The Shuhari of Agile

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Shuhari is a Japanese concept, describing the stages of learning to mastery. It is through this process that we learn the rules, then bend the rules and finally, break the rules for real creative …

Shuhari is a Japanese concept, describing the stages of learning to mastery. It is through this process that we learn the rules, then bend the rules and finally, break the rules for real creative freedom, opening the door to mastery, unhindered. In this presentation, you will learn the rules of the agile software development as described in the agile manifesto, then learn how to bend those rules to improve and innovate and finally, you'll understand how to transcend the rules in order to make your teams high-performing and able to deliver customer delight and deep satisfaction.

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  • 1. The Shuhari of Agile “Levitation” - Scott Lewis, from thenounproject.com
  • 2. What is agile?
  • 3. !EXCITED!Photo by OakleyOriginals - http://flic.kr/p/9ckE9K
  • 4. Photo by tiarescott - http://flic.kr/p/7aRzw
  • 5. Photo by DWRose - http://flic.kr/p/73yV8B
  • 6. I’m awesome! Photo by DWRose - http://flic.kr/p/73yV8B
  • 7. 守Shu
  • 8. CHEESY SLIDEALERT!
  • 9. Perfection is a journey, not a destination. - some dudePhoto by kazatzka - http://flic.kr/p/kcwmP
  • 10. But first...
  • 11. someh!tory Photo by State Library of New South Wales collection - http://flic.kr/p/9pd46Y
  • 12. }these peopleKent Beck Mike Beedle Arievan Bennekum AlistairCockburn WardCunningham Martin Fowler Independent-James Grenning Jim minded practitioners ofHighsmith Andrew Hunt severalRon Jeffries Jon Kern Brian programmingMarick Robert C. Martin methodologiesSteve Mellor Ken SchwaberJeff Sutherland DaveThomas
  • 13. togethe r here!got at the odgeki resort The L ird s ch Snowb e WasatUtah h in t tains of moun Photo by John-Morgan - http://flic.kr/p/71qqyN
  • 14. did some skiing talking relaxing eating alrigh t for s ome, eh ? ;) Photo by Sabbath Photography - http://flic.kr/p/4xCtwZ
  • 15. The agile manifesto
  • 16. framework
  • 17. framework
  • 18. kanban =framework
  • 19. methodology
  • 20. methodology
  • 21. scrum =methodology
  • 22. valuesystem
  • 23. being
  • 24. wtf?
  • 25. What is Shuhari? “Ninja” - John O’Shea, from thenounproject.com
  • 26. Photo by inky - http://flic.kr/p/99RoG
  • 27. Photo by vissago - http://flic.kr/p/8h1FaJ
  • 28. Photo by --Mark-- - http://flic.kr/p/8mxS4v
  • 29. Photo by jpellgen - http://flic.kr/p/FfD3W
  • 30. 守Shu Learn
  • 31. I know Akido
  • 32. 破HaDetach
  • 33. I know Kung-Fu
  • 34. 離RiTranscend
  • 35. 守 Learn the rules
  • 36. 守 Learn the rules離 Bend the rules
  • 37. 守 Learn the rules離 Bend the rules破 Break the rules
  • 38. Jörg Noller Wikipedia
  • 39. Dreyfus model of skill acquisition 守 Novice 離 Advanced beginner / Competent / Proficient 破 Expert
  • 40. 守破 離 Shuhari of Agile
  • 41. fourcorevalues Photo by little blue hen - http://flic.kr/p/7zJTJT
  • 42. individuals and interactions over processes and tools Photo by JoeInSouthernCA - http://flic.kr/p/8pRfVZ
  • 43. 守 Photo by NeilsPhotography - http://flic.kr/p/4zDfMS
  • 44. 守 Photo by deanj - http://flic.kr/p/7viPMa
  • 45. 破never let your tools defi ne your p roc ess
  • 46. 破 defi ne your p roc essthen choose your tools
  • 47. } 離#ri { realise: process !important;
  • 48. workingsoftware overcomprehensivedocumentation Photo by Яick Harris - http://flic.kr/p/4FmXKe
  • 49. 守Photo by gadl - http://flic.kr/p/uiC8U
  • 50.
  • 51. 破 Photo by storebukkebruse - http://flic.kr/p/amDaFg
  • 52.
  • 53.
  • 54. customercollaboration overcontract negotiation Photo by Яick Harris - http://flic.kr/p/5cFEJG
  • 55. 守 Photo by Smithsonian Institution - http://flic.kr/p/4G5iK6
  • 56. 破 *may not be a real meeting
  • 57. I know Kung-Fu破 *may not be a real meeting
  • 58.
  • 59. responding to change over following a plan Photo by minka6 - http://flic.kr/p/91iQXi
  • 60. 守 Photo by davecito - http://flic.kr/p/91PxZb
  • 61. I have always found that plansare useless, but planning isindispensable.- Dwight D. Eisenhower Photo by Marion Doss - http://flic.kr/p/4ZvsWj
  • 62. VisionRoad MapRelease Planning破Sprint Planning Standup
  • 63. 離 Photo by Gideon Tsang - http://flic.kr/p/o6qH
  • 64. 12principles Photo by Playingwithbrushes - http://flic.kr/p/3ZZS9a
  • 65. prin·ci·ple/ˈprinsəpəl/1. A fundamental truth or proposition that serves as the foundation for a system of belief or behaviour or for a chain of reasoning.2. A rule or belief governing ones personal behaviour.
  • 66. 守Shu Learn
  • 67. 破HaDetach
  • 68. 離RiTranscend
  • 69. 1our highe st priority is to satisfy the cust omer through early and continuous e delivery of valuabl software. principle! tant mos t impor this is the Photo by Trish Hamme - http://flic.kr/p/7VU4LC
  • 70. t isfy th e cus tomer sa1our highe st priority is to satisfy the cust omer through early and continuous e delivery of valuabl software. principle! tant mos t impor this is the Photo by Trish Hamme - http://flic.kr/p/7VU4LC
  • 71. isfy th e cus tomer sat de lig ht1our highe st priority is to satisfy the cust omer through early and continuous e delivery of valuabl software. principle! tant mos t impor this is the Photo by Trish Hamme - http://flic.kr/p/7VU4LC
  • 72. 2 welc ome changing erequirem ents, even lat le in dev elopment. agi s proc esses harnes change for the e custome rs competitiv advantage. Photo by Joelk75 - http://flic.kr/p/msitn
  • 73. welco me ch ange2 welc ome changing erequirem ents, even lat le in dev elopment. agi s proc esses harnes change for the e custome rs competitiv advantage. Photo by Joelk75 - http://flic.kr/p/msitn
  • 74. welco me ch ange se ek2 welc ome changing erequirem ents, even lat le in dev elopment. agi s proc esses harnes change for the e custome rs competitiv advantage. Photo by Joelk75 - http://flic.kr/p/msitn
  • 75. 3 D eliver workingsoftwa re frequently, from a couple ofweeks to a couple of m onths, with a e pr eference to th short er timescale. Photo by Smithsonian Institution - http://flic.kr/p/55juzt
  • 76. delive r freq uently3 D eliver workingsoftwa re frequently, from a couple ofweeks to a couple of m onths, with a e pr eference to th short er timescale. Photo by Smithsonian Institution - http://flic.kr/p/55juzt
  • 77. ously co nt inu delive r freq uently3 D eliver workingsoftwa re frequently, from a couple ofweeks to a couple of m onths, with a e pr eference to th short er timescale. Photo by Smithsonian Institution - http://flic.kr/p/55juzt
  • 78. 4business people and kdevelop ers must wor together daily th roughout the project. Photo by The U.S. Army - http://flic.kr/p/B9fcM
  • 79. wo rk as a team4business people and kdevelop ers must wor together daily th roughout the project. Photo by The U.S. Army - http://flic.kr/p/B9fcM
  • 80. wo rk as a team li ve4business people and kdevelop ers must wor together daily th roughout the project. Photo by The U.S. Army - http://flic.kr/p/B9fcM
  • 81. 5Build pro jects around .motivat ed individuals give them the env ironment and suppor t they need, and trus t them to get lly th to ought rs enerate develope the job done. g a motiv Photo by russelljsmith - http://flic.kr/p/887JXd
  • 82. moti vate people5Build pro jects around .motivat ed individuals give them the env ironment and suppor t they need, and trus t them to get lly th to ought rs enerate develope the job done. g a motiv Photo by russelljsmith - http://flic.kr/p/887JXd
  • 83. Autonomy,mastery &purpose.
  • 84. moti vate people eg ood hir5Build pro jects around .motivat ed individuals give them the env ironment and suppor t they need, and trus t them to get lly th to ought rs enerate develope the job done. g a motiv Photo by russelljsmith - http://flic.kr/p/887JXd
  • 85. 6The most efficient and effective method of nconvey ing informatio to and within a develop ment team is face-to-face conversation. Photo by eye2eye - http://flic.kr/p/5uQF7
  • 86. talk, face-t o-face6The most efficient and effective method of nconvey ing informatio to and within a develop ment team is face-to-face conversation. Photo by eye2eye - http://flic.kr/p/5uQF7
  • 87. talk, face-t o-faceeart ar t-to-h & he6The most efficient and effective method of nconvey ing informatio to and within a develop ment team is face-to-face conversation. Photo by eye2eye - http://flic.kr/p/5uQF7
  • 88. 7 working software is ethe primary measur of progress Photo by aussiegall - http://flic.kr/p/rksBi
  • 89. asure product me ng worki7 working software is ethe primary measur of progress Photo by aussiegall - http://flic.kr/p/rksBi
  • 90. asure pro duct me vered ng worki ed eli v alu7 working software is ethe primary measur of progress Photo by aussiegall - http://flic.kr/p/rksBi
  • 91. 8 teagile pro cesses promosustainable development. T he sponsors, ers deve lopers, and us o should be able t ce maintain a constant pa indefinitely. Photo by menthedogs - http://flic.kr/p/7dQiBS
  • 92. maintain pace8 teagile pro cesses promosustainable development. T he sponsors, ers deve lopers, and us o should be able t ce maintain a constant pa indefinitely. Photo by menthedogs - http://flic.kr/p/7dQiBS
  • 93. e & rhy thm m ainta in pac8 teagile pro cesses promosustainable development. T he sponsors, ers deve lopers, and us o should be able t ce maintain a constant pa indefinitely. Photo by menthedogs - http://flic.kr/p/7dQiBS
  • 94. 9 continu ous attention ceto tech nical excellen and good design . enhances agility
  • 95. exce l at quality 9 continu ous attention ceto tech nical excellen and good design . enhances agility
  • 96. exce l at quality f done ge ts tuf & 9 continu ous attention ceto tech nical excellen and good design . enhances agility
  • 97. 10simplicity -- the art of m aximising the t amou nt of work no done -- is essential. Photo by ejhogbin - http://flic.kr/p/4W4sp3
  • 98. kee p it simple10simplicity -- the art of m aximising the t amou nt of work no done -- is essential. Photo by ejhogbin - http://flic.kr/p/4W4sp3
  • 99. it sim ple stupid keep10simplicity -- the art of m aximising the t amou nt of work no done -- is essential. Photo by ejhogbin - http://flic.kr/p/4W4sp3
  • 100. 11 ,the best architectures requ irements, and m desig ns emerge fro self-orga nising teams Photo by gds - http://flic.kr/p/d41ch
  • 101. evolve d esign11 ,the best architectures requ irements, and m desig ns emerge fro self-orga nising teams Photo by gds - http://flic.kr/p/d41ch
  • 102. in g evolve d esign ryth eve11 ,the best architectures requ irements, and m desig ns emerge fro self-orga nising teams Photo by gds - http://flic.kr/p/d41ch
  • 103. 12at regular intervals, the team re flects on how to b ecome more es effec tive, then tun and adjusts its behaviou r accordingly Photo by pasukaru76 (limited flickr time) - http://flic.kr/p/8DsU6Y
  • 104. refle ct regu larly12at regular intervals, the team re flects on how to b ecome more es effec tive, then tun and adjusts its behaviou r accordingly Photo by pasukaru76 (limited flickr time) - http://flic.kr/p/8DsU6Y
  • 105. re flect r egu larly an tly con st12at regular intervals, the team re flects on how to b ecome more es effec tive, then tun and adjusts its behaviou r accordingly Photo by pasukaru76 (limited flickr time) - http://flic.kr/p/8DsU6Y
  • 106. Just one more thing
  • 107. Common sense is not socommon.Voltaire, (1764) Photo by dr.jd - http://flic.kr/p/26Dsed
  • 108. being
  • 109. thanks