Gamification in Learning Paradigms
How Gamification is evolving our learning models.
Mattia Crespi
Questions I am going to try to answer…
•
•
•
•
•

How are learners evolving?
Where does the motivation to learn come from?...
A new generation of users
•
•
•
•

grown up immersed in technology and the Internet
different focus and different learning...
Engagement!

Mattia Crespi - Qbit
The Behaviour Change Framework

Mattia Crespi - Qbit
Engagement makes a great difference
in a learning curve.
Engaged learners will:

Learn with more fun
Remember better
Want ...
How do we shift from
Attention to Engagement?

Mattia Crespi - Qbit
Create

Emotional Incentives
Mattia Crespi - Qbit
The biggest driver is not money …

It’s EMOTION!

Mattia Crespi - Qbit

9
Feel Good Tasks

The steps to motivation
Mattia Crespi - Qbit
Motivation can be achieved through…

Mattia Crespi - Qbit
To love the project
Participants must be able to understand it.
Mattia Crespi - Qbit
Understand Diverse Rewards

Mattia Crespi - Qbit
An example …
How Gamification changed our participation within media …

Mattia Crespi - Qbit
USE LEVELING !

Mattia Crespi - Qbit
Everyone can be a Star!

Mattia Crespi - Qbit
To recap …

Mattia Crespi - Qbit
A Modern Learning tool Should Be:
• Motivating:
– Fun to use.
– No routine / non repetitive
– Create hope in learner for b...
Serious Games as
Knowledge Incubators?

Mattia Crespi - Qbit
And collaborative Serious Games?

Mattia Crespi - Qbit
they allow players to
collaborate to do good work

collaborative work can be improved by
becoming more like a game.
Mattia...
What happens when

we “play” together?
Mattia Crespi - Qbit
Collaborative Serious Games are …

 Simple
 Sociable
 Symbiotic
Mattia Crespi - Qbit
Intentional Simplicity
A lightweight approach…

Mattia Crespi - Qbit
training systems of the future

focus on the right things
in simple ways
and

share these with collaborators.

Mattia Cres...
Sociability

Enabling Diversity
Encouraging Community
Mattia Crespi - Qbit
Sociability and Successful Learning
• ability to build collaborations
• identify other people with similar
interests but d...
Symbiosis
Knowledge systems and humans

train each other.
Mattia Crespi - Qbit
The future of

?
Mattia Crespi - Qbit
A new sustainable model for learning

From LMS to
LM Networks.

An IT
Networking
Platform
for
Education

Venture
Capital

...
Learning as …

progress in the eco-system

Mattia Crespi - Qbit
Conclusions
 Participation has become a vital commodity that
many organizations have not yet figured out
how to capture.
...
In other words…
Make Learning tools:

 Fun
 Simple
 Rewarding
 Collaborative
Mattia Crespi - Qbit
Thank you!

Mattia Crespi
one@computer.org
Twitter: @1qbit

Linkedin: http://www.linkedin.com/in/mattiacrespi
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Gamification in Learning Paradigms

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How are learners evolving?
Where does the motivation to learn come from?
What makes learning better?
How do we keep a learner happy to learn?
How do we make collaborative Serious Games an ideal environment for learning and why?

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Transcript of "Gamification in Learning Paradigms"

  1. 1. Gamification in Learning Paradigms How Gamification is evolving our learning models. Mattia Crespi
  2. 2. Questions I am going to try to answer… • • • • • How are learners evolving? Where does the motivation to learn come from? What makes learning better? How do we keep a learner happy to learn? How do we make collaborative Serious Games an ideal environment for learning and why?
  3. 3. A new generation of users • • • • grown up immersed in technology and the Internet different focus and different learning style learning style greatly influenced by videogames Master massive collaborative games Mattia Crespi - Qbit
  4. 4. Engagement! Mattia Crespi - Qbit
  5. 5. The Behaviour Change Framework Mattia Crespi - Qbit
  6. 6. Engagement makes a great difference in a learning curve. Engaged learners will: Learn with more fun Remember better Want to learn more! Mattia Crespi - Qbit
  7. 7. How do we shift from Attention to Engagement? Mattia Crespi - Qbit
  8. 8. Create Emotional Incentives Mattia Crespi - Qbit
  9. 9. The biggest driver is not money … It’s EMOTION! Mattia Crespi - Qbit 9
  10. 10. Feel Good Tasks The steps to motivation Mattia Crespi - Qbit
  11. 11. Motivation can be achieved through… Mattia Crespi - Qbit
  12. 12. To love the project Participants must be able to understand it. Mattia Crespi - Qbit
  13. 13. Understand Diverse Rewards Mattia Crespi - Qbit
  14. 14. An example … How Gamification changed our participation within media … Mattia Crespi - Qbit
  15. 15. USE LEVELING ! Mattia Crespi - Qbit
  16. 16. Everyone can be a Star! Mattia Crespi - Qbit
  17. 17. To recap … Mattia Crespi - Qbit
  18. 18. A Modern Learning tool Should Be: • Motivating: – Fun to use. – No routine / non repetitive – Create hope in learner for better achievements. – Create Acceptance on new methodologies. • Simple: – Fast – Clear to understand – No physical effort Mattia Crespi - Qbit
  19. 19. Serious Games as Knowledge Incubators? Mattia Crespi - Qbit
  20. 20. And collaborative Serious Games? Mattia Crespi - Qbit
  21. 21. they allow players to collaborate to do good work collaborative work can be improved by becoming more like a game. Mattia Crespi - Qbit
  22. 22. What happens when we “play” together? Mattia Crespi - Qbit
  23. 23. Collaborative Serious Games are …  Simple  Sociable  Symbiotic Mattia Crespi - Qbit
  24. 24. Intentional Simplicity A lightweight approach… Mattia Crespi - Qbit
  25. 25. training systems of the future focus on the right things in simple ways and share these with collaborators. Mattia Crespi - Qbit
  26. 26. Sociability Enabling Diversity Encouraging Community Mattia Crespi - Qbit
  27. 27. Sociability and Successful Learning • ability to build collaborations • identify other people with similar interests but different perspectives. • common skills VS different skills. Mattia Crespi - Qbit
  28. 28. Symbiosis Knowledge systems and humans train each other. Mattia Crespi - Qbit
  29. 29. The future of ? Mattia Crespi - Qbit
  30. 30. A new sustainable model for learning From LMS to LM Networks. An IT Networking Platform for Education Venture Capital New Model for sustainable education. Compa nies Researc h Labs New Learning Solutions ENABLERS Mattia Crespi - Qbit Need for Innovation New Learning Paradigms Next Generation Learners Need for a sustainable model DRIVERS Universi ties
  31. 31. Learning as … progress in the eco-system Mattia Crespi - Qbit
  32. 32. Conclusions  Participation has become a vital commodity that many organizations have not yet figured out how to capture.  Many Learning projects fail to achieve the desired results, often because they are designed to capture attention rather than create engagement.  Forward-looking organizations can seek out advantages by taking several key steps toward capturing engagement of learners. Mattia Crespi - Qbit
  33. 33. In other words… Make Learning tools:  Fun  Simple  Rewarding  Collaborative Mattia Crespi - Qbit
  34. 34. Thank you! Mattia Crespi one@computer.org Twitter: @1qbit Linkedin: http://www.linkedin.com/in/mattiacrespi

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