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Collaboration

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Transcript

  • 1.
  • 2. Oekaki:
    “Oekaki (お絵描き) is the Japanese term to describe the act of drawing, meaning ‘doodle or scribble’”.
    Main audience is often part of the ‘anime internet subculture’
    Uses a web-based, bulletin board system where images are posted
    The generation of the image can be recorded and also posted
    Feedback is an important part of the process
    Paintchat:
    Extremely similar to Oekakihowever it uses a modified applet.
    Collaborative
    Features a chat box and much larger canvas
    Loading the applet involves watching all the sketches since the last server ‘clear’
    Watching the evolution of the image is much like overhearing a conversation – it carries it’s own narrative and ‘in jokes’. Participants commonly indentify themselves using different shades and colours. Comparable to a cross between graffiti and a school child’s note book scrawls.
    http://www.youtube.com/watch?v=GWTaHaPdyb8
    Large random collaboration
    http://www.youtube.com/watch?v=i8uylvTpw_I
    Two person evolving project
    http://www.mangamasters.com
    Applet example
    THE BASICS:
  • 3. openCanvas:
    Closer to Photoshop and Corel Painter in that it’s a stand alone application (not web-based) targeted for artists
    Users must know each other’s IP addresses to collaborate and one must host while the rest join
    Only the first few versions allowed collaboration
    More:
    PictoChat
    Part of the DS’ firmware. Uses
    Console Based
    Swarm Sketch
    Simple collaborative online canvas with a weekly theme. By voting, users can change a particular line’sopacity effectively erasing useless or inconsistent lines.
    Statistic and Art based
    Twiddla
    Web based collaborative sketching with vocal communication targeted the conception of ideasduring online meetings
    Brainstorming and conceptualizing focused
    THE BASICS: (cont.)
  • 4. LOVE (is an MMO)
    Collaborative ‘mini’ MMO in a procedurally generated world
    Aim is to build settlements and defend against NPC settlements
    Players have the ability to manipulate the landscape
    Emphasis on infrastructure
    Identity is lost – you have no consistent username and no record of your previous adventures – unless your settlement stands while you’re offline
    The Engine: Verse
    Allows users to collaborate on 3D (modelling and texturing) works in real-time
    Changes made on one user’s computer are instantly transferred to other users
    Works over multiple platforms and the internet
    http://www.quelsolaar.com/love/gameplay_video.html
    http://kotaku.com/5223889/the-best-mmo-demonstration-video-youll-see-in-a-while
  • 5. Flickr
    Born from ‘Game Neverending’
    A web-based game focused on social interaction and object manipulation
    Players could make and alter objectsto form new ones.
    Players were given their own website which held their
    An addition to the game which allowed players to upload and share photos while playing was the beginning
    Ironically it turned out “the most fun was inthe photo sharing”, and thus the game ideawas scrapped
    A coincidental discovery – “Had we sat down and said, 'Let's start a photo application,' we would have failed."