Users Information (Knowledge) Information (Data) Information Architect Use - Navigate - Search - Browse - Evaluate - Design - Implement - Structure - Tag/index - Analyze - Model - Classify - Evaluate - Create - Own - Edit - Manage -
- satisfy user needs
- make usable
Disciplines Standards Technology Policies Information Architecture Model ver. 0.01 (from IA Summit in 2000) (synthesis of ~900 terms from 250 cards) CLIENT END USER
Discussion Question (for Blackboard) How is the electronic medium different from: books/newspapers? film/TV? paintings/sculpture? What are the implications for users? for designers? for intermediaries?
Electronic medium and the ‘Information Overload.’ “ Everyone spoke of an information overload, but what there was in fact was a non-information overload.” Richard Saul Wurman, What-If, Could-Be (Philadelphia, 1976)
Design Process (is very much like Systems Analysis)
Feedback from users (eg., Children’s Digital Library that was created with input from children; Fiction Finder created by Reference Librarians who interact with the users as opposed to Cataloguers who mostly interact just with the books)
IA Bibliography Constantine, Larry L., and Lucy A.D. Lockwood. Software for Use . Reading, Mass.:Addison Wesley, 1999. Krug, Steve. Don't Make Me Think: A Common Sense Approach to Web Usability. Indianapolis, IN: Circle.com Library, 2000. Morville, Peter. Semantics Archive . Semantics Studio Archives. Web site. Available from http://semanticstudios.com/publications/semantics/ Morville, Peter. Ambient Findability . O’Reilly Media: Safari Books, 2005. Nelson, Theodor. Computer Lib/Dream Machines , Redmond, WA: Tempus Books of Microsoft Press, 1987 Nielsen, Jakob. Usability Engineering . San Diego, CA: Morgan Kaufman, 1993. Nielsen, Jakob. Designing Web Usability . Indianapolis, IN: New Riders, 1999.