Second Life Steve Mulder Business Boom, Bust, or Both?
Unique residents
Number of registered users (excludes alternate accounts but includes individuals that have not logged in)
Premium residents
Number of paying accounts
1.4% of total registered users
Other population stats
Avatars logged in during last 60 days: 1.5 million
Avatars logged in during last 30 days: 1 million
Avatars logged in during last 14 days: 630,000
Avatars logged in during last 60 days: 450,000
Avatars typically online concurrently: 40,000
Top countries
Country of origin for active avatars (logged in for over an hour during Sept 2007)
Age and gender
Users with active avatars (logged in for over an hour during Sept 2007)
Money supply
Total balance of Linden dollars owned by residents
US $13+ million
Amount of virtual land
Mainland + islands in km 2
In-world entertainment activities
What’s Happening? What’s Working?
Gartner’s hype curve
Major brands in SL by category
PR and Brochureware
Umm… Why???
Umm… Why???
Umm… Why???
Where are all the people?
If you build it, they will come … just isn’t true in Second Life
Events
Brand Immersion
Real-World Ecommerce
Customer Service
Recruiting
Education and Training
Training simulators
Collaboration
Real-World Product Development and Prototyping
Perfect Controlled Useless Second Life as walled garden
Second Life as garden center Portable Sharable Useful!
In-World Products and Services
Distributed marketing
“ The most successful business people in Second Life have taken a look at the commercial landscape and determined where needs exist. If you are not authentic and do not offer anything to the community, you are likely to be ignored.” Catherine Smith Director of Marketing Linden Labs
ROI of Second Life?
The new market is DIALOGUE , the new currency is INTERACTION , and the exchange rate is variable, based on ENGAGEMENT Grace McDunnough
It's 3D, it's buzzworthy, and it could be the next- more
It's 3D, it's buzzworthy, and it could be the next-generation Internet. But is it good for business? How are organizations using virtual worlds like Second Life for marketing, product development, ecommerce, customer service, and more? Hop aboard this entertaining tour of Second Life as we demystify what's actually happening in the metaverse. We'll uncover what's working and not working for businesses that are experimenting in the Internet's latest Wild West. Presentation by Steve Mulder. less
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