tom_vander_ark_nroc_2011_keynote

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Slides from the NROC 2011 Member Meeting keynote presentation

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tom_vander_ark_nroc_2011_keynote

  1. 1. The Pivot to Personal Digital Learning:Customization, Motivation, Equalization<br />Tom Vander Ark<br />Monterey Institute<br />March 11, 2011<br />
  2. 2. A personal journey back to the private sector<br />14 years in energy, consulting & retail<br />14 years as superintendent & grant maker<br />2 years funding & advocating for edupreneurs<br />Conclusions: we need<br />Private capital to spur/scale innovation<br />Philanthropic capital to reduce risk, promote OER, advance equity, <br />Public sector leadership to set goals, aggregate demand, exercise accountability<br />learn<br />capital<br />
  3. 3. The historic pivot to personal digital learning <br />Batch-Print<br />Personal Digital<br />Age cohorts<br />Textbooks<br />Sequential<br />Annual tests<br />Institutions<br />Individual students<br />Digital content<br />Adaptive<br />Instant feedback<br />Networks<br />An opportunity to boost learning, staffing & facilities productivity<br />
  4. 4. Open blends will change the world<br /> OER & cheap tablets<br /> …will change the world <br />
  5. 5. Texts, Testing, Tutoring, Tech (U.S.)<br />$25b segment will grow by >50% by 2020<br />Compression:<br />OER+shift to digital will shrink $9b textbook segment <br />Cheap devices will compress Tech expenditures<br />Growth:<br />Assessment<br />Tutoring, & specialty teaching services<br />Professional development<br />School services<br />
  6. 6. Benefits of personal digital learning<br />Customization<br />Motivation<br />Equalization<br />
  7. 7. Customization<br />Kids will learn more<br />Adaptive content<br />Instant feedback<br />Personalized guidance<br />Move at their own pace <br />Demonstrated competence <br />Rolling enrollment; money follows student<br />Driven by:<br />Learner profile<br />Smart recommendation engines<br />
  8. 8. Customization dimensions<br />Differentiation<br />Pace<br />Modality<br />Schedule<br />Interests<br />Location<br />Projects<br />Demonstrations<br />Guidance<br />Application<br />
  9. 9. Discussion<br />Implications of customization?<br />Potential for kids to learn more faster?<br />Role of OER?<br />
  10. 10. Motivation<br />Persistence: <br />Exploit game strategies<br />Passion:<br />Exploit interests<br />
  11. 11. Mangahigh makes math fun &social<br />11<br />Pioneering development of engaging Learning Games w/ embedded assessment<br />
  12. 12. PHETsims makes Physics fun<br />
  13. 13. Supported exploration<br />Projects, science fairs<br /> Job shadows, internships <br />
  14. 14. Discussion<br />Can compelling content get kids to work twice as hard? <br />Can OER be compelling?<br />
  15. 15. Equalization<br />Affordable extended day/year<br />Access to all courses<br />Access to good teachers<br />Access to guidance & support<br />
  16. 16. 6 models of blended learning<br />F2F Driver<br />Rotation<br />Flex<br />Fewer traditional elements<br />More traditional elements<br />Online Lab<br />Self Blend<br />Online Driver<br />Dimensions<br />LOCATION<br />TYPE OF INSTRUCTION<br />STUDENT INDEPENDENCE<br />Innosight Institute<br />EXTRACURRICULARS AND SOCIALIZING<br />
  17. 17. Case for the ‘Game-Frame’<br />The pivot to personal digital learning will cause a flood of keystroke data from a variety of learning applications <br />5k 5th grade day<br />10k 10th grade day<br /><ul><li>Adaptive reading quiz
  18. 18. Math game
  19. 19. Computer scored writing
  20. 20. Virtual history environment
  21. 21. Physics simulation
  22. 22. 3 writing prompts
  23. 23. Language community
  24. 24. Math tutorial & exercises </li></ul>A ‘game-frame’ would translate scores from multiple learning apps into a standards-based gradebook<br />
  25. 25. Discussion<br />Can new models narrow the preparation gap?<br />Will OER play a significant role?<br />
  26. 26. Open Education Solutions<br />OpenSolutions<br />OpenLearning<br />Innovative open curriculum, tools, and value-added solutions <br />Leading blended learning services firm <br />19<br />
  27. 27. AMPeD: Open Learning Platform<br />Online Badges for Standards Mastery<br /><ul><li> Give k-12 students Common Core-linked learning options
  28. 28. Toward “DIY High”
  29. 29. Leverage open content
  30. 30. NROC, OER Commons, Khan Academy, WNET, Curriki, CK12
  31. 31. Motivate persistence/acceleration via badge system
  32. 32. Scouts + Foursquare meet at the Common Core
  33. 33. Enable integrated thematic units of study
  34. 34. Superbadge units combine multiple badges/subjects
  35. 35. Develop pioneering smart student profiles (v2)
  36. 36. Smart recommendation engine will queue content playlists</li></li></ul><li>AMPeD: A Better Approach<br />Badges<br />Dashboards<br />Plans<br />Make school relevant with motivating data<br />Units<br />
  37. 37. AMPeD: Badge Architecture<br />Each Badge Includes:<br />Multiple Forms of Evidence<br />Clear goal<br />Evidence: <br /><ul><li>Required assessments
  38. 38. Demonstration Options</li></ul>Relevance links<br />Instructional resources:<br /><ul><li>Video, virtual envmts.
  39. 39. Games, sims
  40. 40. Voice over text
  41. 41. Content-embedded assmt
  42. 42. End of unit quiz
  43. 43. Game score
  44. 44. Computer scored writing
  45. 45. Rubric scored assignments</li></ul>22<br /> Opportunity:develop/sell comprehensive Core-aligned assessment system with motivational overlay<br />
  46. 46. Summary<br />AMPeD is the first educational data platform specifically designed to motivate students by<br /> providing controlof, <br /> multiple modalities for,<br /> visible progress into &<br />contextfor their education <br />OpenEducationSolutions<br />changing the way the world learns<br />

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