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This is the ground study I made for the Cliinic.me project. This is an inquiry into the history of health-themed video games.
The conclusion : wide-audience health games lack ambition. Research has shown games with a purpose can have a broad appeal for population AND bring a real benefit by teaching medical content and actually allowing for diagnosis of particular diseases to happen.
From this study, we know that a game teaching players the basis of diagnosis while being fun is possible. And trying to turn this game into a crowd-diagnosis platform is the ultimate goal to reach.