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Newzoo Casual Connect USA 2013
 

Newzoo Casual Connect USA 2013

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Peter Warman's Keynote at Casual Connect San Francisco entitled Global Monetization of Games: Emerging Markets as Drivers of Growth

Peter Warman's Keynote at Casual Connect San Francisco entitled Global Monetization of Games: Emerging Markets as Drivers of Growth

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    Newzoo Casual Connect USA 2013 Newzoo Casual Connect USA 2013 Presentation Transcript

    • www.newzoo.com Global Monetization of Games Emerging Markets as Drivers of Growth www.newzoo.com Casual Connect USA 2013 | July 30-31, August 1 PeterWarman, CEO Newzoo
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    • How? By combining all we know. Newzoo launches global games data model and report
    • Global Games Market | 2013E Per Region Based on financial company data, primary consumer research and actual transactions. 37.9% Of game revenues in 2016 will be generated in APAC, 29.7% in NAM
    • Global Population vs Gamers Per region for the top 110 countries, 2013E “MATURE” MARKETS REPRESENT 14.9% of people 31.5% of online people 37.1% of gamers 37.8% of paying gamers 73.6% of money spent on games 17.9% 32.4% 23.2% 2.8% 4.3% 1.8% 15.2%0.7%SHARE OF MONEY 2013 Global Games Market Report | www.globalgamesmarket.com 1.8% 1,600 MILLIONS 1,400 1,200 1,000 800 600 400 200 0 74% of game revenues is generated by 15% of the worlds’ population
    • Global Market 2012 - 2016 6.7% Compound annual growth rate expected until 2016 on a global scale $86.1bn Is the size of the global games market in 2016.
    • Smartphones & Tablets 2012 - 2016
    • 26% 25%19% 12% 5% 4% 3% 3%2% 1% Japan North America West Europe China Korea Asia-Pasific East Europe LATAM MEA Global Mobile Game Revenues 2013E © Newzoo/Distimo © Newzoo
    • Daily App Performance | CoC Japan
    • 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 United States Japan China United Kingdom Australia Canada France Germany Korea Taiwan Italy Switzerland Russia Singapore Sweden Hong Kong Brazil Netherlands Spain Thailand RANK COUNTRY TOP GAME United States United Kingdom China Australia Canada Russia Germany France Japan Italy Netherlands Korea Brazil Mexico Switzerland Spain Taiwan Norway Denmark Sweden COUNTRY TOP GAME Korea Japan United States United Kingdom Germany Australia France Russia Canada Spain Singapore Hong Kong Italy Brazil Sweden Norway Thailand Switzerland Netherlands Denmark COUNTRY TOP GAME iPhone AppStore iPad AppStore Google Play Store these rankings are published monthly on www.newzoo.com/free/rankings Top Countries per AppStore| March Emerging? No. Rather explosive growth markets.
    • © 2013 Newzoo/Distimo Monthly Global AppStore Report Top Grossing iOS Games Russia
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    • Global Games Market | 2013E Per Screen Based on financial company data, primary consumer research and actual transactions. -12% +77%
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    • ENTERTAINMENT SCREEN COMPUTER SCREEN FLOATING SCREEN PERSONAL SCREEN CONSUMER Screens Connectors SOCIAL NETWORKS THE CLOUD THE REAL WORLD PLAYERS MONEYTIME PAYERS Growth KPIs © Newzoo Growth KPIs, More than Money +8% +26% +33% +1% 25% of US gamers plays on all 4 screens
    • 2013: 130,000,000 2013: 129,000,000 Mobile Gamers | YoY Growth 2013
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    • ENTERTAINMENT SCREEN COMPUTER SCREEN FLOATING SCREEN PERSONAL SCREEN CONSUMER Screens PAY PLAY HOST Key Question For The (Near) Future
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    • Flexibility is Key | Server Side Updates Level & Quest EditingItem Management
    • Watch live games of gamers that are (slightly) better than you. Prize money season 2: $5,000,000 Video Spectator Modes, Video Content
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    • www.newzoo.com Organizational Impact Of F2P Games as a Service
    • Organisational Impact Games as a Service New competences required and … what is the role of the publisher? • Creative led-design team • Art and production pipelines • Client-side Engineering • Production management • Quality Assurance Traditional studio fundamentals User Acquisition, Distribution, Community Live Ops  Content build, Monitoring, Deployment, Cloud Mngmt Big Data, Business Intelligence, Product Strategy GaaS Technology  Scalability, Security, Efficiency, Content Management New competences required to run GaaS Source: Keynote Dave Bailey, Mediatonic at 2013 Azure Gaming Summit
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    • You will not be the first Clients several key clients cannot be disclosed US UK GER FR IT ES BE NL RU BR PL TR AUS CHN KOR TW JP CAN NEW
    • www.newzoo.comwww.newzoo.com Casual Connect USA 2013 | July 30-31, August 1 PeterWarman, CEO Newzoo peter@newzoo.com
    • www.newzoo.com PeterWarman, CEO Newzoo peter@newzoo.com www.newzoo.com Casual Connect USA 2013 | July 30-31, August 1