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San Mateo County Spring Conference STEAM Design Challenge presentation March 5, 2011 by Megan Simmons, Education Program Manager ISKME

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  1. 1. ISKME’s STEAM Design Challenge: Incorporating Art into Multi-disciplinary Learning CMSESMC Spring Conference Redwood City, CA March 5, 2011 Institute for the Study of Knowledge Management in Education (ISKME)
  2. 2. <ul><li>“ Science provides a personal understanding of a universal experience, and art provides a universal understanding of a personal experience.” </li></ul><ul><li>- Mae Jemison, astronaut, doctor, art collector, dancer at the TED Conference, February 2002 </li></ul>
  3. 3. Studio Thinking Framework: Eight Habits of Mind Project Zero's mission is to understand and enhance learning, thinking, and creativity in the arts, as well as humanistic and scientific disciplines, at the individual and institutional levels. Source: Develop Craft Engage & Persist Envision Express Observe Reflect Stretch & Explore Understand Art World use and care for tools materials Learning artistic conventions. embrace problems of relevance within the art world and/or of personal importance, to develop focus and other mental states conducive to working and persevering at art tasks. picture mentally what cannot be directly observed and imagine possible next steps in making a piece. create works that convey an idea, a feeling, or a personal meaning. attend to visual contexts more closely than ordinary &quot;looking&quot; requires, and thereby to see things that otherwise might not be seen. Question & Explain: think and talk with others about an aspect of one’s work or working process. Evaluate: judge one’s own work and working process and the work of others in relation to standards of the: field. reach beyond one's capacities, to explore playfully without a preconceived plan, and to embrace the opportunity to learn from mistakes and accidents. Domain: art history and current practice. Communities: interact as an artist with other artists and within the broader society.
  4. 4. Storytelling Exercise: <ul><li>Share a successful experience you have had with arts integration. </li></ul><ul><li>It could be something you experienced as a teacher or learner. </li></ul>
  5. 5. What are Open Educational Resources? <ul><li>High quality educational content and tools </li></ul><ul><li>Freely available from the internet, anytime, anywhere </li></ul><ul><li>Available in multiple languages </li></ul><ul><li>Shareable </li></ul><ul><li>Usable and re-usable </li></ul>
  6. 6. Develop curricular materials online Ongoing peer review and feedback in OER Commons Align to standards with online tool Link pedagogy with online materials Share results Remix OER OER is more than content… it’s an ongoing process of co-creating Image: ISKME, CC BY-NC-SA 3.0
  7. 7. <ul><li>more control over content </li></ul><ul><li>customized and localized versions </li></ul><ul><li>legal sharing </li></ul><ul><li>curriculum improved over time </li></ul>Engagement with OER offers
  8. 10. Five Ways to Integrate by Julia Marshall <ul><li>Extension/Projection: speculating about possible outcomes (modeling how organisms might evolve with a warmer planet or envisioning new technologies to solve social issues) </li></ul>
  9. 11. Using the design process to create OER
  10. 12. Contact: [email_address]
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