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Jadranka Lasic-Lazic  jlazic @ ffzg.hr Mihaela Banek Zorica  mbanek @ ffzg.hr Sonja Spiranec  [email_address] Department o...
 
What is Web 2.0 <ul><li>Change in the web space </li></ul><ul><li>New version (constant beta) </li></ul><ul><li>Combinatio...
Web 1.0 – Web 2.0 <ul><li>Web 1.0:  </li></ul><ul><ul><li>Static web pages  </li></ul></ul><ul><ul><li>Information and dat...
EVERYBODY   has the  possibility  to Web 2.0 create publish share collaborate influence connect
http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
http://www.masternewmedia.org/media/media-analysis/DeLoitte-US-media-survey-2007-usage-and-preferences-20070928.htm
Generation X /genreation Y Babyboomer / millenials
Library 2.0 <ul><li>reaction to the web-based developments in ICT and the widespread use of social software </li></ul><ul>...
Library 2.0 concept <ul><li>reflects user-centeredness;  </li></ul><ul><li>is related to multi-media environments and comm...
What is Library 2.0?  Holmbeg et al. 2009
http://theunquietlibrarian.wordpress.com/2009/04/02/
http://stephenslighthouse.sirsidynix.com/untitled.bmp
 
 
Research <ul><li>Students  familliarity with Web 2.0 tools </li></ul><ul><li>Librarians at higher education institutions f...
Results <ul><li>most of  students  were familiar with popular tools/services like wikis, blogs, YouTube and MySpace/Facebo...
 
http://clifmims.com/blog/archives/468
Curriculum change <ul><li>Department of Information Sciences, Faculty of Humanities and Social Sciences, University of Zag...
Faculty of Humanities and Social Sciences (FHSS)  Department of Information Science
Second life <ul><li>developed in  2003  by  Linden Lab s </li></ul><ul><li>client program  -  Second Life Viewer   </li></...
Communication – chat & voice <ul><li>One avatar or group </li></ul><ul><li>Conferences </li></ul><ul><li>Classes </li></ul>
Building <ul><li>Building </li></ul><ul><ul><li>Prims </li></ul></ul><ul><ul><li>Simple objects </li></ul></ul><ul><ul><li...
Education & Culture <ul><li>many universities, colleges, schools and other educational institutions researching the use of...
Potential Benefits <ul><li>Hands-on learning </li></ul><ul><li>New form of interaction </li></ul><ul><li>Personalized lear...
Obstacles <ul><li>System requirements </li></ul><ul><li>Hardware </li></ul><ul><li>Network Connection </li></ul><ul><li>St...
Conclusion <ul><li>Library rules </li></ul><ul><ul><li>L ibraries are for users and every user its’ book </li></ul></ul><u...
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School librarians coping with electronic environment

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Presentation given at the IASL2009 conference in Abano Terme, Italy

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Transcript of "School librarians coping with electronic environment"

  1. 1. Jadranka Lasic-Lazic jlazic @ ffzg.hr Mihaela Banek Zorica mbanek @ ffzg.hr Sonja Spiranec [email_address] Department of Information sciences, Faculty of Humanities and Social Sciences, Universtiy of Zagreb, Croatia School librarians coping with electronic environment
  2. 3. What is Web 2.0 <ul><li>Change in the web space </li></ul><ul><li>New version (constant beta) </li></ul><ul><li>Combination of several trends </li></ul><ul><ul><li>Participation </li></ul></ul><ul><ul><li>Personalization and collaboration </li></ul></ul><ul><ul><li>Democracy of marketing </li></ul></ul><ul><ul><li>Richer online applications </li></ul></ul>
  3. 4. Web 1.0 – Web 2.0 <ul><li>Web 1.0: </li></ul><ul><ul><li>Static web pages </li></ul></ul><ul><ul><li>Information and data gathered from large databases </li></ul></ul><ul><ul><ul><li>web as a repository – large database </li></ul></ul></ul><ul><ul><li>Users: technological background and knowledge </li></ul></ul><ul><li>Web 2.0 </li></ul><ul><ul><li>Interactivity </li></ul></ul><ul><ul><li>Social networking </li></ul></ul><ul><ul><li>User-generated content </li></ul></ul><ul><ul><ul><li>Participation is the key </li></ul></ul></ul><ul><ul><li>Easy to use, special skills aren’t necessary </li></ul></ul>
  4. 5. EVERYBODY has the possibility to Web 2.0 create publish share collaborate influence connect
  5. 6. http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
  6. 7. http://www.masternewmedia.org/media/media-analysis/DeLoitte-US-media-survey-2007-usage-and-preferences-20070928.htm
  7. 8. Generation X /genreation Y Babyboomer / millenials
  8. 9. Library 2.0 <ul><li>reaction to the web-based developments in ICT and the widespread use of social software </li></ul><ul><li>Curran et al., 2007 </li></ul>
  9. 10. Library 2.0 concept <ul><li>reflects user-centeredness; </li></ul><ul><li>is related to multi-media environments and communication channels; </li></ul><ul><li>provides the customer with the experience of social presence and enables interaction with librarians and other users; </li></ul><ul><li>is communally innovative, i.e. works as a community service adaptable to change and allows users to initiate and guide this change of services related to seeking and utilizing information </li></ul><ul><li>Manes, 2006 </li></ul>
  10. 11. What is Library 2.0? Holmbeg et al. 2009
  11. 12. http://theunquietlibrarian.wordpress.com/2009/04/02/
  12. 13. http://stephenslighthouse.sirsidynix.com/untitled.bmp
  13. 16. Research <ul><li>Students familliarity with Web 2.0 tools </li></ul><ul><li>Librarians at higher education institutions find Web 2.0 tools to be potentially useful in their libraries. </li></ul>Lasic-Lazic, Banek Zorica, Bubas 2009.
  14. 17. Results <ul><li>most of students were familiar with popular tools/services like wikis, blogs, YouTube and MySpace/Facebook </li></ul><ul><li>less than 50% had more than scarce knowledge of a Flickr, Delicious or even Second Life. </li></ul>
  15. 19. http://clifmims.com/blog/archives/468
  16. 20. Curriculum change <ul><li>Department of Information Sciences, Faculty of Humanities and Social Sciences, University of Zagreb </li></ul><ul><li>Two new courses introduced: </li></ul><ul><ul><li>Information literacy (theoretical approach) </li></ul></ul><ul><ul><li>E-learning (practical) </li></ul></ul>
  17. 21. Faculty of Humanities and Social Sciences (FHSS) Department of Information Science
  18. 22. Second life <ul><li>developed in 2003 by Linden Lab s </li></ul><ul><li>client program - Second Life Viewer </li></ul><ul><li>more than 9 million Residents </li></ul><ul><li>MUVE (Multi-User Virtual Environments) </li></ul><ul><li>2 Grids </li></ul><ul><ul><li>Second Life </li></ul></ul><ul><ul><li>Teen Second life (teens 13-17) </li></ul></ul>
  19. 23. Communication – chat & voice <ul><li>One avatar or group </li></ul><ul><li>Conferences </li></ul><ul><li>Classes </li></ul>
  20. 24. Building <ul><li>Building </li></ul><ul><ul><li>Prims </li></ul></ul><ul><ul><li>Simple objects </li></ul></ul><ul><ul><li>Complex objects </li></ul></ul><ul><li>Scripting </li></ul><ul><ul><li>interaction </li></ul></ul>
  21. 25. Education & Culture <ul><li>many universities, colleges, schools and other educational institutions researching the use of Second Life as an environment for teaching and learning </li></ul><ul><ul><li>Open University ( UK ), Princeton, MIT, University of Derby (UK), Vassar, Harvard, University of North Carolina at Chapel Hill, Ohio University, New York University, Australian Film Television and Radio School, etc. </li></ul></ul><ul><li>Cybrary Islands – Library Alliance </li></ul><ul><li>Second life library 2.0 </li></ul><ul><li>Eduisland, InfoIsland </li></ul><ul><li>Museums - International Space Flight museum, Louvre </li></ul><ul><li>Second life - visual </li></ul>
  22. 26. Potential Benefits <ul><li>Hands-on learning </li></ul><ul><li>New form of interaction </li></ul><ul><li>Personalized learning </li></ul><ul><li>Vi z u a l iza tion – simulation and role - play </li></ul><ul><li>Improving distance learning and developing immersive environment </li></ul><ul><li>Marketing </li></ul><ul><li>Socialization </li></ul><ul><li>Networking </li></ul><ul><li>Virtual collaboration </li></ul>
  23. 27. Obstacles <ul><li>System requirements </li></ul><ul><li>Hardware </li></ul><ul><li>Network Connection </li></ul><ul><li>Stability </li></ul><ul><li>Maintenance/Updates </li></ul><ul><li>Learning Curve </li></ul><ul><li>Pricing </li></ul><ul><li>Rights </li></ul><ul><li>“ Griefing” and vandalism </li></ul><ul><li>Inappropriate materials </li></ul><ul><li>Keeping students on-task </li></ul>
  24. 28. Conclusion <ul><li>Library rules </li></ul><ul><ul><li>L ibraries are for users and every user its’ book </li></ul></ul><ul><ul><li>Save the time of the reader </li></ul></ul><ul><li>Changes in LIS curriculum </li></ul><ul><li>Training of librarains </li></ul><ul><li>Educating users </li></ul>
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