Designing for Discoverability

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    Designing for Discoverability - Presentation Transcript

    1. Designing for Discoverability Steve Mulder & Joanne McLernon
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    3. Root causes of usability issues *
      • * Fake chart based on no data whatsoever
    4. Findability = the quality of a known item to be locatable on a web site Discoverability = the quality of a known or unknown item to be noticeable on a web page
    5. Parade of Failures
    6. Position Context User expectations & conventions Design Text & Labeling The Components of Discoverability
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    12. Eyetracking study: The “F” pattern
      • About Us Product page Search Results
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      • Things users know to find here or are less important: periphery of page
        • “ Parent”/“sibling” navigation links and search
      • Things users don’t know about that you want them to discover: body of page
        • “ Child” navigation links
        • Related content or features
      • Right columns are risky
      • Beware of scroll block
      • Design for vertical scanning
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    15. Position Context User expectations & conventions Design Text & Labeling The Components of Discoverability
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    22. Eyetracking study: The “F” pattern
    23. Eyetracking study: The “F” pattern
      • Task context: Tailor page design to the primary way users will interact with your site (e.g., search vs. browse)
      • Page context: It’s all about what’s nearby! Cluster important items of similar purpose together
      • Use natural eye magnets to draw attention to what you want users to discover
        • Highly valued content
        • Imagery and animation
        • Form elements
      • Discoverability decreases with the proximity of things that look like ads or marketing
      • Controls must be close to what they control (e.g., search filters, sorting)
      • Right columns are risky unless they contain clearly valuable stuff
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    26. Position Context User expectations & conventions Design Text & Labeling The Components of Discoverability
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    31. Home About Us Internal Links Search Engine
    32. Ads
      • Positional Expectation: Don’t mess with ingrained findability
      • Visual Expectation: Make it look like what it is (or established convention)
      • Functional Expectation: Don’t change standardized controls if you can help it
      • Task Flow Expectation: Know how your users do things (gratuitous research plug!)
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    34. Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
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      • Real estate and size are inversely related: If you’re using prime real estate it can be smaller and still get noticed
      • Placing a design element in less-optimal real estate or outside a task flow requires more size
    37. Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
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      • Make it look like what it is
      • Design to visual expectations and conventions
      • Support very new interfaces with familiar design elements
    40. Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
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      • Use color and imagery to provide emphasis and to satisfy expectations
        • Link colors
        • Highlighting current state
        • Drawing the eye
      • If it looks like an ad, users are likely to ignore it
    46. Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
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      • It can’t be discoverable if it isn’t legible
      • Format text to support its function
        • Buttons, form elements, etc.
      • Text that looks like marketing or ads is less likely to be noticed
    51. Design Real Estate & Size Visual Miscommunication Color & Imagery Typography Animation The Components of Discoverability
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      • Animation is one of the most powerful ways to draw the eye
        • As long as it doesn’t look like an ad
      • Timing is everything to ensure users notice the right thing when it’s needed
      • Visual cues must be prominent to encourage users to interact
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    56. Position Context User expectations & conventions Design Text & Labeling The Components of Discoverability
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      • Don’t use marketing-speak in navigation, save it for content
      • Follow conventions for functional labels, links, and buttons
        • Communicate what the link or button will do
        • Something new and different may require more explanatory labeling
    61. Resources
      • Eyetracking Web Usability – Jakob Nielsen & Kara Pernice
      • Usability News: A Newsletter of the Software Usability Research Laboratory, Wichita State University http://www.usabilitynews.org/
      • Eyetools Eyetracking Research blog http://blog.eyetools.net/
      • Eyetrack III http://poynterextra.org/eyetrack2004/main.htm
      • Cognitive Modeling and Eye Tracking Lab, University of Oregon http://www.cs.uoregon.edu/research/cm-hci/
    62. Thank you Joanne McLernon [email_address] Steve Mulder [email_address]

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