKinsey, 2000)
    17. Power of Communities
      • Consider the following statistics:
        • Community users remain customers 50% longer than non-community users. (AT&T, 2002)
        • Community users spend 54% more than non-community users (EBay, 2006)
        • Community users visit nine times more often than non-community users (McKinsey, 2000)
        • 56% percent of online community members log in once a day or more (Annenberg, 2007)
    18. Participating in a Community
      • Respect: be willing to appreciate other points of view.
    19. Participating in a Community
      • Respect: be willing to appreciate other points of view.
      • Listen: stay open-minded .
    20. Participating in a Community
      • Respect: be willing to appreciate other points of view.
      • Listen: stay open-minded .
      • Action: ask questions & hear the answer.
    21. Demonstrate Your Participation
      • Go into communities and both ask & respond to others’ questions.
    22. Demonstrate Your Participation
      • Go into communities and both ask & respond to others’ questions.
      • Don’t be too pushy – i.e. always asking of/taking from the community (imposing).
    23. Demonstrate Your Participation
      • Go into communities and both ask & respond to others’ questions.
      • Don’t be too pushy – i.e. always asking of/taking from the community (imposing).
      • Don’t’ be too aloof – i.e. never asking or only answering/giving to the community (arrogant).
    24. Demonstrate Your Participation
      • Analogy – Buying Drinks:
      •  No one wants to buy all the drinks, but everyone wants a chance to buy a round.
    25. Cheat Sheet
      • Create player centric communities.
    26. Cheat Sheet
      • Create player centric communities.
      • Help players get the most out of your communities
    27. Cheat Sheet
      • Create player centric communities.
      • Help players get the most out of your communities
        • email notifications: ensure that players can be notified/updates without having to log-in
    28. Cheat Sheet
      • Create player centric communities.
      • Help players get the most out of your communities
        • email notifications: ensure that players can be notified/updates without having to log-in
        • RSS feeds: give players the option to “subscribe” to your content
    29. Cheat Sheet
      • Create player centric communities.
      • Help players get the most out of your communities
        • email notifications: ensure that players can be notified/updates without having to log-in
        • RSS feeds: give players the option to “subscribe” to your content
        • Blogs: create “added-value” content that users can interact with/comment on
    30. Cheat Sheet
      • Create player centric communities.
      • Help players get the most out of your communities
        • email notifications: ensure that players can be notified/updates without having to log-in
        • RSS feeds: give players the option to “subscribe” to your content
        • Blogs: create “added-value” content that users can interact with/comment on
        • Forums: harness the power of user-generated content by letting users interact with one another

    + Nicky SenyardNicky Senyard, 8 months ago

    custom

    62 views, 0 favs, 0 embeds more stats

    Social media can be an extremely powerful complemen more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 62
      • 62 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 0
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories