No matter how big or small your team is, as soon as you need to organize more than two people to a task the management challenges begin. But the very thing most game developers are confident with, designing a good game, turns out to be a useful foundation for them to deal with management challenges, when you choose to see management as just another game design problem. This GDC Online 2012 lecture presented a number of examples of how approaching management as a game design can lead to happier and more productive teams, whether you are a manager or not. The lecture offers practical examples of how game design can be applied to management, understanding of why 'people are players' and not 'pieces', and how management is a game that can be non-zero sum. Even non-game designers will understand the power of game design as a management approach.