Contact: www.myne.com Jeremy@myne.com (646) 872-5320MYNE EXECUTIVE SUMMARYMyne is the world’s first Intimate Gaming Platform. Myne disrupts social gaming because it creates a gameenvironment based on a user’s actual life, rather than an artificial life. Myne disrupts market researchbecause it creates an intimate setting in which people volunteer information to the company, rather thancreating an impersonal system through which the company extracts information from people. BecauseMyne’s intimate setting incentivizes people to be truthful and thoughtful, the resultant market research isexceptionally precise and unbiased. The world’s leading supplier of market information, Nielsen, hasconfirmed that Myne is accumulating “deep data … that are completely unique and exceptionally rich,”and has indicated that Myne is the type of company that they would purchase.ProblemsUSERS: (a) Social games - and social media generally - are superficial. On Farmville, a user cultivates afake farm. On Facebook, a user shares soundbites drawn from surveys of the world outside: Articles,photographs, videos, etc. Few platforms allow users to ‘go deeper—to discover and share insights fromexplorations of the world within: her passions, prejudices, fantasies, fears, sins and secrets.BUSINESSES: Producers of market research (Nielsen, Gallup, etc.) are unable to collect intimate,unbiased and precise personal information.SolutionMyne is an intimate gaming platform. Users play games 1) in an intimate setting 2) based on intimatequestions 3) with their intimate (close friends and family).Example of a myne game: My family and I predict one anothers answers to the question, Would I votefor a Mormon President? (0 = No; 100 = Absolutely.) The game takes 15 seconds to play. The Results: • Group Average: 43%; • Rank order of answers: 85%, 79%, 44%, 20%, 3%; • Best/Worst Predictor; • Most/Least Predictable; • Best/Worst Prediction; • Average for other users: 36%.