Wearable Computer

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Wearable Computer

  1. 1. By Mehdia Mahmood IT Student, Pakistan
  2. 2. <ul><li>A wearable computer is a computer that is subsumed into the personal space of the user, controlled by the user, and has both operational and interactional constancy, i.e. is always on and always accessible. </li></ul><ul><li>It’s a device that is always with the user, and into which the user can always enter commands and execute a set of such entered commands, and in which the user can do so while walking around or doing other activities. </li></ul>Wearable computer:
  3. 3. <ul><li>The wearable computer is more than just a wristwatch or regular eyeglasses: it has the full functionality of a computer system but in addition to being a fully featured computer, it is also inextricably intertwined with the wearer. </li></ul><ul><li>It has been developed for general or special purpose information technologies and media development. </li></ul><ul><li>Wearable computers are especially useful for applications that require more complex computational support than just hardware coded logics. </li></ul>
  4. 4. History <ul><li>In 1960s, cigarette-pack sized analog computer designed to predict “roulette wheels”. </li></ul><ul><li>In 1970s, the Evolution of Steve Mann’s “WearComp” wearable computer from backpack based systems and a camera-to-tactile vest for the blind, published by C.C. Collins and in the end of “70’s HP-01 algebraic calculator watch” by Hewlett-Packard. </li></ul><ul><li>In 1980s Steve Mann designed and built a backpack-mounted 6502-based computer to control flash-bulbs, cameras and other photographic systems Wearable Wireless Webcam. </li></ul>
  5. 5. <ul><li>Steve Roberts built Winnebiko-II, a recumbent bicycle. Reflection Technology marketed the Private Eye head-mounted display. </li></ul><ul><li>In 1990s, Twiddler chording keyboard made by Handykey, Edgar Matias and Mike Ruicci debuted the &quot;wrist computer.“Mik Lamming and Mike Flynn at Xerox EuroPARC, demonstrated the “Forget-Me-Not.” </li></ul><ul><li>In 2000s, as part of Kevin Warwick's Project Cyborg a necklace made which was electronically linked to nervous system </li></ul>
  6. 6. <ul><li>A framework called Sulawesi has been designed which gives the wearable computer an ability to accept input from any number of modalities, and perform if necessary a translation to any number of modal outputs. This system that has been designed comprises of three distinct parts: </li></ul><ul><li>Multimodal-multimedia based Input system , gathers raw data from the various sensors </li></ul><ul><li>Agent based core system , contains a natural language processing module and service agents </li></ul><ul><li>Proactive and Wearable Output system , decides when and how to render the results from the service agents </li></ul>Architecture
  7. 7. Features <ul><li>Consistency: </li></ul><ul><li>There is a constant interaction between the computer and user </li></ul><ul><ul><ul><ul><li>Multitasking </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Wearable Computers provide computational support even when the user hands, eyes, voice and attention is actively engaged with physical environment </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Mobility </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Wearable computers must go where the wearer go. </li></ul></ul></ul></ul>
  8. 8. <ul><li>Examples: </li></ul><ul><li>Motorolla wearable pc by which one can use his/her cell phone. </li></ul><ul><li>Twiddler </li></ul><ul><li>Factoid system </li></ul><ul><li>Sixth Sense by Pranav Mistry – a PhD candidate. </li></ul>
  9. 11. Advantages: <ul><li>Portability </li></ul><ul><li>Hands free use </li></ul><ul><li>Comfortable </li></ul><ul><li>Always on the task it is designed </li></ul><ul><li>Quick to access </li></ul><ul><li>Fashionable </li></ul>
  10. 12. Disadvantages <ul><li>Equipment can be heavy </li></ul><ul><li>Expensive </li></ul><ul><li>Some wearable computers can consist lot of wiring </li></ul><ul><li>Can cause irritation in heat </li></ul><ul><li>Side effects such as headache </li></ul>
  11. 13. <ul><li>Some Links: </li></ul><ul><li>http://wearcam.org/wearcompdef.html </li></ul><ul><li>http://www.media.mit.edu/wearables/ </li></ul><ul><li>http://en.wikipedia.org/wiki/Wearable_computer </li></ul><ul><li>http://www.itsf.org/brochure/wearable.html </li></ul><ul><li>An Article: </li></ul><ul><li>http://www.cs.man.ac.uk/~toby/writing/PCW/wear.htm </li></ul><ul><li>Examples: </li></ul><ul><li>http://www.microvision.com/wearable_displays/index.html </li></ul><ul><li>http://www.designboom.com/weblog/cat/16/view/5586/wearable-computers.html </li></ul><ul><li>http://www.handkey.com </li></ul><ul><li>Pranav Mistry </li></ul><ul><li>http://www.pranavmistry.com/projects/sixthsense/#ABOUT </li></ul>References

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