Prototype1

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  • Basic setup: two players in a maze, there is a monster.
  • Players are required to transverse the maze to get to an end point on the map
  • At the same time, the monster is trying to capture the player.
  • Players share one ‘bait’, which can be activated or deactivated.
  • One bait shared between the two players.
  • If neither of the players are using the ‘bait’, the monster moves towards the nearest player.
  • When the player holding the bait turns it on, the monster moves towards the bait. Player 1 cannot move.
  • P2 is free to move closer to the objective.
  • Players can pass the ‘bait’ by throwing it to specific square. The limit for this throw in the paper prototype is a maximum of 7 squares vertically, horizontally, or diagonally.
  • So now P2 activates the bait and lures the monster towards him.
  • So now P2 activates the bait and lures the monster towards him.
  • If the monster captures the ‘bait’, the ‘bait’ will be taken out of the game and the players will have to clear the level without the ‘bait’.
  • If the monster captures the ‘bait’, the ‘bait’ will be taken out of the game and the players will have to clear the level without the ‘bait’.
  • Prototype1

    1. 1. “Bait”A two player co-op game<br />NM4209 Advanced Game Design<br />Michael Chen, Chua Fu Kuan, Lim KiatLoong, Lim Shi Mei, Tan Siau Yong<br />
    2. 2. Objective<br />Flashlight is a two player game<br />Take turns to lure the monster<br />Make it safely to the exit<br />
    3. 3. How to play<br />
    4. 4.
    5. 5.
    6. 6.
    7. 7. Deactivated<br />Activated<br />
    8. 8.
    9. 9.
    10. 10.
    11. 11.
    12. 12.
    13. 13.
    14. 14.
    15. 15. Clearing the level<br />Both players must move from the starting point to the end point.<br />When one of the players dies (is caught by the monster), the level resets.<br />The flashlight can be captured. Game continues.<br />
    16. 16. Additional points<br />
    17. 17. The bait can be thrown over walls <br />
    18. 18. The monster can capture the bait<br />
    19. 19. Team-mate Challenge<br />Difficult decision/trade-off<br />Choosing when to throw the bait<br />Choosing when toactivate bait<br />Where the right decision helps the team make progress – and the wrong decision hurts the team<br />Wrong timing will get teammate killed<br />
    20. 20. Team-mate Pattern<br />Name: Player only lures enemy away when teammate is in danger<br />Force 1: If the player lures the enemy when the it is after him, he will be killed by the enemy.<br />but<br />Force 2: If the player lures the enemy when none of the players in the team are in danger, the team loses the opportunity to advance towards the objective.<br />therefore<br />Feature: Players lure the enemy when they are safe and their teammate is in danger.<br />

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