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Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
Présentation evirtuoses - Hammer & Planks - Serious Game Santé
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Présentation evirtuoses - Hammer & Planks - Serious Game Santé

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Voici la présentation qui a servi de support à la soutenance devant le jury de professionnels des e-virtuoses, le 4 juin dernier à Valenciennes. …

Voici la présentation qui a servi de support à la soutenance devant le jury de professionnels des e-virtuoses, le 4 juin dernier à Valenciennes.

Hammer and Planks a remporté l'award dans la catégorie Serious Game Santé.

Published in: Health & Medicine
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Transcript

  • 1. Hammer and PlanksA movement based therapeutic gameNaturalPad
  • 2. A user story Mr. Smith has had a stroke: he needs to retrain hisbalance on the right side.
  • 3.  Anaïs, ergotherapist, supports Mr. Smith re-educationby suggesting that he play Hammer and Planks.A user story
  • 4.  She can modify the game’s parameters in real-time in orderto adjust the difficulty to Mr. Smith’s abilities.A user story
  • 5.  After the game she can access the logs to analyse Mr.Smith’s progress.A user story
  • 6.  Anaïs Ivorra Institute of Ergotherapy of Creteil Balance training for Hemiplegic patients ‘‘Vertical Shooter’’ controled by the centre of massHammer and Planks
  • 7. Design and Development Participative Design User stories The ‘‘Bible’’: 20 Google Documents Agile development process Multiple iterations Short cycles Frequent feedback from healthcare professionals
  • 8. Version 1:Montpellier InGamePresented at the Montpellier InGame (MIG) 2012Rapid prototype development cycleTested with patients
  • 9. Presented to Nîmes, Alès andMontpellier HospitalsA game-independent framework for thereal-time modification of gameplayparametersSoon to be deployed to a physiotherapypractice and two university hospitalsVersion 2:Therapeutic Interface
  • 10.  How do I play ? On what ? Keyboard and mouse Gamepads : Xbox 360, Playstation 3 Wii Board : Sitting or standing, arms or legs Kinect : Arms, upper body, centre of gravity… Touchpads : Android, iOS Coming soon : PSMove, Wiimotes… Easy to adapt to different patients, caregivers andtherapiesMany ways to play
  • 11.  Web platform Therapist and patient account management Real-time gameplay adjustement Analysis of the resultsSocial platform
  • 12.  A story to tell… Real-time difficulty modification ‘‘Game orchestration’’ (Dungeons & Dragons) Casual, hardcore & disabled players at the MIG High score ‘‘Hall of fame’’ 700 games played in 2 daysOur biggest fan !A (not too) serious gameConclusion 1
  • 13. Play cooperatively with caregivers and family membersA considerable motivating factor!Asymetric gameplayConclusion 2
  • 14.  Antoine Seilles antoine@naturalpad.org www.naturalpad.orgThank you for listening

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