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What is Design?
Design is the development of relationships among  critical elements  that satisfy the needs, motives, and values of the  c...
Invention  is the process of creating something new.
Innovation  is the process of installing something new.
Therefore, design work begins by understanding the  customer ,  inventing  new processes and products in response to the c...
By embedding qualities that are appealing to your students, you will be more likely to engage them in learning…regardless ...
Planning vs Designing <ul><li>Start by identifying what to teach and when </li></ul><ul><li>Focuses on organization of act...
Poor design requires that a teacher spends time on the back end in the form of re-teaching, remediation, tutoring, and ret...
Good design requires that a teacher spends time on the front end appealing to students  needs, values, and motives  which ...
Design is a universal process  <ul><li>Need Finding </li></ul><ul><li>Brainstorming </li></ul><ul><li>Prototyping </li></u...
Plan <ul><li>Design </li></ul><ul><li>Knowing the Customer </li></ul><ul><li>Using Design Qualities </li></ul><ul><li>Deve...
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What is design

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2010 Summer Design Academy presentation

Published in: Education, Business
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Transcript of "What is design"

  1. 1. What is Design?
  2. 2. Design is the development of relationships among critical elements that satisfy the needs, motives, and values of the customer .
  3. 3. Invention is the process of creating something new.
  4. 4. Innovation is the process of installing something new.
  5. 5. Therefore, design work begins by understanding the customer , inventing new processes and products in response to the customer, and being innovative in the ways that new processes and products are installed for the customer.
  6. 6. By embedding qualities that are appealing to your students, you will be more likely to engage them in learning…regardless of whether or not they are interested in the content.
  7. 7. Planning vs Designing <ul><li>Start by identifying what to teach and when </li></ul><ul><li>Focuses on organization of activities and students. </li></ul><ul><li>Covers all content </li></ul><ul><li>Teacher is responsible for covering /presenting material </li></ul><ul><li>Teacher provides instruction </li></ul><ul><li>ID unique student abilities, challenges, and motives first. </li></ul><ul><li>Focuses on getting clear about what students need to learn. </li></ul><ul><li>Select important content that is difficult to teach and learn. </li></ul><ul><li>Teacher is responsible for student demonstration of intended learning </li></ul><ul><li>Teacher provides experiences </li></ul>
  8. 8. Poor design requires that a teacher spends time on the back end in the form of re-teaching, remediation, tutoring, and retesting.
  9. 9. Good design requires that a teacher spends time on the front end appealing to students needs, values, and motives which will increase the probability that students will learn what is intended.
  10. 10. Design is a universal process <ul><li>Need Finding </li></ul><ul><li>Brainstorming </li></ul><ul><li>Prototyping </li></ul><ul><li>Form Giving </li></ul><ul><li>Critiquing </li></ul><ul><li>Pre-Writing </li></ul><ul><li>Content and Substance </li></ul><ul><li>Design Qualities </li></ul><ul><li>Putting it All Together </li></ul><ul><li>Measure Engagement & Achievement </li></ul>
  11. 11. Plan <ul><li>Design </li></ul><ul><li>Knowing the Customer </li></ul><ul><li>Using Design Qualities </li></ul><ul><li>Developing Measures </li></ul>Implement Analyze Redesign The Design Cycle Measure Engagement Measure Achievement
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