NM2216 Dance-It!

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NM2216 Dance-It!

  1. 1. Dance-It! <ul><li>DW5-03 </li></ul><ul><li>Derrick Foo . Stella Phua . Samantha Lim . Teh Si Min </li></ul>
  2. 2. Overview and Reason <ul><li>Creating a sensor infused shoe that can be synced to an application on a iPod/smartphone/computer </li></ul><ul><li>Subtly introduce moderate exercise through a interactive game </li></ul><ul><ul><ul><li>It should help with inculcating exercise into students as it is an important part of healthy living </li></ul></ul></ul><ul><ul><ul><li>The technology should generate moderate exercise through gameplay </li></ul></ul></ul>
  3. 3. People <ul><li>Target User Group: 14-16 year old students </li></ul><ul><ul><ul><ul><li>Secondary school students </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Students who listen to music with mp3 players </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Students taking part in the trim-and-fit (TAF) program </li></ul></ul></ul></ul>
  4. 4. People (cont’d) <ul><li>Why: </li></ul><ul><ul><ul><ul><li>At an age where they develop habits which might lead them to have a healthy lifestyle in the future </li></ul></ul></ul></ul><ul><ul><ul><ul><li>More receptive to new ideas and easily influenced </li></ul></ul></ul></ul><ul><ul><ul><ul><li>A generation which plays a lot of games on the computer, to inculcate playing games outdoors and on the move </li></ul></ul></ul></ul>
  5. 5. Proposed Solution
  6. 6. Proposed Solution
  7. 7. Proposed Solution
  8. 8. Proposed Solution
  9. 9. Activities <ul><li>Goal </li></ul><ul><ul><ul><li>Increase exercise by making it fun and interesting for teenagers </li></ul></ul></ul><ul><li>Activities </li></ul><ul><ul><ul><li>Game is similar to Dance Dance Revolution (DDR) </li></ul></ul></ul><ul><ul><ul><li>Allows users to exercise anytime </li></ul></ul></ul><ul><ul><ul><li>Allows for multi-user gameplay to encourage social activity </li></ul></ul></ul><ul><li>Task </li></ul><ul><ul><ul><li>A shoe to facilitate dance movement when listening to a song </li></ul></ul></ul>
  10. 10. Activities (cont’d) <ul><li>Why? </li></ul><ul><ul><ul><li>Dancing is a form of moderate exercise </li></ul></ul></ul><ul><ul><ul><li>DDR once a worldwide gaming hit but now passé </li></ul></ul></ul><ul><ul><ul><li>Concept of a portable dancing shoe controller will be a fresh approach to dance games </li></ul></ul></ul><ul><ul><ul><li>Flexibility of technology also allows such a game to be a part of a social activity - similar to the concept of Digimon where kids made friends while competing with others </li></ul></ul></ul>
  11. 11. Context <ul><li>Physical </li></ul><ul><ul><ul><li>Users of the shoe will need a good amount of space to play, to avoid knocking into others </li></ul></ul></ul><ul><ul><ul><li>Noisy environment might distract users </li></ul></ul></ul><ul><li>Social </li></ul><ul><ul><ul><li>Users might be self conscious or seen as a nuisance by the public </li></ul></ul></ul><ul><ul><ul><li>If users play in certain situations (e.g. by the road, train platform) it might be dangerous </li></ul></ul></ul>
  12. 12. Technology
  13. 13. Strengths of Solution <ul><li>Portable </li></ul><ul><li>Dancing above a certain bpm can keep up fitness level </li></ul><ul><li>Using technology as latest fad to engage youth in physical activities instead of sitting in front of computer </li></ul><ul><li>Marketing it as the latest game instead of an “exercise machine/device” </li></ul><ul><li>Increase face to face social interaction </li></ul>
  14. 14. Criticism of Solution <ul><li>Would it be more effective as a separate device which does not need a iPod /smartphone be created to sync with the shoe instead? </li></ul><ul><li>Are we excluding certain groups of people (e.g. lower income groups, physically disabled? </li></ul>
  15. 15. Q & A
  16. 16. Bop-It
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