#PAUG – Dec. 2013
Build 3D web, mobile and desktop applications with C++11

Warren Seine
CTO and co-founder of Aerys
warre...
Join!

WebGL France
http://www.meetup.com/WebGL-France
@WebGLFrance
by
3D. Everywhere.
Deliver engaging, interactive and rich 3D content and applications on
desktops, mobiles and the web.
Focus on design. Boost with code.
Minko « Studio » Edition
Designers integrate 3D content, customize materials, setup ligh...
The sky is the limit.
Minko « Community » Edition

Build desktop, web and mobile 3D applications with
Minko’s free and ope...
IronForce (EA/Coolfish)
« We chose Minko to be the 3D engine in one of our new Flash-based
games because we think it’s a highly professional solut...
Features
§  100% compatible with Windows, Mac,
Linux, iOS, Android and WebGL
§  WYSIWYG Scene editor
§  3D scene graph ...
Why C++?
§ Performances
§  You can’t beat C++ and its static optimizations

§ Integration
§  It’s the common standard ...
Emscripten https://github.com/kripken/emscripten
§  Atwood’s Law

–  « Anything that can be done with JavaScript will be ...
ASM.js –Benchmarks

Source:	
  h*p://kripken.github.io/mloc_emscripten_talk/#/28	
  
http://minko.io/showcase/sponza-html5

EXAMPLE: SPONZA HTML5!
Conclusion
My Feedback – The Good Parts
§ Working with C++ 2011 is amazing

§  More complex but so much powerful/expressive than AS...
My Feedback – The Good Parts
§ Compatibility
§  The app runs on Windows, Mac, Linux, iOS, Android and WebGL
without a si...
Don’t forget to check http://minko.io !

Merci !
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Paris Android User Group - Build 3D web, mobile and desktop applications with C++11

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Paris Android User Group - Build 3D web, mobile and desktop applications with C++11

  1. 1. #PAUG – Dec. 2013 Build 3D web, mobile and desktop applications with C++11 Warren Seine CTO and co-founder of Aerys warren@aerys.in @warrenseine
  2. 2. Join! WebGL France http://www.meetup.com/WebGL-France @WebGLFrance
  3. 3. by
  4. 4. 3D. Everywhere. Deliver engaging, interactive and rich 3D content and applications on desktops, mobiles and the web.
  5. 5. Focus on design. Boost with code. Minko « Studio » Edition Designers integrate 3D content, customize materials, setup lights and animations. Developers plug in scripts and interactivity.
  6. 6. The sky is the limit. Minko « Community » Edition Build desktop, web and mobile 3D applications with Minko’s free and open source SDK including a fully-featured 3D engine and plugins.
  7. 7. IronForce (EA/Coolfish)
  8. 8. « We chose Minko to be the 3D engine in one of our new Flash-based games because we think it’s a highly professional solution in terms of development ecosystem and high performance. » André Weissflog, Head of Development at BigPoint
  9. 9. Features §  100% compatible with Windows, Mac, Linux, iOS, Android and WebGL §  WYSIWYG Scene editor §  3D scene graph API §  80+ 2D/3D file formats supported §  Dynamic assets loading §  Über-shaders §  Components & scripts system §  3D compression, simplification and streaming §  Physics (Bullet) §  Plugin system (Oculus, Leap, ….) §  Data-driven rendering engine §  Particles engine
  10. 10. Why C++? § Performances §  You can’t beat C++ and its static optimizations § Integration §  It’s the common standard for big projects § Expressiveness §  C++11 lambdas, type inference, memory management § Cross-platform §  Windows, Mac, Linux, iOS, Android, Flash, Windows Phone, HTML5
  11. 11. Emscripten https://github.com/kripken/emscripten §  Atwood’s Law –  « Anything that can be done with JavaScript will be done in JavaScript » §  Open source project driven by Mozilla –  Based on LLVM, which is supported by Google, Apple, Intel and many more §  Cross-compile C++ code to Javascript code –  Binds OpenGL to WebGL –  Provide virtual file system –  C++ ó JavaScript bindings §  Code optimizations –  –  –  –  LLVM and C++ specific optimizations Closure compiler asm.js (2x performances of native code!) LZMA compression
  12. 12. ASM.js –Benchmarks Source:  h*p://kripken.github.io/mloc_emscripten_talk/#/28  
  13. 13. http://minko.io/showcase/sponza-html5 EXAMPLE: SPONZA HTML5!
  14. 14. Conclusion
  15. 15. My Feedback – The Good Parts § Working with C++ 2011 is amazing §  More complex but so much powerful/expressive than AS3/JS §  Useful and reliable STL containers (list, maps, sets, etc…) §  Shared pointers make memory management just as easy as with managed languages: not a single memory leak so far! § Visual Studio/Xcode/Eclipse are very good IDEs § Minko 3 is much lighter and yet just as much powerful § Vagrant + Premake: efficient cross-compilation build
  16. 16. My Feedback – The Good Parts § Compatibility §  The app runs on Windows, Mac, Linux, iOS, Android and WebGL without a single modification! §  Targeting Android was just a 2-day job § Speed §  Native speed on Windows, Mac, Linux, iOS and Android §  2x speed of native code in HTML5/WebGL thanks to asm.js!
  17. 17. Don’t forget to check http://minko.io ! Merci !

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