• Save
PCC- TLC Second Life
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

PCC- TLC Second Life

on

  • 841 views

Presentation made quarterly to the Teaching and Learning Centers at Portland Community College to explain to instructors what Second Life is from an academic standpoint, and why they may be interested ...

Presentation made quarterly to the Teaching and Learning Centers at Portland Community College to explain to instructors what Second Life is from an academic standpoint, and why they may be interested in exploring it in their teaching and learning.

Statistics

Views

Total Views
841
Views on SlideShare
838
Embed Views
3

Actions

Likes
1
Downloads
0
Comments
0

1 Embed 3

http://dmcodyssey.org 3

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

PCC- TLC Second Life Presentation Transcript

  • 1. What is Second Life? ...and, how is it being used in teaching and learning?
  • 2. Welcome! Monica Martinez-Gallagher Instructional Multimedia Specialist Curriculum Support Services 50 minute presentation -15 minutes for questions Presentation References are available on the handout.
  • 3. Link to Campus SL Movie
  • 4. Second Life is...
  • 5. The Metaverse "The term metaverse comes from Neal Stephenson’s 1992 novel Snow Crash , and is now widely used to describe the vision behind current work on fully immersive 3D virtual spaces. These are environments where humans interact (as avatars) with each other (socially and economically) and with software agents in a cyber space, that uses the metaphor of the real world, but without its physical limitations." from http://en.wikipedia.org/wiki/Metaverse
  • 6. Other Places in the Metaverse
  • 7. a 3-d Environment...
  • 8. ..a whole world, in fact...
  • 9. Where people use Avatars
  • 10. ..to interact with each other... from http://flickr.com/photo_zoom.gne?id=2155113860&size=o
  • 11. ..and build persistent spaces...
  • 12. ..using real-world metaphors...
  • 13. ...creating objects...
  • 14. ..that they own the creative rights to.. from http://www.slideshare.net/HVX.Mica/second-life-education-in-a-virtual-world-slidecast
  • 15. and can trade for Linden, the local currency 1 $ USD = 266 L$
  • 16. Socializing & Community Building http://flickr.com/photo_zoom.gne?id=218975557&size=l
  • 17. ..to start and join groups...
  • 18. to explore... http://flickr.com/photo_zoom.gne?id=2104119317&size=l
  • 19. ..share imagination... http://www.flickr.com/photo_zoom.gne?id=2108895941&context=pool- 380688@N20&size=o
  • 20. ...and learn. http://www.flickr.com/photo_zoom.gne? id=635524780&size=l
  • 21. Why use Second Life for education?
  • 22. movie: What is Second Life?
  • 23. Defining the Problem Drop out Rates in online classes are 10-20 % higher than in face to face classes (Carr) Students involved in distance education report that they feel isolated and disconnected (Kerka, Twigg, Besser) http://flickr.com/photos/kqedquest/1403332724/in/set-72157602071394385/
  • 24. Chickering and Gamson's 7 Principles For Good Practice in Undergraduate Education: 1. Encourages contact between faculty and students 2.Develops Reciprocity and cooperation amongst students 3.Encourages active learning 4.Gives Prompt Feedback 5.Emphasizes time on task 6. Communicates High Expectations 7. Respects diverse talents and ways of learning
  • 25. Encourages Faculty/Student Contact from http://flickr.com/photos/kqedquest/1403332724/in/set-72157602071394385/
  • 26. Develops reciprocity & cooperation amongst students from http://flickr.com/photos/garyhayes/310171635/
  • 27. Encourages active learning
  • 28. Gives prompt feedback from http://flickr.com/photo_zoom.gne?id=473319574&size=o
  • 29. Emphasizes time on task http://flickr.com/photo_zoom.gne?id=749755166&context=set-72157600103187148&size=o
  • 30. Communicates high expectations from http://flickr.com/photo_zoom.gne?id=481802006&context=set-72157600103187148&size=o
  • 31. Respects diverse talents and ways of learning.
  • 32. Rovai's Seven Qualities for building a sense of community at a distance: 1. Transactional Distance 2. Social Presence 3. Social Equality 4. Small Group Activities 5. Group Facilitation 6. Teaching Style and Learning Stage 7. Community Size
  • 33. Defining The Solution "Feeling a part of a community of learners has a direct impact, not only on retention , but also on student's perception of successful university experiences." (Wellman, Wehlage) quote from http://www.slideshare.net/intellagirl/engagement-in-second-life-learning
  • 34. ALL of its' affordances, AND...
  • 35. NMC Horizon Report
  • 36. Less theory, more action! How is Second Life currently being used in higher education?
  • 37. Science!
  • 38. "Watch The World" by Robbie Dingo
  • 39. A few more examples...
  • 40. Architecture
  • 41. Humanities
  • 42. Atmospheric Sciences
  • 43. Political Science
  • 44. Awareness & Activism
  • 45. Higher Ed's SL presence: a partial list from http://simteach.com Wiki
  • 46. Next Steps: -Get a Second Life Account -Join the SLED List -Join the PCC.EDU and OCCDLA Groups in Second Life -Explore the simteach.com Wiki
  • 47. Questions? http://flickr.com/photo_zoom.gne?id=2104067335&size=l