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Psychology learning and teaching in virtual worlds: the PREVIEW-Psych project
 

Psychology learning and teaching in virtual worlds: the PREVIEW-Psych project

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Presentation given at CyComp2010 conference at University of Bolton July 2010.

Presentation given at CyComp2010 conference at University of Bolton July 2010.

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    Psychology learning and teaching in virtual worlds: the PREVIEW-Psych project Psychology learning and teaching in virtual worlds: the PREVIEW-Psych project Presentation Transcript

    • Simon Bignell / Avatar: Milton Broome Centre for Psychological Research, University of Derby, UK Technology enriched problem-based learning in a 3D multi-user virtual world CyComp2010
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    • www.PREVIEWPsych.org
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    • A Framework for Learning, Support and Research in Multi-User Virtual Worlds
    • A Framework for Learning, Support and Research in Multi-User Virtual Worlds.
      • Learning and Teaching
        • Sound pedagogy, Blended, Supplementary.
      • Support
        • User-oriented, Dynamic, Responsive.
      • Research
        • Ethics, Methodology, Validity.
      • The interaction between these three factors is critical for success.
    • A Framework for Learning, Support and Research in Multi-User Virtual Worlds
      • Tools
          • Virtual Infrastructure, Avatars, Presenters, Gadgets, Web Integration, Audio/Visual [Building and Scripting].
      • Techniques
          • Inductions, Camera, Movement, Inventory, Communion, (text, voice and video), Appearance, Groups, Mashups/Blended contents, Overcoming Resistance, Facilitating Virtually, Dealing with Disembodiment.
      • Technologies
          • Bandwidth, GPUs, CPUs, Server-side, Lag(s), Clients, Firewalls, Peripherals, Updates.
    • A Framework for Learning, Support and Research in Multi-User Virtual Worlds
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    • Simon Bignell Centre for Psychological Research University of Derby, UK [email_address] +44 (0)1332 593043 (ext: 3043) www.MiltonBroome.com www.PREVIEWPsych.org