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MobiKUI
 

MobiKUI

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  • Paul Coulton Senior Lecturer in Mobile Games and Social Networks at Lancaster University

MobiKUI MobiKUI Presentation Transcript

  • Paul Coulton
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    • CHALLENGES
  • WRT Caveat: This is true at the moment but things are constantly evolving and the tendency is for access to unique phones features to move towards the ‘easier’ development environments
    • SCREEN SIZE & FORMAT
    • APPLICATION SIZE
    • HEAP SIZE
    • USER INTERFACE
    • LATENCY
    • SECURITY
    • KEYS
    • FEEDBACK
    COLOUR ACCESS
    • OPPORTUNITIES
  • *Courtesy of Timo Arnall *
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    • Hands On Session 1: NFC Game Pass the Bomb
  • Augmenting Content Photo as a game Visual Codes * * Motion Sensing
    • Hands On Session 2: m3dcam
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    • Hands On Session 3: Mirage Games
    • GPS (accuracy < 10m)
    • Cell ID (accuracy 0.1 – 3km)
    • Signal Triangulation
    • Manual geotags
    • Implied from objects at fixed locations (e.g., RFID)
  • Spatial Scattering System and Environmental
    • Hands On Session 4: LocoBlog
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  • After throwing three number of the dice you must design a mobile application using the technology of (1) in the area of (2) designed to appeal to (3) Dice throw 1 Phone Technology Dice throw 2 Focus Area Dice throw 3 Demographic 1 NFC/RFID 1 Health 1 Teens 2 Camera 2 Game 2 Women 3 GPS 3 Social Responsibility 3 Grey (50+) 4 Accelerometers 4 Tourism 4 Disability/ Impairment 5 Bluetooth 5 Search 5 Tweens 6 Text or Voice 6 Business 6 Emerging Market