The Shuhari of Agile

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Shuhari is a Japanese concept, describing the stages of learning to mastery. It is through this process that we learn the rules, then bend the rules and finally, break the rules for real creative freedom, opening the door to mastery, unhindered. In this presentation, you will learn the rules of the agile software development as described in the agile manifesto, then learn how to bend those rules to improve and innovate and finally, you'll understand how to transcend the rules in order to make your teams high-performing and able to deliver customer delight and deep satisfaction.

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The Shuhari of Agile

  1. 1. The Shuhari of Agile “Levitation” - Scott Lewis, from thenounproject.com
  2. 2. What is agile?
  3. 3. !EXCITED!Photo by OakleyOriginals - http://flic.kr/p/9ckE9K
  4. 4. Photo by tiarescott - http://flic.kr/p/7aRzw
  5. 5. Photo by DWRose - http://flic.kr/p/73yV8B
  6. 6. I’m awesome! Photo by DWRose - http://flic.kr/p/73yV8B
  7. 7. 守Shu
  8. 8. CHEESY SLIDEALERT!
  9. 9. Perfection is a journey, not a destination. - some dudePhoto by kazatzka - http://flic.kr/p/kcwmP
  10. 10. But first...
  11. 11. someh!tory Photo by State Library of New South Wales collection - http://flic.kr/p/9pd46Y
  12. 12. }these peopleKent Beck Mike Beedle Arievan Bennekum AlistairCockburn WardCunningham Martin Fowler Independent-James Grenning Jim minded practitioners ofHighsmith Andrew Hunt severalRon Jeffries Jon Kern Brian programmingMarick Robert C. Martin methodologiesSteve Mellor Ken SchwaberJeff Sutherland DaveThomas
  13. 13. togethe r here!got at the odgeki resort The L ird s ch Snowb e WasatUtah h in t tains of moun Photo by John-Morgan - http://flic.kr/p/71qqyN
  14. 14. did some skiing talking relaxing eating alrigh t for s ome, eh ? ;) Photo by Sabbath Photography - http://flic.kr/p/4xCtwZ
  15. 15. The agile manifesto
  16. 16. framework
  17. 17. framework
  18. 18. kanban =framework
  19. 19. methodology
  20. 20. methodology
  21. 21. scrum =methodology
  22. 22. valuesystem
  23. 23. being
  24. 24. wtf?
  25. 25. What is Shuhari? “Ninja” - John O’Shea, from thenounproject.com
  26. 26. Photo by inky - http://flic.kr/p/99RoG
  27. 27. Photo by vissago - http://flic.kr/p/8h1FaJ
  28. 28. Photo by --Mark-- - http://flic.kr/p/8mxS4v
  29. 29. Photo by jpellgen - http://flic.kr/p/FfD3W
  30. 30. 守Shu Learn
  31. 31. I know Akido
  32. 32. 破HaDetach
  33. 33. I know Kung-Fu
  34. 34. 離RiTranscend
  35. 35. 守 Learn the rules
  36. 36. 守 Learn the rules離 Bend the rules
  37. 37. 守 Learn the rules離 Bend the rules破 Break the rules
  38. 38. Jörg Noller Wikipedia
  39. 39. Dreyfus model of skill acquisition 守 Novice 離 Advanced beginner / Competent / Proficient 破 Expert
  40. 40. 守破 離 Shuhari of Agile
  41. 41. fourcorevalues Photo by little blue hen - http://flic.kr/p/7zJTJT
  42. 42. individuals and interactions over processes and tools Photo by JoeInSouthernCA - http://flic.kr/p/8pRfVZ
  43. 43. 守 Photo by NeilsPhotography - http://flic.kr/p/4zDfMS
  44. 44. 守 Photo by deanj - http://flic.kr/p/7viPMa
  45. 45. 破never let your tools defi ne your p roc ess
  46. 46. 破 defi ne your p roc essthen choose your tools
  47. 47. } 離#ri { realise: process !important;
  48. 48. workingsoftware overcomprehensivedocumentation Photo by Яick Harris - http://flic.kr/p/4FmXKe
  49. 49. 守Photo by gadl - http://flic.kr/p/uiC8U
  50. 50.
  51. 51. 破 Photo by storebukkebruse - http://flic.kr/p/amDaFg
  52. 52.
  53. 53.
  54. 54. customercollaboration overcontract negotiation Photo by Яick Harris - http://flic.kr/p/5cFEJG
  55. 55. 守 Photo by Smithsonian Institution - http://flic.kr/p/4G5iK6
  56. 56. 破 *may not be a real meeting
  57. 57. I know Kung-Fu破 *may not be a real meeting
  58. 58.
  59. 59. responding to change over following a plan Photo by minka6 - http://flic.kr/p/91iQXi
  60. 60. 守 Photo by davecito - http://flic.kr/p/91PxZb
  61. 61. I have always found that plansare useless, but planning isindispensable.- Dwight D. Eisenhower Photo by Marion Doss - http://flic.kr/p/4ZvsWj
  62. 62. VisionRoad MapRelease Planning破Sprint Planning Standup
  63. 63. 離 Photo by Gideon Tsang - http://flic.kr/p/o6qH
  64. 64. 12principles Photo by Playingwithbrushes - http://flic.kr/p/3ZZS9a
  65. 65. prin·ci·ple/ˈprinsəpəl/1. A fundamental truth or proposition that serves as the foundation for a system of belief or behaviour or for a chain of reasoning.2. A rule or belief governing ones personal behaviour.
  66. 66. 守Shu Learn
  67. 67. 破HaDetach
  68. 68. 離RiTranscend
  69. 69. 1our highe st priority is to satisfy the cust omer through early and continuous e delivery of valuabl software. principle! tant mos t impor this is the Photo by Trish Hamme - http://flic.kr/p/7VU4LC
  70. 70. t isfy th e cus tomer sa1our highe st priority is to satisfy the cust omer through early and continuous e delivery of valuabl software. principle! tant mos t impor this is the Photo by Trish Hamme - http://flic.kr/p/7VU4LC
  71. 71. isfy th e cus tomer sat de lig ht1our highe st priority is to satisfy the cust omer through early and continuous e delivery of valuabl software. principle! tant mos t impor this is the Photo by Trish Hamme - http://flic.kr/p/7VU4LC
  72. 72. 2 welc ome changing erequirem ents, even lat le in dev elopment. agi s proc esses harnes change for the e custome rs competitiv advantage. Photo by Joelk75 - http://flic.kr/p/msitn
  73. 73. welco me ch ange2 welc ome changing erequirem ents, even lat le in dev elopment. agi s proc esses harnes change for the e custome rs competitiv advantage. Photo by Joelk75 - http://flic.kr/p/msitn
  74. 74. welco me ch ange se ek2 welc ome changing erequirem ents, even lat le in dev elopment. agi s proc esses harnes change for the e custome rs competitiv advantage. Photo by Joelk75 - http://flic.kr/p/msitn
  75. 75. 3 D eliver workingsoftwa re frequently, from a couple ofweeks to a couple of m onths, with a e pr eference to th short er timescale. Photo by Smithsonian Institution - http://flic.kr/p/55juzt
  76. 76. delive r freq uently3 D eliver workingsoftwa re frequently, from a couple ofweeks to a couple of m onths, with a e pr eference to th short er timescale. Photo by Smithsonian Institution - http://flic.kr/p/55juzt
  77. 77. ously co nt inu delive r freq uently3 D eliver workingsoftwa re frequently, from a couple ofweeks to a couple of m onths, with a e pr eference to th short er timescale. Photo by Smithsonian Institution - http://flic.kr/p/55juzt
  78. 78. 4business people and kdevelop ers must wor together daily th roughout the project. Photo by The U.S. Army - http://flic.kr/p/B9fcM
  79. 79. wo rk as a team4business people and kdevelop ers must wor together daily th roughout the project. Photo by The U.S. Army - http://flic.kr/p/B9fcM
  80. 80. wo rk as a team li ve4business people and kdevelop ers must wor together daily th roughout the project. Photo by The U.S. Army - http://flic.kr/p/B9fcM
  81. 81. 5Build pro jects around .motivat ed individuals give them the env ironment and suppor t they need, and trus t them to get lly th to ought rs enerate develope the job done. g a motiv Photo by russelljsmith - http://flic.kr/p/887JXd
  82. 82. moti vate people5Build pro jects around .motivat ed individuals give them the env ironment and suppor t they need, and trus t them to get lly th to ought rs enerate develope the job done. g a motiv Photo by russelljsmith - http://flic.kr/p/887JXd
  83. 83. Autonomy,mastery &purpose.
  84. 84. moti vate people eg ood hir5Build pro jects around .motivat ed individuals give them the env ironment and suppor t they need, and trus t them to get lly th to ought rs enerate develope the job done. g a motiv Photo by russelljsmith - http://flic.kr/p/887JXd
  85. 85. 6The most efficient and effective method of nconvey ing informatio to and within a develop ment team is face-to-face conversation. Photo by eye2eye - http://flic.kr/p/5uQF7
  86. 86. talk, face-t o-face6The most efficient and effective method of nconvey ing informatio to and within a develop ment team is face-to-face conversation. Photo by eye2eye - http://flic.kr/p/5uQF7
  87. 87. talk, face-t o-faceeart ar t-to-h & he6The most efficient and effective method of nconvey ing informatio to and within a develop ment team is face-to-face conversation. Photo by eye2eye - http://flic.kr/p/5uQF7
  88. 88. 7 working software is ethe primary measur of progress Photo by aussiegall - http://flic.kr/p/rksBi
  89. 89. asure product me ng worki7 working software is ethe primary measur of progress Photo by aussiegall - http://flic.kr/p/rksBi
  90. 90. asure pro duct me vered ng worki ed eli v alu7 working software is ethe primary measur of progress Photo by aussiegall - http://flic.kr/p/rksBi
  91. 91. 8 teagile pro cesses promosustainable development. T he sponsors, ers deve lopers, and us o should be able t ce maintain a constant pa indefinitely. Photo by menthedogs - http://flic.kr/p/7dQiBS
  92. 92. maintain pace8 teagile pro cesses promosustainable development. T he sponsors, ers deve lopers, and us o should be able t ce maintain a constant pa indefinitely. Photo by menthedogs - http://flic.kr/p/7dQiBS
  93. 93. e & rhy thm m ainta in pac8 teagile pro cesses promosustainable development. T he sponsors, ers deve lopers, and us o should be able t ce maintain a constant pa indefinitely. Photo by menthedogs - http://flic.kr/p/7dQiBS
  94. 94. 9 continu ous attention ceto tech nical excellen and good design . enhances agility
  95. 95. exce l at quality 9 continu ous attention ceto tech nical excellen and good design . enhances agility
  96. 96. exce l at quality f done ge ts tuf & 9 continu ous attention ceto tech nical excellen and good design . enhances agility
  97. 97. 10simplicity -- the art of m aximising the t amou nt of work no done -- is essential. Photo by ejhogbin - http://flic.kr/p/4W4sp3
  98. 98. kee p it simple10simplicity -- the art of m aximising the t amou nt of work no done -- is essential. Photo by ejhogbin - http://flic.kr/p/4W4sp3
  99. 99. it sim ple stupid keep10simplicity -- the art of m aximising the t amou nt of work no done -- is essential. Photo by ejhogbin - http://flic.kr/p/4W4sp3
  100. 100. 11 ,the best architectures requ irements, and m desig ns emerge fro self-orga nising teams Photo by gds - http://flic.kr/p/d41ch
  101. 101. evolve d esign11 ,the best architectures requ irements, and m desig ns emerge fro self-orga nising teams Photo by gds - http://flic.kr/p/d41ch
  102. 102. in g evolve d esign ryth eve11 ,the best architectures requ irements, and m desig ns emerge fro self-orga nising teams Photo by gds - http://flic.kr/p/d41ch
  103. 103. 12at regular intervals, the team re flects on how to b ecome more es effec tive, then tun and adjusts its behaviou r accordingly Photo by pasukaru76 (limited flickr time) - http://flic.kr/p/8DsU6Y
  104. 104. refle ct regu larly12at regular intervals, the team re flects on how to b ecome more es effec tive, then tun and adjusts its behaviou r accordingly Photo by pasukaru76 (limited flickr time) - http://flic.kr/p/8DsU6Y
  105. 105. re flect r egu larly an tly con st12at regular intervals, the team re flects on how to b ecome more es effec tive, then tun and adjusts its behaviou r accordingly Photo by pasukaru76 (limited flickr time) - http://flic.kr/p/8DsU6Y
  106. 106. Just one more thing
  107. 107. Common sense is not socommon.Voltaire, (1764) Photo by dr.jd - http://flic.kr/p/26Dsed
  108. 108. being
  109. 109. thanks

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