Requirements Gathering - A Nerdery Agency Primer

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Requirements Gathering - A Nerdery Agency Primer

  1. 1. REQUIREMENTS GATHERING AGENCY PRIMER SERIES
  2. 2. THE NERDERY We help our partners get big ideas out of their heads and onto their clients’ websites Website: www.nerdery.com Twitter: @the_nerdery
  3. 3. ANNETTESOFTWARE DEVELOPMENT MANAGER
  4. 4. RYANDIRECTOR OF SOLUTIONS ENGINEERING
  5. 5. SCOTTSOLUTIONS ENGINEER
  6. 6. THE SOLUTIONSENGINEER ROLE
  7. 7. GATHER CLIENTREQUIREMENTS THE SOLUTIONS ENGINEER ROLE
  8. 8. GUIDE VISION/TECHNICAL DECISIONS THE SOLUTIONS ENGINEER ROLE
  9. 9. CREATE BALLPARK ESTIMATES THE SOLUTIONS ENGINEER ROLE
  10. 10. RESEARCH TECHNICAL CAPABILITIES, LIMITATIONS, ETC THE SOLUTIONS ENGINEER ROLE
  11. 11. WRITE PROPOSALS THE SOLUTIONS ENGINEER ROLE
  12. 12. PRESENT PROPOSALS THE SOLUTIONS ENGINEER ROLE
  13. 13. HAND OFF KNOWLEDGE TO DEVELOPMENT TEAMS THE SOLUTIONS ENGINEER ROLE
  14. 14. ROLE DEFINITIONS
  15. 15. THE CLIENT ROLE DEFINITIONS
  16. 16. SOLUTIONS ENGINEER ROLE DEFINITIONS
  17. 17. THE PROJECT ROLE DEFINITIONS
  18. 18. UNDERSTANDING THE SETTING
  19. 19. WHO ARE YOU TALKING TO? What is their role in the company? Marketing, IT, Business Analyst, CEO, Project Manager, Etc? UNDERSTANDING THE SETTING
  20. 20. WHAT IS THEIR ROLE IN THE PROJECT?Stakeholder, Decision-maker, Designer, Influencer, Controller? UNDERSTANDING THE SETTING
  21. 21. WHO IS MISSING FROM THE EQUATION? How will it affect your project? UNDERSTANDING THE SETTING
  22. 22. GAINING THEOVERALL VISION
  23. 23. VISION STRATEGY & BUSINESS ANALYSIS PRE-VISUALIZATION PLANNING DELIVERABLES Tech Specifications DIGITAL STRATEGY Site Maps TECH STRATEGY IA/UX Wireframes DESIGN GRAPHIC DESIGN DESIGN DELIVERABLES Platform-specific Templates HTML/CSS DESIGN PRODUCTION Javascript DESIGN QUALITY REVIEW TECHNICAL PROJECT MANAGEMENT DEVELOPMENTDEVELOPMENT DELIVERABLES Tech Specifications PROJECT PLANNING TECH ARCHITECTURE PROGRAMMING QA Site Maps Wireframes DEPLOYMENT GAINING THE OVERALL VISION
  24. 24. VISION PLANNING DESIGN DEVELOPMENT GAINING THE OVERALL VISION
  25. 25. UNDERSTANDING THE PROJECT
  26. 26. GIVE ME AN INTRODUCTIONAND HIGH-LEVEL OVERVIEW OF YOUR PROJECT... UNDERSTANDING THE PROJECT
  27. 27. OPENS THE CONVERSATION TO DISCOVER: UNDERSTANDING THE PROJECT
  28. 28. OPENS THE CONVERSATION TO DISCOVER: Goals UNDERSTANDING THE PROJECT
  29. 29. OPENS THE CONVERSATION TO DISCOVER: Goals Key user-facing features UNDERSTANDING THE PROJECT
  30. 30. OPENS THE CONVERSATION TO DISCOVER: Goals Key user-facing features Targeted end-user UNDERSTANDING THE PROJECT
  31. 31. OPENS THE CONVERSATION TO DISCOVER: Goals Key user-facing features Targeted end-user Data collection UNDERSTANDING THE PROJECT
  32. 32. OPENS THE CONVERSATION TO DISCOVER: Goals Key user-facing features Targeted end-user Data collection Budget/timeline constraints UNDERSTANDING THE PROJECT
  33. 33. GATHERING THE DETAILS
  34. 34. STYLE OF CONVERSATION GATHERING THE DETAILS
  35. 35. PASSIVE VS ACTIVE LISTENING GATHERING THE DETAILS
  36. 36. OPEN-ENDED VS LEADING QUESTIONS GATHERING THE DETAILS
  37. 37. WEB DEVELOPMENT
  38. 38. CREATIVE WEB DEVELOPMENT
  39. 39. CONTENT MANAGEMENT SYSTEMS (CMS) WEB DEVELOPMENT
  40. 40. INTERACTIVITY WEB DEVELOPMENT
  41. 41. MOBILE
  42. 42. WHAT DEVICES ARE YOU TARGETING? MOBILE
  43. 43. SOCIAL MEDIA
  44. 44. SHOULD THE PROJECTINCORPORATE SOCIAL MEDIA? SOCIAL MEDIA
  45. 45. WHAT IS THE PROBLEM BEINGSOLVED WITH SOCIAL MEDIA? SOCIAL MEDIA
  46. 46. WHAT IS THEIR CURRENTSOCIAL MEDIA PRESENCE? SOCIAL MEDIA
  47. 47. TRAINING
  48. 48. IS THERE AN LMS (LEARNING MANAGEMENT SYSTEM) IN PLACE? TRAINING
  49. 49. QUESTIONS?More answers online at http://nerdery.com

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