Requirements Gathering - A Nerdery Agency Primer

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  • 1. REQUIREMENTS GATHERING AGENCY PRIMER SERIES
  • 2. THE NERDERY We help our partners get big ideas out of their heads and onto their clients’ websites Website: www.nerdery.com Twitter: @the_nerdery
  • 3. ANNETTESOFTWARE DEVELOPMENT MANAGER
  • 4. RYANDIRECTOR OF SOLUTIONS ENGINEERING
  • 5. SCOTTSOLUTIONS ENGINEER
  • 6. THE SOLUTIONSENGINEER ROLE
  • 7. GATHER CLIENTREQUIREMENTS THE SOLUTIONS ENGINEER ROLE
  • 8. GUIDE VISION/TECHNICAL DECISIONS THE SOLUTIONS ENGINEER ROLE
  • 9. CREATE BALLPARK ESTIMATES THE SOLUTIONS ENGINEER ROLE
  • 10. RESEARCH TECHNICAL CAPABILITIES, LIMITATIONS, ETC THE SOLUTIONS ENGINEER ROLE
  • 11. WRITE PROPOSALS THE SOLUTIONS ENGINEER ROLE
  • 12. PRESENT PROPOSALS THE SOLUTIONS ENGINEER ROLE
  • 13. HAND OFF KNOWLEDGE TO DEVELOPMENT TEAMS THE SOLUTIONS ENGINEER ROLE
  • 14. ROLE DEFINITIONS
  • 15. THE CLIENT ROLE DEFINITIONS
  • 16. SOLUTIONS ENGINEER ROLE DEFINITIONS
  • 17. THE PROJECT ROLE DEFINITIONS
  • 18. UNDERSTANDING THE SETTING
  • 19. WHO ARE YOU TALKING TO? What is their role in the company? Marketing, IT, Business Analyst, CEO, Project Manager, Etc? UNDERSTANDING THE SETTING
  • 20. WHAT IS THEIR ROLE IN THE PROJECT?Stakeholder, Decision-maker, Designer, Influencer, Controller? UNDERSTANDING THE SETTING
  • 21. WHO IS MISSING FROM THE EQUATION? How will it affect your project? UNDERSTANDING THE SETTING
  • 22. GAINING THEOVERALL VISION
  • 23. VISION STRATEGY & BUSINESS ANALYSIS PRE-VISUALIZATION PLANNING DELIVERABLES Tech Specifications DIGITAL STRATEGY Site Maps TECH STRATEGY IA/UX Wireframes DESIGN GRAPHIC DESIGN DESIGN DELIVERABLES Platform-specific Templates HTML/CSS DESIGN PRODUCTION Javascript DESIGN QUALITY REVIEW TECHNICAL PROJECT MANAGEMENT DEVELOPMENTDEVELOPMENT DELIVERABLES Tech Specifications PROJECT PLANNING TECH ARCHITECTURE PROGRAMMING QA Site Maps Wireframes DEPLOYMENT GAINING THE OVERALL VISION
  • 24. VISION PLANNING DESIGN DEVELOPMENT GAINING THE OVERALL VISION
  • 25. UNDERSTANDING THE PROJECT
  • 26. GIVE ME AN INTRODUCTIONAND HIGH-LEVEL OVERVIEW OF YOUR PROJECT... UNDERSTANDING THE PROJECT
  • 27. OPENS THE CONVERSATION TO DISCOVER: UNDERSTANDING THE PROJECT
  • 28. OPENS THE CONVERSATION TO DISCOVER: Goals UNDERSTANDING THE PROJECT
  • 29. OPENS THE CONVERSATION TO DISCOVER: Goals Key user-facing features UNDERSTANDING THE PROJECT
  • 30. OPENS THE CONVERSATION TO DISCOVER: Goals Key user-facing features Targeted end-user UNDERSTANDING THE PROJECT
  • 31. OPENS THE CONVERSATION TO DISCOVER: Goals Key user-facing features Targeted end-user Data collection UNDERSTANDING THE PROJECT
  • 32. OPENS THE CONVERSATION TO DISCOVER: Goals Key user-facing features Targeted end-user Data collection Budget/timeline constraints UNDERSTANDING THE PROJECT
  • 33. GATHERING THE DETAILS
  • 34. STYLE OF CONVERSATION GATHERING THE DETAILS
  • 35. PASSIVE VS ACTIVE LISTENING GATHERING THE DETAILS
  • 36. OPEN-ENDED VS LEADING QUESTIONS GATHERING THE DETAILS
  • 37. WEB DEVELOPMENT
  • 38. CREATIVE WEB DEVELOPMENT
  • 39. CONTENT MANAGEMENT SYSTEMS (CMS) WEB DEVELOPMENT
  • 40. INTERACTIVITY WEB DEVELOPMENT
  • 41. MOBILE
  • 42. WHAT DEVICES ARE YOU TARGETING? MOBILE
  • 43. SOCIAL MEDIA
  • 44. SHOULD THE PROJECTINCORPORATE SOCIAL MEDIA? SOCIAL MEDIA
  • 45. WHAT IS THE PROBLEM BEINGSOLVED WITH SOCIAL MEDIA? SOCIAL MEDIA
  • 46. WHAT IS THEIR CURRENTSOCIAL MEDIA PRESENCE? SOCIAL MEDIA
  • 47. TRAINING
  • 48. IS THERE AN LMS (LEARNING MANAGEMENT SYSTEM) IN PLACE? TRAINING
  • 49. QUESTIONS?More answers online at http://nerdery.com