BETT 2012: Playful Learning: Computer Games in Education
Upcoming SlideShare
Loading in...5
×

Like this? Share it with your network

Share

BETT 2012: Playful Learning: Computer Games in Education

  • 2,554 views
Uploaded on

A guide to get children excited and energized about learning.

A guide to get children excited and energized about learning.

More in: Education , Technology
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
2,554
On Slideshare
1,527
From Embeds
1,027
Number of Embeds
8

Actions

Shares
Downloads
14
Comments
0
Likes
0

Embeds 1,027

http://blogs.msdn.com 926
http://www.microsoft.com 91
http://impassibilibly.rssing.com 4
http://www.acomputerportal.com 2
http://www.orangehedgehog.com 1
http://www.newsblur.com 1
http://www.hanrss.com 1
http://translate.googleusercontent.com 1

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Playful Learning: Computer Games in EducationA guide to get children excited and energized about learning @olliebray Ollie Bray – BETT 2012
  • 2. Why Games?
  • 3. “Good Teachers Use Good Tools”Derek Robertson
  • 4. Credit: http://bit.ly/cqGXk8 Learning
  • 5. Credit: http://bit.ly/cqGXk8 Learning
  • 6. Credit: http://bit.ly/cqGXk8 Learning
  • 7. Learning through play… Time
  • 8. Playful learning…
  • 9. Playful learning…ChallengeProgressionReward
  • 10. Playful learning…ChallengeProgressionRewardPersonalizedReal-time
  • 11. competitive…
  • 12. competitive… …but, non-threatening
  • 13. Relationships
  • 14. Relationships
  • 15. Cultural relevance
  • 16. Common Language
  • 17. Noatak, Alaska - 2010
  • 18. Noatak, Alaska - 2010
  • 19. Games unite people
  • 20. ContextualHubs
  • 21. CreatingContent
  • 22. Visual programming language
  • 23. Immersive
  • 24. Instant feedback
  • 25. Complex tasks
  • 26. Literacy
  • 27. Rules and building blocks
  • 28. Change variables - science
  • 29. Learningfrom Games