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T. Kennedy: Research & Teaching
 

T. Kennedy: Research & Teaching

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An overview of my research and teaching projects to date. Last Updated October 2008.

An overview of my research and teaching projects to date. Last Updated October 2008.

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    T. Kennedy: Research & Teaching T. Kennedy: Research & Teaching Presentation Transcript

    • Tracy L.M. Kennedy PhD Candidate Graduate Department of Sociology University of Toronto 725 Spadina Ave. Toronto, ON M5S 2J4 [email_address]
    •  
    • Tracy L.M. Kennedy
      • I’ve been researching society & the internet since 1995. In the last 13 years, I’ve investigated how people use the internet – from websites, email and blogging to games, gaming and virtual worlds - and how these have become integrated into our daily lives. I look at the social and cultural issues that surface as new technologies become more pervasive.
    • Current Research Areas
      • ICTs, Families & Households
      • Digital culture, Video Games, Gaming & Virtual Worlds
    • ICTs, Families & Households
      • Publications:
      • Kennedy, Tracy & B. Wellman (2007). “Networked Households” in Information, Communication and Society , Vol 10 (5), pp 644-669.
      • Kennedy, Tracy (2007). “ Working @ Home: Negotiating Space & Place” in ICTs and Emerging Business Practices , (eds) Yuichi Washida & Shenja van der Graaf. Idea Publishing, pp 257-279.
      • Kennedy, Tracy (2006). “ Gender and the Household Internet” in the Gender and Information Technology Encyclopedia, (ed) Eileen M. Trauth. Information Science Publishing.
      • Wellman, B. & B. Hogan with J. Boase, K. Berg, J. Carrasco, J. Kayahara, & Tracy Kennedy (2006). “Connected Lives: The Project” in Networked Neighbourhoods: The Connected Community in Context, (ed) Patrick Purcell. Berlin: Springer, pp 161-216.
      • Viseu, A., Clement, A., Aspinal J. & Tracy Kennedy (2006). "The Interplay of Public and Private Spaces in Internet Access", in Information, Communication & Society, Vol 9 (5), pp. 633-656.
      • Clement, A., Viseu, A., Aspinal, J. & Tracy Kennedy (2004). "Public Access, Personal Privacy And Media Interweaving In Everyday Internet Experiences: Exploring Current Policy Concerns Via A 'Neighbourhood Ethnography'" in (eds) Leslie Shade & Marita Moll, Seeking Convergence in Policy and Practice. Canadian Centre for Policy Alternatives: Ottawa, pp 245-282.
      • Kennedy, Tracy, B. Wellman & K. Klement (2003). "Gendering the Digital Divide" in IT & Society, Vol 1 (5) Summer 2003, pp 149-172.
    • Everyday Internet Project Feb 2003-Dec 2004
      • Toronto, Ontario
      • Investigated the everyday experiences of regular domestic internet users in light of the broad policy/design issues of accessibility, privacy and ‘(de)personalization’
      • Neighbourhood ethnography
      • Interviews
      • Citizen policy panels
    • Connected Lives Project 2003-Present
      • East York – borough of Toronto, Ontario
      • Focused analysis of how the Internet is embedded in everyday life
      • How Internet users and non-users engage in social relationships inside & outside the home
      • Surveys
      • Interviews
    • Connected Lives North 2005-Present
      • Chapleau, Ontario
      • Introduction of High-speed Internet to a Northern Ontario Rural Community
      • Focused on the relationship between ICTs, Social Interaction & Social Capital
      • Surveys
      • Interviews
    • Community & Technologies Research Group, Microsoft June 2007-Aug 2007
      • Investigated households that play video games together & the impact of gaming on family life
      • Home Ethnographies
      • Interviews
    • The Pew Internet & American Life Project - Networked Families Nov 2007-Oct 2008
      • Investigates the prevalence of ICTs in American households and examines how household members use ICTs communicate, organize daily routines and schedules, and spend time together.
    • Digital culture, Video Games, Gaming & Virtual Worlds
      • Conference Presentations:
      • Conference presenter (with D. Williams & R. Moore) at Association of Internet Researchers, Copenhagen, Denmark, October 2008: “ Behind the Avatar: The Patterns, Practices and Functions of Role Playing in MMOs”.
      • Conference presenter (with D. Williams & R. Moore) at Games, Learning & Society, Madison, Wisconsin, July 2008: “The Virtual World Exploratorium Project: Initial Findings and Future Directions”.
      • Conference presenter at Video Gaming at University of Toronto: Technical, Legal and Social Dimensions, Bell University Labs, May 2008: “Women & Gaming: What can social research can tell us about the ‘non-traditional’ gamer?”
      • Conference presenter (with J. Robinson & G. Sinclair) at Association of Internet Researchers, Vancouver, BC, October, 2007: “ Modding the Metaverse; The Pedagogy of Participation”
      • Conference presenter at American Sociology Association – Communication, Information & Technologies Mini-Conference, New York/Second Life, August 2007: “ Women’s Online Gaming Communities: Don’t Hate the Game, Hate the Players”.
      • Conference presenter (with J. Robinson) at American Sociology Association – Communication, Information & Technologies Mini-Conference, New York/Second Life, August 2007: “Participatory Pedagogy: Challenging ‘Real Life’ Practices of Educational Institutions in Virtual Worlds”
    • Virtual Centre for Digital Media Oct 2006-Oct 2007
      • Investigated interactive and empowering pedagogical styles of learning and knowledge construction inside and outside the classroom using the Virtual World Second Life
    • Community & Technologies Research Group, Microsoft June 2007-Aug 2007
      • Examined the importance of virtual social networks in women’s online gaming community
      • Case Study Of GamerchiX
      • Content analysis
      • Interviews
      • Ethnography
      • Network analysis
    • Virtual World Environment Project: EverQuest 2 Oct 2007-Present
      • Examines the motivations, social practices & meanings of role-playing in virtual worlds
      • Survey data (with SOE)
      • Interviews
      • Virtual Ethnography
    • Teaching Areas
      • 2002-Present:
      • Internet, Cyberculture, Gaming & Virtual Worlds
      • Technology, ICTS, Web 2.0, Web 3D
      • Gender, Families & Households
      • Media
      • Mass Culture
      • Qualitative Research Methods
    • Engaging students in new ways
      • Keeping up with student needs
      • Preparing students for ICT workforce
      • Blended Reality Teaching
      • Applying traditional theories & concepts to new social spaces
      4 th year students in Second Life ‘ Cultural Studies of Virtual Worlds’ Professor Tracy
    •