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Far Cry Instincts Product Presentation
This is a product presentation for Ubisoft's Far Cry Instincts; from an Ubisoft marketing CD-ROM.
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- Slide 1: September 2004
Ship Date:
March 2005
- Slide 2: THE GAME
Description:
Alone and outnumbered, you’ll utilize every available weapon, vehicle,
and strategy to survive a tropical nightmare.
Hone your awesome abilities to transform from “prey” to “predator.”
Face off against rivals online through Xbox Live and, for the first time on
console, create and upload all-new maps using the intuitive Map Editor.
Target Audience: Males, 18-30, Action fanatics
September 2004
Genre: Shooter
Platform: Xbox, PlayStation 2
Rating: Mature (expected)
- Slide 3: FEATURES AND BENEFITS
Top features for consumer:
Total immersion (100% first person).
Open-ended gameplay means total tactical freedom – gamers
can play the way they want to play.
Four enormous islands spanning 14 huge levels – more than
20 hours of gameplay.
Five multiplayer modes add unlimited replayability.
September 2004
Unique map editor allows gamers to create their own
online maps.
Realistic weapons and vehicles create an authentic experience.
- Slide 4: THE BRAND
Multimillion-dollar Strong early buzz
marketing campaign
XBN 4-page feature
AAA brand (June issue)
Based on critically acclaimed PC Unrivaled technology
game (Review = 95% - PC Gamer)
Full Action Response
Consistently ranked as one of the (F.A.R.) artificial
top three best-selling PC titles since intelligence
launch
Superior graphics
Developed by our award-winning
development studio Powerful physics
100% re-designed for
September 2004
consoles featuring all-new
content
3 new vehicles
8 new weapons
Terrifying new enemies and
environments
- Slide 5: “WHY BUY”
The most unique and highest-quality shooter next to Halo 2,
enhanced by the updated “action-survival” positioning and
powered by Ubisoft’s reputation for delivering quality shooters.
Focus tests don’t lie: Far Cry delivers the open-ended gameplay
and realism that today’s gamers desire.
Brand success on PC can be successfully translated to console
(ala Max Payne, etc.), especially given Ubisoft’s expertise and
console-specific re-design ala Rainbow Six 3.
September 2004
- Slide 6: WHAT’S THE BUZZ
“The Xbox version of Far Cry is looking superb.” – GameSpy
“[Gameplay] Far Cry has that in spades.” – Ign.com
“New and exciting features, such as a reworked campaign and new
vehicles, weapons, and multiplayer modes, should provide
veterans with new experiences.” – Gamespot.com
September 2004
“If Ubisoft continues to pull this one together , it’ll easily be one of
the best FPS games on Xbox.” – GameSpy