Project GREAT

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Institutional Presentation of Project GREAT, promoted by APG and financed by EU on the Leonardo da Vinci program.

Institutional Presentation of Project GREAT, promoted by APG and financed by EU on the Leonardo da Vinci program.

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  • 1.  
  • 2. Project Funded by the Leonardo da Vinci 2011-1-PT1-LEO05-08600
  • 3. “ Anyone who makes a distinction between games and learning doesn't know the first thing about either.” Marshall McLuhan
  • 4. Provide a methodology and a way to use Game-based Learning (GBL) in teaching-learning process by transferring innovative methodologies present in suitable Serious Games that have already been developed in a former project of innovation - Engage Learning Project, part of Leonardo Da Vinci Program . ( www.engagelearning.eu ) ) Main Purpose
  • 5. Target Groups
    • Trainers and Teachers
    • Private and Public Organisations training departments/sectors
    • VET organizations
    • Special focus on SME’s and Social Organizations on VET and Training companies/organizations.
  • 6. APG Associação Portuguesa Gestores e Técnicos RH Lisboa, Portugal FH JOANNEUM University Applied Sciences Graz, Austria MERIG Multidisciplinary European Research Inst. Graz, Austria AIF Italian Assoc. of Trainers Milan, Italy iZONE Knowledge Systems Bucharest, Roménia GAZI UNIVERSITY University of Gazi Ankara,Turkey Partnership
  • 7. Work Packages
    • WP1 – Project Management
    • WP2 – Joint Analysis
    • WP3 – Training Package and Joint Report
    • WP4 – Pilot Actions
    • WP5 – Dissemination
    • WP6 – Evaluation and Quality Assurance
    • WP7 – Exploitation
  • 8.
    • WP2 Analysis Partnership Joint
    • Survey on the Use of Games in Learning
    • Semi-directive on the use of Games in Learning - Training Entities
    • Survey of recent projects that have incorporated the use of Games in Learning
    • Survey of different national certification systems in place
    • In all countries of the partnership
    Work Packages (2)
  • 9.
    • WP3 – Training Package and Joint Report
    • Catalog of Games
    • WEB Tool Needs Assessment
    • Training Package: User Guide Modules based learning games / Platform Support e-Learning
    • In all countries of the partnership
    Work Packages (3)
  • 10. Target
    • 24 months project (from 2011-10 to 2013-09)
    • Deliverables to be produced :
      • Web-based Needs Assessment Tools
      • User´s Guide
      • E-Learning Support
      • Game-based Learning Modules
    • Intangible objectives
      • increasing pleasure of learning and teaching through Game-based Learning
      • contribute to a Europe-wide dialogue about the role of Game-based Learning in Education
  • 11. Associated Partners
    • ETDF – European Training and Development Federation
    • SGI - Serious Games Institute
    • ISCTE – Iscte Businness Scholl (ISCTE-IUL)
    • INA – P ublic administration Institue , IP
  • 12.