Clearing the level Both players must move from the starting point to the end point. When one of the players dies (is caught by the monster), the level resets. The flashlight can be captured. Game continues.
Team-mate Challenge Difficult decision/trade-off Choosing when to throw the bait Choosing when toactivate bait Where the right decision helps the team make progress – and the wrong decision hurts the team Wrong timing will get teammate killed
Team-mate Pattern Name: Player only lures enemy away when teammate is in danger Force 1: If the player lures the enemy when the it is after him, he will be killed by the enemy. but Force 2: If the player lures the enemy when none of the players in the team are in danger, the team loses the opportunity to advance towards the objective. therefore Feature: Players lure the enemy when they are safe and their teammate is in danger.