School librarians coping with electronic environment
Upcoming SlideShare
Loading in...5
×
 

School librarians coping with electronic environment

on

  • 648 views

Presentation given at the IASL2009 conference in Abano Terme, Italy

Presentation given at the IASL2009 conference in Abano Terme, Italy

Statistics

Views

Total Views
648
Views on SlideShare
648
Embed Views
0

Actions

Likes
0
Downloads
7
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

CC Attribution License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

School librarians coping with electronic environment School librarians coping with electronic environment Presentation Transcript

  • Jadranka Lasic-Lazic jlazic @ ffzg.hr Mihaela Banek Zorica mbanek @ ffzg.hr Sonja Spiranec [email_address] Department of Information sciences, Faculty of Humanities and Social Sciences, Universtiy of Zagreb, Croatia School librarians coping with electronic environment
  •  
  • What is Web 2.0
    • Change in the web space
    • New version (constant beta)
    • Combination of several trends
      • Participation
      • Personalization and collaboration
      • Democracy of marketing
      • Richer online applications
  • Web 1.0 – Web 2.0
    • Web 1.0:
      • Static web pages
      • Information and data gathered from large databases
        • web as a repository – large database
      • Users: technological background and knowledge
    • Web 2.0
      • Interactivity
      • Social networking
      • User-generated content
        • Participation is the key
      • Easy to use, special skills aren’t necessary
  • EVERYBODY has the possibility to Web 2.0 create publish share collaborate influence connect
  • http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
  • http://www.masternewmedia.org/media/media-analysis/DeLoitte-US-media-survey-2007-usage-and-preferences-20070928.htm
  • Generation X /genreation Y Babyboomer / millenials
  • Library 2.0
    • reaction to the web-based developments in ICT and the widespread use of social software
    • Curran et al., 2007
  • Library 2.0 concept
    • reflects user-centeredness;
    • is related to multi-media environments and communication channels;
    • provides the customer with the experience of social presence and enables interaction with librarians and other users;
    • is communally innovative, i.e. works as a community service adaptable to change and allows users to initiate and guide this change of services related to seeking and utilizing information
    • Manes, 2006
  • What is Library 2.0? Holmbeg et al. 2009
  • http://theunquietlibrarian.wordpress.com/2009/04/02/
  • http://stephenslighthouse.sirsidynix.com/untitled.bmp
  •  
  •  
  • Research
    • Students familliarity with Web 2.0 tools
    • Librarians at higher education institutions find Web 2.0 tools to be potentially useful in their libraries.
    Lasic-Lazic, Banek Zorica, Bubas 2009.
  • Results
    • most of students were familiar with popular tools/services like wikis, blogs, YouTube and MySpace/Facebook
    • less than 50% had more than scarce knowledge of a Flickr, Delicious or even Second Life.
  •  
  • http://clifmims.com/blog/archives/468
  • Curriculum change
    • Department of Information Sciences, Faculty of Humanities and Social Sciences, University of Zagreb
    • Two new courses introduced:
      • Information literacy (theoretical approach)
      • E-learning (practical)
  • Faculty of Humanities and Social Sciences (FHSS) Department of Information Science
  • Second life
    • developed in 2003 by Linden Lab s
    • client program - Second Life Viewer
    • more than 9 million Residents
    • MUVE (Multi-User Virtual Environments)
    • 2 Grids
      • Second Life
      • Teen Second life (teens 13-17)
  • Communication – chat & voice
    • One avatar or group
    • Conferences
    • Classes
  • Building
    • Building
      • Prims
      • Simple objects
      • Complex objects
    • Scripting
      • interaction
  • Education & Culture
    • many universities, colleges, schools and other educational institutions researching the use of Second Life as an environment for teaching and learning
      • Open University ( UK ), Princeton, MIT, University of Derby (UK), Vassar, Harvard, University of North Carolina at Chapel Hill, Ohio University, New York University, Australian Film Television and Radio School, etc.
    • Cybrary Islands – Library Alliance
    • Second life library 2.0
    • Eduisland, InfoIsland
    • Museums - International Space Flight museum, Louvre
    • Second life - visual
  • Potential Benefits
    • Hands-on learning
    • New form of interaction
    • Personalized learning
    • Vi z u a l iza tion – simulation and role - play
    • Improving distance learning and developing immersive environment
    • Marketing
    • Socialization
    • Networking
    • Virtual collaboration
  • Obstacles
    • System requirements
    • Hardware
    • Network Connection
    • Stability
    • Maintenance/Updates
    • Learning Curve
    • Pricing
    • Rights
    • “ Griefing” and vandalism
    • Inappropriate materials
    • Keeping students on-task
  • Conclusion
    • Library rules
      • L ibraries are for users and every user its’ book
      • Save the time of the reader
    • Changes in LIS curriculum
    • Training of librarains
    • Educating users