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Enriched learning - ICT in Vocational Education and Traning in Finland
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Enriched learning - ICT in Vocational Education and Traning in Finland

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Enriched learning - ICT in Vocational Education and Traning in Finland

Enriched learning - ICT in Vocational Education and Traning in Finland
Expert Minna Taivassalo-Salkosuo, FNBE

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Enriched learning - ICT in Vocational Education and Traning in Finland Enriched learning - ICT in Vocational Education and Traning in Finland Presentation Transcript

  • ENRICHED LEARNING −ICT in Vocational Education and Training in Finland
    Study visit Vimercate, Monza Italy 9/2011
    Expert Minna Taivassalo-Salkosuo,
    The Finnish National Board of Education
  • Two leading principles
    Student orientation
    What is the best way to student to learn and what kind of
    learning environment is ideal and how to use ICT in
    pedagogical way right (the whole learning process)?
    Co-operation with working life
    and workplaces
    Vocational competence plays a key role in terms of economic competitiveness and prosperity. Co-operation with working life and workplaces aims to ensure that education and training meets the competence requirements of working life in the best possible way.
  • Vocational teacher's role developes in the renewal of the information society
    The teacher needs to face the methodological skills to
    support, guide and motivate different type of learners
    during the learning process as active players in
    education and in co-operation with working life and
    business.
    • ICT is way to enable life-long learning
    • ICT is one way to make possible PLEs and also personalize and enrichlearning and of course support learning in different ways
  • Co-operation with working life and workplaces
    - ICT makes students possible to be in touch, collaborate and learn with working life representatives
    • Open learning societies/ collaborative spaces for students, working life representatives, teachers and in-service teacher trainers
    - > innovation and lifelong learning all together
    - Using ICT improves also quality of learning in the workplace, because it provides tools for guidance of work-based learning
  • Teacher is learning facilitator and enricher
    Student orientation
    How? In what way?
    • distance learning (telepresence is possible)
    For example by using: Adobe Connect Pro -web conferencing solution for online meetings or LiveMeeting
    • By using mobile devices and mobile streaming with students, “share learning when it happens”
    http://bambuser.com
    http://qik.com
    http://ustream.tv 
    or http://www.livestream.com/
  • Teacher is learning facilitator and enricher
    Student orientation
    How? In what way?
    Make possible to
    • communicate, collaborate and learn together in different open learning platforms and social media
    • use digital learning diaries and portfolios for example by using blogs, wikis, facebook (and other social software)
    -> in that way students can make their hole learning process and as well as skills and compentences transparent
    • use many kind of ways of dokumentation, for example pictures, sound records, video clips
  • Students can choose their own tools
    Kuva: DBarefoot, Flickr
  • Tips: How to use social media effictive with students?
    For example: By using so called ”star model” with blogs
    Teachers course blog/page http://edgelvi.blogspot.com/
    http://edgelvi.blogspot.com/
    Blogs of students
    Common working area/page
    ”following page”
    Source: Jere Majava
  • Teachers blog
    http://edgelvi.blogspot.com/
  • How to combinate social media services with students?
    Lähde: Anne Rongas ja Hannu Kuusela
  • Teacher help your students to be members of learning communities and create communities
    What are my
    networks
    and your
    networks?
    How about
    hole student
    group?
  • The aim is PLN = Personal Learning network
  • Teacher is learning facilitator and enricher
    Student orientation
    How? In whatway?
    • A personalizedlearningmaterial (”My book”)
    (Developed and piloted for example: My book –service, which helps the student to collect most signifigant materials from both professional and self-created (user generated) digital learning materials)fromweb and social media services
    Furtherinformation: http://media.erve.vtt.fi/mybook
  • Teacher is learning facilitator and enricher
    Student orientation
    How? In whatway?
    • to makepossibleto communicate, collaborate and learn together in different open 3D –virtual worlds (for example: Second Life and Habbo)
    Students have own
    company
    in SL.
    Company provides
    different services for
    Avatars in winter land
    For example snow
    Boarding and wandering
  • Teacher is learning facilitator and enricher
    Games/gamefulness, stories/narratives and augmentedreality in learning
    Student orientation
    How? In what way?
    • Students have possibility to play learning games or use another open source 3D learning materials in learning or perhaps augmented reality/mixed reality
  • Learning games
    PedaGames:
    • SEGURE - safety at work (building)
    • VOLTAGE - electricity
    • DECORE - decor
    http://www.snap.fi/services/pedagames/www/
    • Gambridge
    http://www.ludocraft.com/games/gamebridge/
  • Open source 3D-learning game SANDBOX
    Pedagogicalgames design
    and development and
    Open 3D learningcontent
    Target groups:
    Students of constructionsector and anyone
    interested in building
    http://www.youtube.com/watch?v=GBfPnqhKmoc
     
    More information:
    Mikko Liukkonen, mikko.liukkonen@salpaus.fi
    Erkki Brotkin, erkki.brotkin@salpaus.fi
    Georges Segura, georges.segur@adusal.fi
  • Koulutuskeskus SalpausHyvaYritys /Georges Segura-Olavi Virtanen
    25.11.2008
  • Koulutuskeskus SalpausSegura/Liukkonen/Brotkin
    5.9.2011
  • Koulutuskeskus SalpausSegura/Liukkonen/Brotkin
    5.9.2011
  • Koulutuskeskus SalpausSegura/Liukkonen/Brotkin
    5.9.2011
  • REALXTEND VS. SECOND LIFE
    • Second Life:
    • Large world with its own economy
    • American company Linden lab rules
    • Created content stays in Second Life
    • Good inworld tools
    • realXtend:
    • Companies and individuals run/upgrade/update their own islands
    • Easy to modify
    • No economy
    - Easy to transfer content from one server to another
    5.9.2011
    Koulutuskeskus SalpausSegura/Liukkonen/Brotkin
  • WHAT IS REALXTEND?
    • Open source virtual world
    • Based on OpenSim
    • Development started in Finland but spread around the world
    • Objective: create a 3D internet
    5.9.2011
    Koulutuskeskus SalpausSegura/Liukkonen/Brotkin
  • Augmentedreality, QR-codes and mobile devices
    Augmented reality, Qr –codes and mobile devices are piloted as a part of many projects.
    For example:
    Mokia -project, Esko Lius InnoOmnia
    esko.lius@omnia.fi
    Sandbox II –project, Georges Segura, Koulutuskeskus Salpaus/Adusal
    georges.segura[at]adusal.fi
    http://www.salpaus.fi/english
    Koulutuskeskus SalpausSegura/Liukkonen/Brotkin
    5.9.2011
  • QR-codes
    How ”generate” QR-codes?
    http://qrcode.kaywa.com/orhttp://qrstuff.com
    You can choose content type- URL- SMS- text- phonenumber
    Koulutuskeskus SalpausSegura/Liukkonen/Brotkin
    5.9.2011
  • I hope to meet
    you in
    Virtualworlds and
    social media
    servicesonline!
    My SL-avatar is Minna Tripsa
    Contactinformation:
    Minna Taivassalo-Salkosuo
    minna.taivassalo-salkosuo@oph.fi
    Skype: minnat_s
    Twitter: @MinnaT_S
    Facebook:
    http://fi-fi.facebook.com/people/Minna-Taivassalo-Salkosuo/589154338
  • THANK YOU!