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Compiled with the assistance of the Tiger University Program of the Estonian                   Information Technology Foun...
Ülikooli logo                PANTONE 1807                PANTONE Blackess
Working on IdeasResources and Examples for Interactive Design  Ilya Shmorgun,Valeria Gasik, David Lamas
1           2              3Creativity   Design       Prototype& Ideas      & Patterns   Examples
Creativity
Function   Beauty
Internal – DevelopmentalExternal – Combinational       Conceptual
UltraTek Flipper                   InkLing
Kindle   Samsung transparent smart window
Digital art,Social Media   Memes                       ie. Rafaël Rozendaal, newrafael.com
Where to get ideas?
Ask ‘stupid’ questions what - who - how - why - when
Set a goal....making things work ‘better’
analysis            {                substitution‘Reducing       combination  waste’                  reversion           ...
“killing the darling”  making the simplest thing  that could possibly work
...making things more appealing
re-evaluation re-designing storytelling
Noupe.com
...making things more entertaining
humorswitch of meaning
challengecompetition
...creating something    outside-the-box
adaptation      analogueschallenged traditions       intuition
Pick any problem that you confronted today.1    What you would do different?
Design DONT’S
Ignoring patterns– reusable solutions for reoccurring problems
Ignoring consistency– being different is good only when it’s better           - excluding Easter Eggs
Too many changes– when things change, it drags people’s attention
Lack of design and content standard
THIS  WOULD   BE     Annoying,          right?
Bad visibility
Lack of visual keys             Continue reading...
Unnatural graphical    solutions
Ignoring details                                    Lack of core dataCustomer support info@webpage.com
Poor content
Unbalanced team work
Ignoringfeedback & critique
2   Any examples of bad design?
Project Examples
IMKE-Monsterhttp://imkeproject.wordpress.com/
Prototype1. Defining idea       6. Testing2. Personas           7. Research3. Scenarios          8. Graphics4. User stories...
Garage48 - Challengo
Garage48 - Wuppie
documentationlow & hi-fi prototypes
3   Any questions or ideas?
Thank you! www.sokeri.org
Working on ideas
Working on ideas
Working on ideas
Working on ideas
Working on ideas
Working on ideas
Working on ideas
Working on ideas
Working on ideas
Working on ideas
Working on ideas
Working on ideas
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Working on ideas

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  • Transcript of "Working on ideas"

    1. 1. Compiled with the assistance of the Tiger University Program of the Estonian Information Technology Foundation
    2. 2. Ülikooli logo PANTONE 1807 PANTONE Blackess
    3. 3. Working on IdeasResources and Examples for Interactive Design Ilya Shmorgun,Valeria Gasik, David Lamas
    4. 4. 1 2 3Creativity Design Prototype& Ideas & Patterns Examples
    5. 5. Creativity
    6. 6. Function Beauty
    7. 7. Internal – DevelopmentalExternal – Combinational Conceptual
    8. 8. UltraTek Flipper InkLing
    9. 9. Kindle Samsung transparent smart window
    10. 10. Digital art,Social Media Memes ie. Rafaël Rozendaal, newrafael.com
    11. 11. Where to get ideas?
    12. 12. Ask ‘stupid’ questions what - who - how - why - when
    13. 13. Set a goal....making things work ‘better’
    14. 14. analysis { substitution‘Reducing combination waste’ reversion simplifying eliminating
    15. 15. “killing the darling” making the simplest thing that could possibly work
    16. 16. ...making things more appealing
    17. 17. re-evaluation re-designing storytelling
    18. 18. Noupe.com
    19. 19. ...making things more entertaining
    20. 20. humorswitch of meaning
    21. 21. challengecompetition
    22. 22. ...creating something outside-the-box
    23. 23. adaptation analogueschallenged traditions intuition
    24. 24. Pick any problem that you confronted today.1 What you would do different?
    25. 25. Design DONT’S
    26. 26. Ignoring patterns– reusable solutions for reoccurring problems
    27. 27. Ignoring consistency– being different is good only when it’s better - excluding Easter Eggs
    28. 28. Too many changes– when things change, it drags people’s attention
    29. 29. Lack of design and content standard
    30. 30. THIS WOULD BE Annoying, right?
    31. 31. Bad visibility
    32. 32. Lack of visual keys Continue reading...
    33. 33. Unnatural graphical solutions
    34. 34. Ignoring details Lack of core dataCustomer support info@webpage.com
    35. 35. Poor content
    36. 36. Unbalanced team work
    37. 37. Ignoringfeedback & critique
    38. 38. 2 Any examples of bad design?
    39. 39. Project Examples
    40. 40. IMKE-Monsterhttp://imkeproject.wordpress.com/
    41. 41. Prototype1. Defining idea 6. Testing2. Personas 7. Research3. Scenarios 8. Graphics4. User stories 9. Back-end5. Paper prototypes 10. Front-end
    42. 42. Garage48 - Challengo
    43. 43. Garage48 - Wuppie
    44. 44. documentationlow & hi-fi prototypes
    45. 45. 3 Any questions or ideas?
    46. 46. Thank you! www.sokeri.org
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