In this case, technology is primarily seen as a resource….a tool to facilitate learning. So for example in this case study….
In this model, there is a finite number of event/tasks that students do when they learn. When we look at each of these in detail then we can easily identify what the most appropriate technology may be. For example…
There are a number of different tools which you can use to promote the achievement of learning outcomes.
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Concepts and methodologies supportinginstructional design in digital world :a UK perspectiveKyriaki AnagnostopoulouHead of e-Learning, University of Bath
FrameworksLeadership in &models e-learningdevelopment Toolkits PedagogicEvaluation & theory quality assurance Instructional Design Scalability Appropriatetechnologies Skills Sustainability Resources requirements & & constraints development
SCATE …at a glanceScope Content Activity Thinking ExtraContext Table of Table of Topic for AdditionalLearning contents contents online content,Outcomes Topic 1 Activity 1 discussion activitiesStudy time Topic 2 Activity 2 Review or readingEquipment/ Topic… Activity… questionssoftware Learningrequired journalReading Self-materials assessment
Scope Content Activity Thinking ExtraContext Table of contents Table of contents Topic for online AdditionalLearning Topic 1 Activity 1 discussion content, activitiesOutcomes Topic 2 Activity 2 Review or readingStudy time Topic… Activity… questionsEquipment/ Learning journalsoftware Self-assessmentrequiredReadingmaterials
Scope Content Activity Thinking ExtraContext Table of contents Table of contents Topic for online Additional Topic 1 Activity 1 discussion content,Learning Topic 2 Activity 2 Review activities or Topic… Activity… questions readingOutcomes Learning journalStudy time Self-assessmentEquipment/ softwarerequiredReading materials
SCATE• Unit based – small or large• Clues as to content and structure of learning experience• Increases readability, comprehension & retention• Suggested navigation path• Checklist• QAA guidelines for Open and Distance Learning• Learning process Vs product
Content – scalability and sustainabilityAll content is ‘Wrap-around’ Student activitiesproduced in house content for existing and interactions areby academics or published resources structured in a waycommissioned is produced in which generateauthors house by content academics/commiss (researching, ioned authors evaluating and sharing resources)
Based on Oliver, R. (1999). Exploring strategies for onlineteaching and learning. Distance Education, 20(2), 240-254.
Developed by Dominique VerpoortenUniversity of Liege, Belgium
Benefits of Learning Design• Need a working knowledge of a range of frameworks and models• Common vocabulary• Focus on process of learning• Can be tailored to students (cohorts and individuals)• Can be scalable and sustainable.K.Anagnostopoulou@bath.ac.uk
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