Sensor Sensei

Tom Yu
About me - Tom Yu
●
●
●
●

Android Engineer
UT graduate
Enjoys video game development as a hobby
Amateur magician
About Bob
● 270 lbs (when filled)
● 60” - 78”
● Born without legs
What is Sensor Sensei?
Wearable Hackathon
Wearable Hackathon
Planning
● Equipment

○ Punching Mannequin
○ Punching Gloves
○ TI Sensors

● Placement of Sensors
● No SDK for TI Sensor (...
Initial Designs
End of Hack-a-thon
Good
● Connect external
sensor to Android
Device via BTLE
● Basic UI
● Punch force was
being detected
End of Hack-a-thon
Bad
● Data was coming in
slow
● Issues regarding the
sound pool (Multiple
sounds would play
simultaneou...
Hackathon to Internal Project
Data Analysis
Technologies
●
●
●
●
●
●
●
●

Otto
Dagger
Property/Object Animators [Android SDK]
Android Service [Android SDK]
REST Opera...
Game Architecture and Logic
● Main Loop
● State Pattern (Finite State Machine)
● Game Logic/Rules
○ 15 second game duratio...
State Pattern
Sensor Sensei 1.0
● Sensor data is being sent at an acceptable
rate
● Improved UI and Visual Design
● Added animation
● Pr...
What we learned
● Importance of hackathon
○ Explore new technologies
○ Bonding of the MM employees
○ Code under unusual or...
Questions?
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Hacking Wearable Tech

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Mutual Mobile hackathon project using a Texas Instruments Sensor Kit.

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Hacking Wearable Tech

  1. 1. Sensor Sensei Tom Yu
  2. 2. About me - Tom Yu ● ● ● ● Android Engineer UT graduate Enjoys video game development as a hobby Amateur magician
  3. 3. About Bob ● 270 lbs (when filled) ● 60” - 78” ● Born without legs
  4. 4. What is Sensor Sensei?
  5. 5. Wearable Hackathon
  6. 6. Wearable Hackathon
  7. 7. Planning ● Equipment ○ Punching Mannequin ○ Punching Gloves ○ TI Sensors ● Placement of Sensors ● No SDK for TI Sensor (Created SDK) ● BTLE
  8. 8. Initial Designs
  9. 9. End of Hack-a-thon Good ● Connect external sensor to Android Device via BTLE ● Basic UI ● Punch force was being detected
  10. 10. End of Hack-a-thon Bad ● Data was coming in slow ● Issues regarding the sound pool (Multiple sounds would play simultaneously) ● Low Accuracy when detecting a user punch
  11. 11. Hackathon to Internal Project
  12. 12. Data Analysis
  13. 13. Technologies ● ● ● ● ● ● ● ● Otto Dagger Property/Object Animators [Android SDK] Android Service [Android SDK] REST Operations Server Praxis (Coming up next) BTLE
  14. 14. Game Architecture and Logic ● Main Loop ● State Pattern (Finite State Machine) ● Game Logic/Rules ○ 15 second game duration ○ Increased difficulty as score increases ○ Leaderboard for users who obtain a high score
  15. 15. State Pattern
  16. 16. Sensor Sensei 1.0 ● Sensor data is being sent at an acceptable rate ● Improved UI and Visual Design ● Added animation ● Profile pictures are taken from MM servers for a more personalized experience ● Improved Game Logic
  17. 17. What we learned ● Importance of hackathon ○ Explore new technologies ○ Bonding of the MM employees ○ Code under unusual or unfamiliar constraints ● Development of wearable tech ● Difference between game development and enterprise application development
  18. 18. Questions?
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