What is APEX?
APEX is a “Scalable Dynamics Framework”
Scalable: Content adapts to different hardware capabilities
Dynamics: The way things move and interact
Framework: A structured environment
APEX consists of two major components:
Authoring:
High-level authoring of dynamic systems
DCC plugins, standalone tools, and game engine plugins
Runtime:
A modular SDK – minimal integration into game engine
Leverages PhysX for simulations
SpeedTree and APEX
Dynamics directly integrated
into SpeedTree modeling tool
Compiler tool creates all
required APEX assets
Seamless, comprehensive path to dynamic trees
Authoring Pipeline
TGA PNG OBJ STM
Images, meshes
APEX Vegetation
Vegetation
SpeedTree v5.0 Modeler
APEX Core
Renderer PhysX SDK
The Modeler interacts with
APEX and PhysX to provide
an exact preview of in-game
SPM
behavior.
Procedural Files
Compilation Pipeline
TGA
SPM
SPM PNG
SPM
SPM OBJ
SPM
SPM STM
SPM
SPM
Images, meshes
SPM
SPM
SPM
These are the files that house
Procedural files
the artist tuned physics data
These assets are ready to be
loaded by the game engine
Users compile single or
multiple tree models for
use in real-time rendering.
SRT
SPM SRT
SPM SRT
SPM
SPM SPM SPM
Run-time tree files
DDS
SPM
SPM TGA
SPM
SPM
Texture atlases, billboard atlases
APX
SPM
SPM
APEX asset files
SpeedTree v5.0 Compiler
Run-Time Pipeline
SpeedTree SDK APEX uses the SpeedTree SDK to
manage large groups of trees and
abstracts which are physical and
which are not. APEX acts as the
These are the assets created common render interface.
by the SpeedTree Compiler
APEX Vegetation
SRT
SPM
SPM SRT
SPM
SPM SRT
SPM
SPM
Run-time tree files
Vegetation
DDS TGA Game Engine
SPM
SPM SPM
SPM
Texture atlases, billboard atlases
ATA
SPM
SPM VSA
SPM
SPM
APEX vegetation assets
APEX Core
Renderer PhysX SDK
SpeedTree Authoring Tool
APEX Vegetation – Sample Applications
APEX Particle and
Turbulence Module
Particle Game Examples
Sacred 2 Terminator Salvation - PhysX
Darkest of Days
APEX Turbulence
APEX Summary
APEX is a Scalable Dynamics Framework
APEX is artist focused
APEX is easy to use
APEX is modular
APEX solves problems
APEX is easy to integrate
APEX is already used to create AAA content
Start using APEX now:
Sign up tonight for the Beta program
Email us: devrel@nvidia.com
APEX Turbulence
High definition Turbulence
Residual dust from destruction
Smoke Grenades and other weapon effects
Supernatural effects – e.g. ghost like
Snow storms or snow trails
Exhaust smoke from car or spinning/braking tires
Scalability
Number of physically simulated characters
Number of simulated verts
This talk introduces APEX, which greatly speeds up more
This talk introduces APEX, which greatly speeds up content development by providing artist-friendly tools as well as a framework that enables turn-key solutions without a lot of engineering effort. Find out about our newly expanded suite of APEX packages (Matrix-like destruction, cinematic smoke, free-flowing clothing, fully destructible forests, interactive leaves and other ground debris, and weapon-impact effects) and see real-world game examples in which artists were quickly able to convert static environments into dynamic ones. Discover how you can enhance your games and provide a truly immersive game experience. less
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