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Emerging Spaces for Participant Innovation in Museums
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Emerging Spaces for Participant Innovation in Museums

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Rachel Charlotte Smith and Ole Sejer Iversen, Centre for Participatory IT (PIT), Aarhus University, Denmark: Emerging Spaces for Participant Innovation in Museums ...

Rachel Charlotte Smith and Ole Sejer Iversen, Centre for Participatory IT (PIT), Aarhus University, Denmark: Emerging Spaces for Participant Innovation in Museums

Nodem, CultureKick Research Seminar: Collaboration, partnership and participation – exploring methods for innovations in museums and cultural institutions
http://www.nodem.org/nodem-actions/culture-kick/activities/research-seminar-oslo-2-2013/

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  • Relation between anthropology and design Practice, possible futures, innovation, cultural processes & practices, identity, communities, culture & technology, creation Innovation in cultural heritage communicationCommunication strategies, new technologies, social & interactive media, immaterial heritage, identity, contemporary cultural processes, audiences
  • jj
  • We try to work from three points of departure simultaneously – through the design process. the challenge is to do it new ways - try to address this in new ways.It could have said – anthropological theory – interaction design –One of the big challenges is the fact that
  • Hvis vi skal lave en udstilling, derkanengagerer de unge, ogsomovenikøbet handler omdem – såer vi nødttil at forståhvem de er???
  • P1/2: Lil/Ida troede de havde match med CAVI, men CAVIs ideer blev ikke rigtig tydelige for Ida, og de virkede ikke så interesserede I deres ideer. Ud af dem der var der, virkede Alexandra som bedste match. Men ikke oplagt.Alexandra svært ved at placerer deres post-it. Tjek CAVIs prioriteter

Emerging Spaces for Participant Innovation in Museums Emerging Spaces for Participant Innovation in Museums Presentation Transcript

  • NODEM
  • Content:1. INTRODUCTION/BACKGROUND2. METHODOLOGY, WORKFLOW and IMPLEMENTATION3. ANALYSIS4. SUMMARY
  • Digital Natives: Designing HeritageCentre for Participatory IT, Aarhus University, Denmark
  • Designing Heritage for a Digital CultureThe Challenge: Contemporary museums are under pressure in terms of attracting and engaging audiences innew ways. They are exploring how digital technologies and media can capture their audiences, especially theyounger part of the population, in issues of culture and heritage. In doing so, these institutions must relatethemselves – not just to the technologies – but to peoples everyday ‘digital cultures’, in order to understandand create ways of involving audiences as co-creators of heritage issues and experiences.‘Digital Natives’ is an interactive exhibition project exploring futures and innovations of culturalcommunication. The project involved collaboration between a group of teenagers, anthropologists andinteraction designers. It was based on a design-anthropological approach interweaving understandings ofcultural heritage and contemporary digital cultures through the design process as well as the final exhibitionwith the aim of creating participatory dialogical spaces and connections between museum space, exhibitionand audiences.Rachel Charlotte Smith is an anthropologist and PhD scholar in anthropology and interaction design at theCentre for Participatory IT, Aarhus University, Denmark. She studies how digital technologies can provide newways of engaging audiences in cultural heritage communication, within the field of design anthropology.Ole Sejer Iversen is a Professor in child-computer interaction at the Centre for Participatory IT, AarhusUniversity. His research focuses on theory and practices of designing engaging interactive technologies for andwith children, in the fields of Scandinavian Participatory Design and interaction design.
  • Digital Natives ProjectDialogic Participatory Design approach• Contemporary heritage• Everyday digital cultures• Emerging digital heritageParticipatory process• 7 ‘digital natives’ (16-19y)• 11 interaction designers• 2 anthropologists• Partners: CAVI, Alexandra Institute, Moesgård Museum, Innovation Lab, Kunsthal AarhusEngaging exhibition• 5 interactive installations• public engagement in art museum• special events, museum community, schoolsProject• EU research funding• Jan 2010 – Jan 2011
  • Cultural Cultural Audience People’s(heritage) representation experiences everydayinstitutions practices
  • Digital Natives dogma1.The audience have a central role in shaping content and experiences in the exhibition.2. The museum experience is addresses as a a socially engaging experience.3. Communication should be dialogical, but not necessarily true.4. The exhibition is processual and constantly changing.5. The exhibition takes point of departure in young peoples everyday experiences6. The project creates new layers and experiences between the exhibition and the city ofAarhus.7. Objects/artefacts in the exhibition should be touchable and used as props for action.8. The central installations depend upon digital and interactive technologies.
  • DIGITAL NATIVESPoints of departure Cultural/ Digital Natives Experiential/ Audiences Technological/ Designers
  • Vision-based Design 1 2 3 4 5 6The future Match- Scenarios Mock-ups Prototypes Exhibitionmuseum making Questions • What does future cultural heritage communication look like? • How do we create exhibitions that can engage young people? • How do we use new interactive technologies for doing this?
  • Exploring the Natives Match-making: natives + designers• Who are the digital natives?• What does their everyday look like and how do they understand their worlds?• How do the youngsters use and relate to the digital technologies?
  • Matchmaking:teenagers & designers Soundscapes Troels Google My Head The Natives Troels/Johan Anne/Metha P1 P1 DUL P2 Ole, Christian P1 Talkaoke Read Me Anne CAVI ALEXANDRA Morten/Storm Liselott, Claus Karsten,Jens, Jesper P1 P1 P2 P2 Portraits of ’00 Catwalk Yourself Lil/Ida Martin
  • Working in Dialogue
  • Lil’s Digital PosterDIGITAL NATIVESFOCUS- Emerging digital practices- Exploring everyday communication- Experimenting with forms of representationPROCESS- 7 ‘natives’ (16-19y)- 10 interaction designers- 2 anthropologists
  • Digital SeaDIGITAL NATIVESPROCESS
  • Google My HeadDIGITAL NATIVES
  • PortraitsDIGITAL NATIVESPROCESS
  • DJ StationDIGITAL NATIVESFOCUS- Emerging digital practices- Exploring everyday communication- Experimenting with forms of representationPROCESS- 7 ‘natives’ (16-19y)- 10 interaction designers- 2 anthropologists
  • The Digital (Natives) ExhibitionWhat happened inside the exhibition …Fragmented narratives and emergent stories – multiple perspectives came aliveNo separation between exhibition content and technologies – digital materialsNo separation between process and exhibition – dialogue continues in the exhibitionAudiences as co-creators of experiences – connecting to everyday practicesMultiple layers of subjective (individual/social) engagement – empowering audiencesOscillations between digital, material and virtual – producing new heritage
  • Rethinking the museum through digital technologyThe benefits of digital technologies…is their large potential to connect audiences’ everyday lives and with heritage matters inmuseums, motivating audiences to actively participate in exhibitions.Use of digital technology, highlighting people’s everyday practices, entails a shift fromcommunicating cultural heritage, to designing platforms for collective action and dialogue.Digital technologies are characterised by dialogic forms of communication, which democratizes themuseum space, and can create new engaging experiences.The challenge for museums…is to rethink ways of curating and collaborating in interdisciplinary fields (of e.g.design, anthropology, people, artists), and with audiences in exhibition development and inmuseum spaces, to find ways of creating new forms of heritage.This dialogic work process is highly unpredictable and demands many resources. It can be carriedout as small/large-scale experiments in which museum organisations are willing to run the risk, ofboth failure and innovation in digital cultural heritage.
  • Challenges of the ‘digital’How do emerging technologies effect and transform ourconceptualization of cultural heritage, the museum and theaudience?How do we engage audiences in co-creating experiences andconstructions of cultural heritage in and through technologies inmeaningful ways?