BETT 2012: Playful Learning: Computer Games in Education
Upcoming SlideShare
Loading in...5
×
 

BETT 2012: Playful Learning: Computer Games in Education

on

  • 2,493 views

A guide to get children excited and energized about learning.

A guide to get children excited and energized about learning.

Statistics

Views

Total Views
2,493
Views on SlideShare
1,468
Embed Views
1,025

Actions

Likes
0
Downloads
13
Comments
0

8 Embeds 1,025

http://blogs.msdn.com 926
http://www.microsoft.com 89
http://impassibilibly.rssing.com 4
http://www.acomputerportal.com 2
http://www.orangehedgehog.com 1
http://www.newsblur.com 1
http://www.hanrss.com 1
http://translate.googleusercontent.com 1
More...

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

BETT 2012: Playful Learning: Computer Games in Education BETT 2012: Playful Learning: Computer Games in Education Presentation Transcript

  • Playful Learning: Computer Games in EducationA guide to get children excited and energized about learning @olliebray Ollie Bray – BETT 2012
  • Why Games?
  • “Good Teachers Use Good Tools”Derek Robertson
  • Credit: http://bit.ly/cqGXk8 Learning
  • Credit: http://bit.ly/cqGXk8 Learning
  • Credit: http://bit.ly/cqGXk8 Learning
  • Learning through play… Time
  • Playful learning…
  • Playful learning…ChallengeProgressionReward
  • Playful learning…ChallengeProgressionRewardPersonalizedReal-time
  • competitive…
  • competitive… …but, non-threatening
  • Relationships
  • Relationships
  • Cultural relevance
  • Common Language
  • Noatak, Alaska - 2010
  • Noatak, Alaska - 2010
  • Games unite people
  • ContextualHubs
  • CreatingContent
  • Visual programming language
  • Immersive
  • Instant feedback
  • Complex tasks
  • Literacy
  • Rules and building blocks
  • Change variables - science
  • Learningfrom Games