Simon Bignell
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Virtually where? Are 3-D virtual worlds such as Second Life having an impact on learning?Superb presentation. I feel that you’ve hit the nail on the head. It’s my view that HE institutions invest, publicise and then largely forget about virtual worlds. Often it’s down to a few very dedicated innovators, using lots of their own time, to push a SL development forward. The question has always hung over me though, is it ultimately worth the effort? I think that this hasn’t been answered by UK HEs yet. The gold probably is with distance education so it’s interesting to see the Open University involved in SL Teen and main grid. It’ll be a few years, I feel, before people come around to realising its potential fully.2 years ago
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