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TWS 2014: Interaction Design, brief introduction

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Tallinn Winter School, Experimental Interaction Design workshop, first day lecture. Topics: interaction design, UX. Valeria Gasik, Darja Tokranova, Zahhar Kirillov

Tallinn Winter School, Experimental Interaction Design workshop, first day lecture. Topics: interaction design, UX. Valeria Gasik, Darja Tokranova, Zahhar Kirillov

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  • 1. Interaction Design A brief introduction Tallinn Winter School / Experimental Interaction Design 2014
  • 2. Definition Questions Approaches
  • 3. IxD Shaping digital things for people’s use http://interaction-design.org/
  • 4. • IxD Product development • Usability • Designing for UX • Ubiquitous computing • Natural Interfaces • Sustainability Near term Long term
  • 5. User Experience needs – goals – abilities I need to get to work on time, so I would have a good reputation.
  • 6. Behavior Interaction design UX needs goals abilities Content Copywriters Sound designers Graphic designers Animators Form Look Sound Feel Behave PRODUCT
  • 7. Behavior Interaction design UX needs goals abilities Content Copywriters Sound designers Graphic designers Animators Form Look Sound Feel Behave PRODUCT Technology Development R&D Evaluation Marketing Communication Service Design
  • 8. PRODUCT For whom? Users (≠ segments) For what purpose? Needs, goals, abilities What? Idea, concept, prototype, product How? Operation, testing, using... Scope? Time, budget, team, effects...
  • 9. “Dumb phone” http://bit.ly/1d49VMf
  • 10. How to get there? • Design process Discovery, Modeling • Design, Development • Evaluation, Improvement
  • 11. Approaches Examples Modeling Personas Scenarios Use Cases Requirements Design Concept Paper prototypes Wireframes Hi-fi prototypes Evaluation Task analysis Feedback Usability testing Heuristics User-centered design http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php http://www.interaction-design.org/encyclopedia/usability_evaluation.html
  • 12. Approaches Modeling Personas Scenarios Use Cases Requirements Learning about users, tasks and product Design Concept Paper prototypes Wireframes Hi-fi prototypes Evaluation Task analysis Feedback Usability testing Heuristics Solving key problems through design Testing and improving the product http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php http://www.interaction-design.org/encyclopedia/usability_evaluation.html
  • 13. We will work with some of these approaches during our workshop
  • 14. Workshop
  • 15. Tuesday 14.1 Tomorrow we will generate ideas, form teams and begin working on your projects.
  • 16. Tuesday 14.1 “Homework” Think about a problem(s) or a story that you would like to explore during this workshop. Present it tomorrow.

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