What is Second Life?
 ...and, how is it being used in
     teaching and learning?
Welcome!

Monica Martinez-Gallagher
Instructional Multimedia Specialist
Curriculum Support Services

50 minute presentatio...
Link to Campus SL Movie
Second Life is...
The Metaverse
"The term metaverse comes
from Neal Stephenson’s 1992
novel Snow Crash , and is now
widely used to describe ...
Other Places in the Metaverse
a 3-d Environment...
..a whole world, in fact...
Where people use Avatars
..to interact with each other...




                       from http://flickr.com/photo_zoom.gne?id=2155113860&size=o
..and build persistent spaces...
..using real-world metaphors...
...creating objects...
..that they own the creative rights to..




           from http://www.slideshare.net/HVX.Mica/second-life-education-in-a...
and can trade for Linden, the local currency




          1 $ USD = 266 L$
Socializing & Community Building




                    http://flickr.com/photo_zoom.gne?id=218975557&size=l
..to start and join groups...
to explore...




                http://flickr.com/photo_zoom.gne?id=2104119317&size=l
..share imagination...




             http://www.flickr.com/photo_zoom.gne?id=2108895941&context=pool-
             3806...
...and learn.




                http://www.flickr.com/photo_zoom.gne?
                id=635524780&size=l
Why use Second Life for education?
movie: What is Second Life?
Defining the Problem

Drop out Rates in online classes are 10-20 % higher than in face to
face classes (Carr)

Students in...
Chickering and Gamson's 7 Principles
For Good Practice in Undergraduate Education:

1. Encourages contact between faculty ...
Encourages Faculty/Student Contact




              from http://flickr.com/photos/kqedquest/1403332724/in/set-72157602071...
Develops reciprocity & cooperation
amongst students




                    from http://flickr.com/photos/garyhayes/310171...
Encourages active learning
Gives prompt feedback




                   from http://flickr.com/photo_zoom.gne?id=473319574&size=o
Emphasizes time on task




          http://flickr.com/photo_zoom.gne?id=749755166&context=set-72157600103187148&size=o
Communicates high expectations




       from http://flickr.com/photo_zoom.gne?id=481802006&context=set-72157600103187148...
Respects diverse talents and ways of
learning.
Rovai's Seven Qualities for building a sense
of community at a distance:
1. Transactional Distance

2. Social Presence

3....
Defining The Solution
"Feeling a part of a community of learners has a direct impact, not
only on retention , but also on ...
ALL of its' affordances, AND...
NMC Horizon Report
Less theory, more action!

How is Second Life currently being
   used in higher education?
Science!
"Watch The World"
 by Robbie Dingo
A few more examples...
Architecture
Humanities
Atmospheric Sciences
Political Science
Awareness & Activism
Higher Ed's SL presence: a partial list




            from http://simteach.com Wiki
Next Steps:

-Get a Second Life Account

-Join the SLED List

-Join the PCC.EDU and OCCDLA Groups in Second Life

-Explore...
Questions?




             http://flickr.com/photo_zoom.gne?id=2104067335&size=l
PCC- TLC Second Life
PCC- TLC Second Life
PCC- TLC Second Life
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PCC- TLC Second Life

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Presentation made quarterly to the Teaching and Learning Centers at Portland Community College to explain to instructors what Second Life is from an academic standpoint, and why they may be interested in exploring it in their teaching and learning.

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PCC- TLC Second Life

  1. 1. What is Second Life? ...and, how is it being used in teaching and learning?
  2. 2. Welcome! Monica Martinez-Gallagher Instructional Multimedia Specialist Curriculum Support Services 50 minute presentation -15 minutes for questions Presentation References are available on the handout.
  3. 3. Link to Campus SL Movie
  4. 4. Second Life is...
  5. 5. The Metaverse "The term metaverse comes from Neal Stephenson’s 1992 novel Snow Crash , and is now widely used to describe the vision behind current work on fully immersive 3D virtual spaces. These are environments where humans interact (as avatars) with each other (socially and economically) and with software agents in a cyber space, that uses the metaphor of the real world, but without its physical limitations." from http://en.wikipedia.org/wiki/Metaverse
  6. 6. Other Places in the Metaverse
  7. 7. a 3-d Environment...
  8. 8. ..a whole world, in fact...
  9. 9. Where people use Avatars
  10. 10. ..to interact with each other... from http://flickr.com/photo_zoom.gne?id=2155113860&size=o
  11. 11. ..and build persistent spaces...
  12. 12. ..using real-world metaphors...
  13. 13. ...creating objects...
  14. 14. ..that they own the creative rights to.. from http://www.slideshare.net/HVX.Mica/second-life-education-in-a-virtual-world-slidecast
  15. 15. and can trade for Linden, the local currency 1 $ USD = 266 L$
  16. 16. Socializing & Community Building http://flickr.com/photo_zoom.gne?id=218975557&size=l
  17. 17. ..to start and join groups...
  18. 18. to explore... http://flickr.com/photo_zoom.gne?id=2104119317&size=l
  19. 19. ..share imagination... http://www.flickr.com/photo_zoom.gne?id=2108895941&context=pool- 380688@N20&size=o
  20. 20. ...and learn. http://www.flickr.com/photo_zoom.gne? id=635524780&size=l
  21. 21. Why use Second Life for education?
  22. 22. movie: What is Second Life?
  23. 23. Defining the Problem Drop out Rates in online classes are 10-20 % higher than in face to face classes (Carr) Students involved in distance education report that they feel isolated and disconnected (Kerka, Twigg, Besser) http://flickr.com/photos/kqedquest/1403332724/in/set-72157602071394385/
  24. 24. Chickering and Gamson's 7 Principles For Good Practice in Undergraduate Education: 1. Encourages contact between faculty and students 2.Develops Reciprocity and cooperation amongst students 3.Encourages active learning 4.Gives Prompt Feedback 5.Emphasizes time on task 6. Communicates High Expectations 7. Respects diverse talents and ways of learning
  25. 25. Encourages Faculty/Student Contact from http://flickr.com/photos/kqedquest/1403332724/in/set-72157602071394385/
  26. 26. Develops reciprocity & cooperation amongst students from http://flickr.com/photos/garyhayes/310171635/
  27. 27. Encourages active learning
  28. 28. Gives prompt feedback from http://flickr.com/photo_zoom.gne?id=473319574&size=o
  29. 29. Emphasizes time on task http://flickr.com/photo_zoom.gne?id=749755166&context=set-72157600103187148&size=o
  30. 30. Communicates high expectations from http://flickr.com/photo_zoom.gne?id=481802006&context=set-72157600103187148&size=o
  31. 31. Respects diverse talents and ways of learning.
  32. 32. Rovai's Seven Qualities for building a sense of community at a distance: 1. Transactional Distance 2. Social Presence 3. Social Equality 4. Small Group Activities 5. Group Facilitation 6. Teaching Style and Learning Stage 7. Community Size
  33. 33. Defining The Solution "Feeling a part of a community of learners has a direct impact, not only on retention , but also on student's perception of successful university experiences." (Wellman, Wehlage) quote from http://www.slideshare.net/intellagirl/engagement-in-second-life-learning
  34. 34. ALL of its' affordances, AND...
  35. 35. NMC Horizon Report
  36. 36. Less theory, more action! How is Second Life currently being used in higher education?
  37. 37. Science!
  38. 38. "Watch The World" by Robbie Dingo
  39. 39. A few more examples...
  40. 40. Architecture
  41. 41. Humanities
  42. 42. Atmospheric Sciences
  43. 43. Political Science
  44. 44. Awareness & Activism
  45. 45. Higher Ed's SL presence: a partial list from http://simteach.com Wiki
  46. 46. Next Steps: -Get a Second Life Account -Join the SLED List -Join the PCC.EDU and OCCDLA Groups in Second Life -Explore the simteach.com Wiki
  47. 47. Questions? http://flickr.com/photo_zoom.gne?id=2104067335&size=l

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