Your SlideShare is downloading. ×
  • Like
Prototype1
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Now you can save presentations on your phone or tablet

Available for both IPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Prototype1

  • 930 views
Published

 

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
930
On SlideShare
0
From Embeds
0
Number of Embeds
0

Actions

Shares
Downloads
0
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide
  • Basic setup: two players in a maze, there is a monster.
  • Players are required to transverse the maze to get to an end point on the map
  • At the same time, the monster is trying to capture the player.
  • Players share one ‘bait’, which can be activated or deactivated.
  • One bait shared between the two players.
  • If neither of the players are using the ‘bait’, the monster moves towards the nearest player.
  • When the player holding the bait turns it on, the monster moves towards the bait. Player 1 cannot move.
  • P2 is free to move closer to the objective.
  • Players can pass the ‘bait’ by throwing it to specific square. The limit for this throw in the paper prototype is a maximum of 7 squares vertically, horizontally, or diagonally.
  • So now P2 activates the bait and lures the monster towards him.
  • So now P2 activates the bait and lures the monster towards him.
  • If the monster captures the ‘bait’, the ‘bait’ will be taken out of the game and the players will have to clear the level without the ‘bait’.
  • If the monster captures the ‘bait’, the ‘bait’ will be taken out of the game and the players will have to clear the level without the ‘bait’.

Transcript

  • 1. “Bait”A two player co-op game
    NM4209 Advanced Game Design
    Michael Chen, Chua Fu Kuan, Lim KiatLoong, Lim Shi Mei, Tan Siau Yong
  • 2. Objective
    Flashlight is a two player game
    Take turns to lure the monster
    Make it safely to the exit
  • 3. How to play
  • 4.
  • 5.
  • 6.
  • 7. Deactivated
    Activated
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. Clearing the level
    Both players must move from the starting point to the end point.
    When one of the players dies (is caught by the monster), the level resets.
    The flashlight can be captured. Game continues.
  • 16. Additional points
  • 17. The bait can be thrown over walls
  • 18. The monster can capture the bait
  • 19. Team-mate Challenge
    Difficult decision/trade-off
    Choosing when to throw the bait
    Choosing when toactivate bait
    Where the right decision helps the team make progress – and the wrong decision hurts the team
    Wrong timing will get teammate killed
  • 20. Team-mate Pattern
    Name: Player only lures enemy away when teammate is in danger
    Force 1: If the player lures the enemy when the it is after him, he will be killed by the enemy.
    but
    Force 2: If the player lures the enemy when none of the players in the team are in danger, the team loses the opportunity to advance towards the objective.
    therefore
    Feature: Players lure the enemy when they are safe and their teammate is in danger.