Virtual Environments and Web 3D – New Worlds with Old Problems?

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    Virtual Environments and Web 3D – New Worlds with Old Problems? - Presentation Transcript

    1. Tracy Kennedy PhD Candidate, Dept of Sociology University of Toronto Virtual Worlds Researcher October 24 th , 2007.
    2.  
    3. “ A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars.” (Wikipedia)
    4. virtual reality
    5. life before Second Life Worlds.com 1994 Active Worlds 1995
    6. younger audiences
      • Whyville 1999
      • Habbo 2000
    7. … and many more 1995 Cybertown VZones 1997 Moove 2000 Playdo TowerChat 2001 Cyworld Dubit Mokitown ViOS 2002 Sims Virtual Ibiza Coke Studios Muse 2003 Second Life There Entropia Universe 2004 Dreamville IMVU
    8. Second Life
      • Not a Game!
      • 375 square miles of Virtual Environment
      • International users
      • 18+
      • Free to access
      • Content created & managed by users
    9. if you could go anywhere, where would you go?
    10. … what would you do?
    11. … who would you be?
    12. … or?
    13. Second Life snapshot September 2007
      • 24,138,413 hrs logged
      • 9,596,742 registrants
      • 58% users are Male
      • Active Users:
        • 37% age 35-44
        • 25% age 18-24
      • $6,685,585 USD exchanged
      • http://blog.secondlife.com/author/metalinden/
    14. is Second Life empty?
      • … Not really
      • U$D spent speaks volumes
      • Think of how much of our day we spend:
        • Eating, sleeping & self care
        • Housekeeping
        • Commuting to work
        • Working or going to school
      • And other mundane daily tasks…that we don’t have to do in the virtual world…
    15. … although sometimes we do…..
      • Picnic in Second Life & First Life Centre for Digital Media, Vancouver BC
    16. getting started…
      • Download Software
      • Orientation Island
        • Learn how to walk, talk, fly & edit appearance
    17.  
    18. Create your own 3D world…
      • Learn to create your own world with three dimensional objects/primitives
    19. Objects are not static
      • You can ‘script’ your objects
      • Give it an action or behaviour
      • Make it interactive
    20. You build it, You own it -Intellectual property rights to your creations -Can Sell them for LL & USD -License creations in RL
    21. creating landscapes
    22. virtual spaces…
      • based on reality – or physical things
      • based on imagination
      • based on imaginary and physical things, places, events and people….
    23. social
      • Meeting people
      • Building Relationships
      • Interacting
      • Text, Voice or Video
      • Animations, pose calls, sounds & gestures to ‘emote’ your avatar and enhance your virtual identity
    24. social support
      • Online virtual communities offering support to others
      • Stroke Victims
      • Depression Support
      • Health Info & Support
    25. entertainment
    26. arts & culture
    27. (re)creating art in second life
      • Vincent Van Gogh’s Starry Night
      • http://www.youtube.com/watch?v=LxVDVggLqsA
    28. business & marketing
      • Virtual & RL products
      • Showcase items
      • Interactive
      • Public Relations
      • Customer Service
      • Recruitment
    29. http://www.kzero.co.uk/blog/?p=424
    30. IBM
      • December 2006
      • One of the largest presences in SL
      • Employee orientation
    31. business from Second Life http://www.anshechung.com/
    32. money maker?
    33. politics & virtual lobbying
      • Reaching voters in innovative ways
      • Interaction - between avs
      • Interactive – leave notecards, send email
      • Raising awareness of policy initiatives
    34. civic engagement
      • Virtual IBM Strike – RL issues
      • Relay for Life
      • 9/11 Memorial
      • Virginia Tech SL Ceremony
      • Griefers & Terrorists
      • Protests vs Linden Labs
      • Political Protests
    35. news
    36.  
    37. magazines
    38. blogs
    39. education
      • Traditional Didactic Modes of Learning:
      • Lecture styles with a top-down approach
      • Information delivery is linear and static
      • Legitimates disciplinary discourses, knowledge & information
      • Problematic power relations between professor and student - hierarchies
      • Does not always allow for nor encourage constructive interaction between students, and between students and instructors
    40. participatory pedagogy
      • Content:
      • Incorporating personal experiences, skills, knowledge and individual context
      • Process:
      • More interactive and empowering pedagogical style of learning and knowledge construction inside and outside the classroom
      • Students take an active role in the learning process
    41. internet & education
      • Web 2.0
      • Collective & interactive to an extent
      • Text, pics, voice, video
      • Synchronous
      • Flat Web
        • ie: Wikis, Blogs, WebCT, Moodle etc
      • Web 3D
      • Incorporates Web 2.0 features
      • Self expression & self direction
      • Diverse ways of learning
      • Hands-on technical skill building
      • Three dimensional spaces
      • Transformation of personal experience and researched content into a tangible visual form
      • Virtual Worlds
        • ie: Second Life, Active Worlds, Metaplace, Google Sketch up and more...
    42. modding the metaverse
    43. virtual ecosystem
      • Ecology in SL
      • clouds rain on the land
      • plants are nourished with rain & sun
      • bees spread pollen to help the plants reproduce
      • birds eat seeds to keep the plants from growing out of control
      http://www.boingboing.net/2006/05/31/user-creates-virtual.html
    44. interactive biology lessons
      • Genome Island &Interactive cells
      • Students can go inside cell and interact with intracellular structures
      • A draft of a skeleton model designed by Ollie Kubrick
      http://mblog.lib.umich.edu/dentlib/archives/2007/06/science_educati.html
    45. blended realities
    46. remember when…
      • The World – first offered dial up - 1989
      • Mosiac – first popular web browser 1992
      • PowWow chat program 1994
      • Friendster social networking site 2002
      • … the internet is always changing…
    47.  
    48. Web 3d The world isn’t flat… and neither is the web…
    49. from web 2.0 to web 3D
      • we all
      • imagined
      • that the
      • Internet
      • was full
      • of people
    50. blended identities…. … here they are in 3D
    51. new worlds – old problems?
      • Your World. Your Imagination.
      • What if your imagination doesn’t fit with conventional norms?
    52. adult entertainment
    53. subcultures
    54.  
    55. old fears…
      • A haven for deviants
      • False identities
      • Safety
      • There will eventually be no face-to-face
    56. post-Second Life
    57. what’s next?
      • universe hopping
      • interoperability
    58. the future…
      • Scientists use brain waves to stroll through virtual world
      • http://afp.google.com/article/ALeqM5huaC9fnUY7gEVtK-K8pt_5lorjaw
    59. with thanks... Tracy Kennedy [email_address] www.netwomen.ca/Blog Professor Tracy

    + Tracy KennedyTracy Kennedy, 3 years ago

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