Gamification in Learning Paradigms

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How are learners evolving?
Where does the motivation to learn come from?
What makes learning better?
How do we keep a learner happy to learn?
How do we make collaborative Serious Games an ideal environment for learning and why?

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Gamification in Learning Paradigms

  1. 1. Gamification in Learning Paradigms How Gamification is evolving our learning models. Mattia Crespi
  2. 2. Questions I am going to try to answer… • • • • • How are learners evolving? Where does the motivation to learn come from? What makes learning better? How do we keep a learner happy to learn? How do we make collaborative Serious Games an ideal environment for learning and why?
  3. 3. A new generation of users • • • • grown up immersed in technology and the Internet different focus and different learning style learning style greatly influenced by videogames Master massive collaborative games Mattia Crespi - Qbit
  4. 4. Engagement! Mattia Crespi - Qbit
  5. 5. The Behaviour Change Framework Mattia Crespi - Qbit
  6. 6. Engagement makes a great difference in a learning curve. Engaged learners will: Learn with more fun Remember better Want to learn more! Mattia Crespi - Qbit
  7. 7. How do we shift from Attention to Engagement? Mattia Crespi - Qbit
  8. 8. Create Emotional Incentives Mattia Crespi - Qbit
  9. 9. The biggest driver is not money … It’s EMOTION! Mattia Crespi - Qbit 9
  10. 10. Feel Good Tasks The steps to motivation Mattia Crespi - Qbit
  11. 11. Motivation can be achieved through… Mattia Crespi - Qbit
  12. 12. To love the project Participants must be able to understand it. Mattia Crespi - Qbit
  13. 13. Understand Diverse Rewards Mattia Crespi - Qbit
  14. 14. An example … How Gamification changed our participation within media … Mattia Crespi - Qbit
  15. 15. USE LEVELING ! Mattia Crespi - Qbit
  16. 16. Everyone can be a Star! Mattia Crespi - Qbit
  17. 17. To recap … Mattia Crespi - Qbit
  18. 18. A Modern Learning tool Should Be: • Motivating: – Fun to use. – No routine / non repetitive – Create hope in learner for better achievements. – Create Acceptance on new methodologies. • Simple: – Fast – Clear to understand – No physical effort Mattia Crespi - Qbit
  19. 19. Serious Games as Knowledge Incubators? Mattia Crespi - Qbit
  20. 20. And collaborative Serious Games? Mattia Crespi - Qbit
  21. 21. they allow players to collaborate to do good work collaborative work can be improved by becoming more like a game. Mattia Crespi - Qbit
  22. 22. What happens when we “play” together? Mattia Crespi - Qbit
  23. 23. Collaborative Serious Games are …  Simple  Sociable  Symbiotic Mattia Crespi - Qbit
  24. 24. Intentional Simplicity A lightweight approach… Mattia Crespi - Qbit
  25. 25. training systems of the future focus on the right things in simple ways and share these with collaborators. Mattia Crespi - Qbit
  26. 26. Sociability Enabling Diversity Encouraging Community Mattia Crespi - Qbit
  27. 27. Sociability and Successful Learning • ability to build collaborations • identify other people with similar interests but different perspectives. • common skills VS different skills. Mattia Crespi - Qbit
  28. 28. Symbiosis Knowledge systems and humans train each other. Mattia Crespi - Qbit
  29. 29. The future of ? Mattia Crespi - Qbit
  30. 30. A new sustainable model for learning From LMS to LM Networks. An IT Networking Platform for Education Venture Capital New Model for sustainable education. Compa nies Researc h Labs New Learning Solutions ENABLERS Mattia Crespi - Qbit Need for Innovation New Learning Paradigms Next Generation Learners Need for a sustainable model DRIVERS Universi ties
  31. 31. Learning as … progress in the eco-system Mattia Crespi - Qbit
  32. 32. Conclusions  Participation has become a vital commodity that many organizations have not yet figured out how to capture.  Many Learning projects fail to achieve the desired results, often because they are designed to capture attention rather than create engagement.  Forward-looking organizations can seek out advantages by taking several key steps toward capturing engagement of learners. Mattia Crespi - Qbit
  33. 33. In other words… Make Learning tools:  Fun  Simple  Rewarding  Collaborative Mattia Crespi - Qbit
  34. 34. Thank you! Mattia Crespi one@computer.org Twitter: @1qbit Linkedin: http://www.linkedin.com/in/mattiacrespi

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