Second Life: another world in which to teach and learn

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  • + pulaskijax pulaskijax 1 month ago
    Simon,

    I love your work in-world
    .
    Please contact me at jackie@abrandnewdayonline.com
    concerning psychology and education in Second Life.
    I have a private practice in RL and am just beginning one in SL. I am also a psychology professor for Drury University. We are piloting four classes in SL starting at the end of October.
    I would love your input.

    Jackie Welborn LPC, CSAC II www.a-brandnewday.com
    SL Avatar Fenix Muhindra - Delaware Bay - A Brand New Day: A.C.T. Now!!
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Second Life: another world in which to teach and learn - Presentation Transcript

  1. University of Derby Centre for Psychological Research PLAT2008 Special Interest Group Discussion Second Life: another world in which to teach and learn Simon Bignell [email_address]
  2. Acknowledgements
    • Simon Bignell (Av: Milton Broome)
      • Lecturer in Psychology.
    • Kevin Silber (Av: Psychological Writer)
      • Head of Psychology.
    • John Sear (Av: Disco Bobbysocks)
      • Lecturer in Computer Games Programming.
    • Pete Radcliff (Av: Akmed Olkhovsky)
      • e-Learning Development and Support Manager.
    • Mat McKenzie (Av: Joel Erde)
    • Samantha Innocent (Av: Gypsum Kidd)
    • Ian Hallsworth (Av: Biglurch Habercom)
    • And the Second Life Working Party at University of Derby
    The Derby University Team
  3.  
  4. Blended Learning Revisited: An Exploration of Undergraduate Experiential Learning in 3D Virtual Environments
    • Project, the design, preparation, planning, development of the virtual teaching space and lessons learnt.
  5. Teaching
    • What would the ideal classroom look like?
    • The secret was there all along…
      • ‘SL-Labs’…slabs! Exposed learning spaces…
  6. Example
    • Spidergram Planner (by Eloise Pasteur)
  7.  
  8.  
  9. Lessons Learnt
    • Traditional teaching approach is not adequate
    • ‘ No man is an Island’ (Don’t personalise)
    • Collaboration and distribution are best
    • SL has novelty value that can endure
    • Form follows function
    • Avoid distractions wherever possible
    • 1 prim can do the job of 20 (textures/script)
    • Most students don’t like Second Life! (at first)
    • Emphasise activities not teaching
    • Second Life provides an opportunity for:
      • Collaboration and community.
      • Research and interaction.
      • Classes and class projects in a virtual world.
        • Activity-based learning
        • Authentic assessment
        • Leveraging a game-based culture
        • Easy to configure, create and modify
    Teaching in Second Life
  10. Teaching in Second Life
    • Works well with…
      • Level 3 undergraduates comfortable with controls of Second Life.
      • Students who see themselves as early adopters.
      • Staff who see themselves as partners in learning, early adopters and readily available.
    • Not so good …
      • Postgraduate & overseas students unfamiliar with environment, learning approach and cultural differences.
      • Staff who see themselves as “traditional” teachers, presenting materials, scheduled office hours, etc.
  11. Summary Simon Bignell (Avatar: Milton Broome) s.bignell@derby.ac.uk Blog: http://miltonbroome.com In Second Life as SL-Labs
    • Teaching in Second Life at Higher Education level…
      • Challenging
      • Requires planning and continual development
      • Needs a flexible attitude towards learning
      • Possibly requires relinquishing control to the learner
      • Enthusiasm and belief in the platform as a tool not a game
      • Support from scripters and builders
      • A reflective and action-oriented approach to teaching methods
      • Lots and lots and lots of time to ensure it has value for students
      • If Second Life doesn’t improve your students’ learning experience don’t use it!

+ Simon BignellSimon Bignell, 1 month ago

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