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ZADE 3DFUNIT
MELEE COMBAT MOTION CONTROL
Matumit Sombunjaroen
V1.0
2013/11/14
GENERAL INPUT


Combo Attack => (C)
C

360Controller => X,RB
 Mouse => LeftClick




Special Attack => (P)





360...
CONTROL – COMBO ATTACK
When Player continually press Combo Attack button,
Consecutive Attacks will be made until
Player St...
MOTION FLOWCHART
STANDARD COMBO

C

P

Motion

H

Do Nothing

Special1
Idle

Special2
Special3

Attack3
Attack2
Attack1
Mo...
CONTROL – CHARGE ATTACK
When Player is Holding Combo Attack Button,
The Unit will enter Charging Period,
When Player relea...
MOTION FLOWCHART
CHARGE ATTACK

C

P

Motion

Idle

H

Do Nothing

Charge1
>Attack1

Charge2
>Attack2
Charge3
>Attack3
Att...
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Zade 3DF unit sword motion control

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Update Design on Melee Combat Control for this Unit Asset here

https://www.assetstore.unity3d.com/#/content/11049

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Transcript of "Zade 3DF unit sword motion control"

  1. 1. ZADE 3DFUNIT MELEE COMBAT MOTION CONTROL Matumit Sombunjaroen V1.0 2013/11/14
  2. 2. GENERAL INPUT  Combo Attack => (C) C 360Controller => X,RB  Mouse => LeftClick   Special Attack => (P)    360Controller => Y Mouse => MiddleClick P Charging => (H)  Holding Combo Attack Button H
  3. 3. CONTROL – COMBO ATTACK When Player continually press Combo Attack button, Consecutive Attacks will be made until Player Stop, max Combo reached, or Got interrupted If Special Attack is made, Combo is automatically put to an end If Player is Crouching, Crouching Boolean will be automatically turned off when any attack is made
  4. 4. MOTION FLOWCHART STANDARD COMBO C P Motion H Do Nothing Special1 Idle Special2 Special3 Attack3 Attack2 Attack1 Move Forward Dash Attack Idle
  5. 5. CONTROL – CHARGE ATTACK When Player is Holding Combo Attack Button, The Unit will enter Charging Period, When Player release the Button, Charge Attack will be made. Charge Attack use the same motion as Normal Combo Motion, but there will be Effect Added Hold Button Previous State Release Charge Attack
  6. 6. MOTION FLOWCHART CHARGE ATTACK C P Motion Idle H Do Nothing Charge1 >Attack1 Charge2 >Attack2 Charge3 >Attack3 Attack3 Attack2 Attack1 Move Forward Dash Attack Idle
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