Jeffrey Earp (ITD-CNR) & Kristian Kiili (TUT) Media and Learning    Conference Brussels, Nov. 14-15
MAGICAL snapshot  What?       learning through collaborative game building  When?       January 2012 – April 2014 (27 mont...
Main project objectives• Develop and test a learning methodology that addresses four  key skills: collaboration, creativit...
Target populations• Students in primary & lower-secondary school                                plus• Student teachers and...
Core activities• Creation of digital environments for designing and  implementing collaborative game building activities  ...
Main expected outputs• Magos game authoring environment• Pedagogical planning tool• Set of ready-to-go educational games• ...
Media & Learning Conference, Brussels                                        7
FROM CONSUMERS
TO CREATIVEPRODUCERS
Magos portal12/17/2012       Name of the event/initiative   10
Magos game editor• 1-4 users can create a game  simultaneously• Games are created with magic  spells• Four different spell...
Magos prototype                 Media & Learning Conference, Brussels12/17/2012                                           ...
Basic game mechanics             •   Collect             •   Push             •   Dialog             •   Combine          ...
Idea generation tool12/17/2012           Name of the event/initiative   14
Visit MAGICAL’s stand and test your  design skills with Magos paper prototype!12/17/2012          Name of the event/initia...
Join us!www.magical-project.net                                         www.mendeley.com/groups                           ...
Thank you!              Kristian Kiili              Tampere University of Technology               Media & Learning Confer...
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M&L 2012 - MAGICAL - Learning through collaborative game making - by Jeffrey Earp, Kristian Kiili

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  • How many of you have played digital games?How many of you have created a digital game?How many of you have created a digital game in multiuser game creation environment?
  • Current school system - We have to introduce new learning methods to answer the demands of our society
  • By selecting game-authoring approach instead of programming we want to make the adoption of the environment easier for the end users.Focus on creative processes and 21st century skills
  • Imagine that Jeff is a stone in the game world. He is solid object. I will cast a spell on the stone to make it pushable. Tadaa!
  • The example game is platform, but you can do more. Top-down, puzzle elements
  • push two hydrogen atoms together to form h2 -> push h2 molecule together with oxygen atom to form water (h20).2) push water to fire in order to put out the fire SOKOBAN
  • Sometimes it is hard to generate ideas for the gameTeachers would like to direct students attention to certain learning themeCame should not always need to be educational – design process itself is the learning situation
  • Paper prototype can be used to teach the idea of Magos
  • M&L 2012 - MAGICAL - Learning through collaborative game making - by Jeffrey Earp, Kristian Kiili

    1. 1. Jeffrey Earp (ITD-CNR) & Kristian Kiili (TUT) Media and Learning Conference Brussels, Nov. 14-15
    2. 2. MAGICAL snapshot What? learning through collaborative game building When? January 2012 – April 2014 (27 months) How? EACEA LLP KA3 (ICT) Multilateral Projects - Institute for Education Technology, CNR (IT) - Tampere University of Technology - TUT (FI) Who? - Manchester Metropolitan University (UK) - Katholieke Universiteit Leuven (BE) Media & Learning Conference, Brussels15/11/2012
    3. 3. Main project objectives• Develop and test a learning methodology that addresses four key skills: collaboration, creativity, problem-solving and digital literacy• Design and implement a game-based environment that: – embodies a collaborative, fun, hands-on approach to learning – supports game building in groups … as a game!• Investigate whether & how the adopted approach & tools can contribute to developing soft/transversal skills• Support broader uptake of collaborative game making in educational processes Media & Learning Conference, Brussels15/11/2012
    4. 4. Target populations• Students in primary & lower-secondary school plus• Student teachers and in-service teachers• Staff in social services & health involved in education/training: e.g. for special needs Media & Learning Conference, Brussels15/11/2012
    5. 5. Core activities• Creation of digital environments for designing and implementing collaborative game building activities – MAGOS game building environment – pedagogical planning tool• Short courses for pre/in-service teachers and professionals in health sector• Set of classroom experiments (UK, IT, BE, FI)• Analysis of collaborative game building & key/transversal skills Media & Learning Conference, Brussels15/11/2012
    6. 6. Main expected outputs• Magos game authoring environment• Pedagogical planning tool• Set of ready-to-go educational games• Set of reusable pedagogical plans• Guide for classroom practice• Toolkit for teacher/educator training courses Media & Learning Conference, Brussels15/11/2012
    7. 7. Media & Learning Conference, Brussels 7
    8. 8. FROM CONSUMERS
    9. 9. TO CREATIVEPRODUCERS
    10. 10. Magos portal12/17/2012 Name of the event/initiative 10
    11. 11. Magos game editor• 1-4 users can create a game simultaneously• Games are created with magic spells• Four different spell sets exits – Level design spells (Architectus) – Physics spells (Physicus) – Audio-visual spells (Artifex) – User experience spells (Principes)• Users can change spell sets Media & Learning Conference, Brussels12/17/2012 11
    12. 12. Magos prototype Media & Learning Conference, Brussels12/17/2012 12
    13. 13. Basic game mechanics • Collect • Push • Dialog • Combine • Avoid12/17/2012 13
    14. 14. Idea generation tool12/17/2012 Name of the event/initiative 14
    15. 15. Visit MAGICAL’s stand and test your design skills with Magos paper prototype!12/17/2012 Name of the event/initiative 15
    16. 16. Join us!www.magical-project.net www.mendeley.com/groups MAGICAL collaborativemagical@itd.cnr.it game design for learning Media & Learning Conference, Brussels15/11/2012
    17. 17. Thank you! Kristian Kiili Tampere University of Technology Media & Learning Conference, Brussels12/17/2012 17

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