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Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technology in Multi-user Virtual World
 

Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technology in Multi-user Virtual World

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A conference presentation by Dr Simon Bignell.

A conference presentation by Dr Simon Bignell.
Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technology in Multi-user Virtual World.

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  • Video Playlisthttp://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G

Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technology in Multi-user Virtual World Social and Problem-Based Learning in Cyberspace: Tools, Techniques & Technology in Multi-user Virtual World Presentation Transcript

  • Simon Bignell (Psychology, University of Derby) SNIC 2013, Theme 14: Virtual Environments 2 Social and Problem- Based Learning in Cyberspace: Tools, Techniques & Technology in Multi-user Virtual World
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 2 / 33
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 4 / 33
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 5 / 33 The Emergence of Virtual Worlds in Higher Education • The Hype Cycles from Gartner provide a graphic representation of the maturity and adoption of technologies and applications. http://www.gartner.com/
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 6 / 33 Virtual Neonatal Ward: for a Developmental Psychology Module at University of Derby Video of Neonatal Unit (1m16s): http://youtu.be/sEd9s0toHuk
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 7 / 33
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 8 / 33
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 9 / 33
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 10 / 33 Photo of Virtual Lecture
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 11 / 33
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 12 / 33
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 13 / 33 Project webpage: http://previewpsych.org/
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 14 / 33
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 15 / 33
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 16 / 33 “We worked as a team... this seemed much more valuable than just writing an essay or having a discussion.” “I was thinking more about the real life Psychology because the avatars represented real people with real psychological problems.” “...the content was easy to access and the tasks very enjoyable.”
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 17 / 33 Best Practices Document Best Practices in Virtual Worlds Teaching: A guide to using problem-based learning in Second Life
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 18 / 33 ‘JISC - Moving into Virtual Worlds - Emerging Practice in a Digital Age’ • With Aston University • JISC resources feature commentary and reflection on pedagogical applications of virtual worlds. http://www.youtube.com/watch?v=2aTvE2OBQHc Emerging Practice in a Digital Age JISC VIDEO http://www.jisc.ac.uk/emergeresource
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 19 / 33 • Two Sustainability / TEL Projects: – With Rosemary Horry (Environmental Sciences) funded by the Higher Education Academy. – With Zaheer Hussain (Psychology) funded by the Higher Education Academy Psychology Network. • Evaluated different methods of embedding ESD in the curriculum. • Used Second Life to rate people’s pro-environmental behaviour and attitudes to ‘green’ issues such as recycling, energy use and resources. • Participants reported more pro-environmental behaviour a week after seeing the videos.
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 20 / 33 Educational Visual Storylines – ‘Teaching Cartoons’ • Uses a virtual world to create educational cartoons for teaching and online learning. • Rapidly develop and deploy to modules. • Import straight into our virtual learning platform. • Summaries: Not dumbed down.
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 21 / 33
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 22 / 33 How to visit the University of Derby Second Life Islands: 1) Create and avatar: http://tinyurl.com/GETAN-AVATAR 2) Install Second Life: http://tinyurl.com/Download-SL 3) Teleport to us: http://tinyurl.com/DERBYSECONDLIFE Virtual Campus Flythrough (1m6s): http://youtu.be/GQnyb87Zj0o
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 23 / 33 Using problem-based learning within 3D virtual worlds – Published book chapter in with Dr Vanessa Parson (Sunderland University, Previously at Aston). • Parson, V. & Bignell, S. (2011). in Hinrichs, R and Wankel, C (Eds), Transforming Virtual World Learning: Cutting-edge technologies in higher education, Vol. 4, pp. 245–265. Emerald Group Publishing Limited: Teynampet, India. http://www.amazon.co.uk/Transforming-Learning-Cutting-edge- Technologies-Education/dp/1780520522
  • A Framework for Learning, Support and Research in Multi-User Virtual Worlds
  • A Framework for Learning, Support and Research in Multi-User Virtual Worlds. • Learning and Teaching – Sound pedagogy, Blended, Supplementary. • Support – User-oriented, Dynamic, Responsive. • Research – Ethics, Methodology, Validity. • The interaction between these three factors is critical for success.
  • A Framework for Learning, Support and Research in Multi-User Virtual Worlds
  • • Tools • Virtual Infrastructure, Avatars, Presenters, Gadgets, Web Integration, Audio/Visual [Building and Scripting]. • Techniques • Inductions, Camera, Movement, Inventory, Communion , (text, voice and video), Appearance, Groups, Mashups/Blended contents, Overcoming Resistance, Facilitating Virtually, Dealing with Disembodiment. • Technologies • Bandwidth, GPUs, CPUs, Server- side, Lag(s), Clients, Firewalls, Peripherals, Updates. A Framework for Learning, Support and Research in Multi-User Virtual Worlds
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 29 / 33 Contact Dr Simon Bignell Centre for Psychological Research University of Derby, UK s.bignell@derby.ac.uk +44 (0)1332 593043 (ext: 3043) www.MiltonBroome.com www.PREVIEWPsych.org
  • SNIC 2013: Virtual Environments 2. Dr Simon Bignell, Social and Problem-based Learning in Cyberspace 30 / 33 Second Life Video Playlist http://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G