Workplay: Agile development as a game, and how to make it more so
Upcoming SlideShare
Loading in...5
×
 

Workplay: Agile development as a game, and how to make it more so

on

  • 1,154 views

Talk given at the 2011 Lean Agile Scrum Conference, Zurich, Switzerland...

Talk given at the 2011 Lean Agile Scrum Conference, Zurich, Switzerland
September 14, 2011

Abstract:
Jane McGonigal provoked an interesting discussion with her book "Reality Is Broken:. Why Games Make Us Better and How They Can Change the World" Agile teams experience many of the aspects of the gameplay benefits that McGonigal talks about: flow (from feedback) autotelic reward and happiness from working with others. This session explores the ways in Which agile development delivers to the four intrinsic rewards its Practitioners - satisfying work, experience of being successful, social connection and meaning - and looks into ways in Which We can design our work to further bridge the divide between games and reality.

Statistics

Views

Total Views
1,154
Views on SlideShare
876
Embed Views
278

Actions

Likes
1
Downloads
6
Comments
2

4 Embeds 278

http://mattphilip.wordpress.com 238
http://paper.li 33
https://twitter.com 6
http://webcache.googleusercontent.com 1

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Workplay: Agile development as a game, and how to make it more so Workplay: Agile development as a game, and how to make it more so Presentation Transcript

  • Lean,  Agile  &  Scrum     Conference  2011   Workplay:    Sponsoren Agile  development  as  a   game,  and  how  to  make  it   more  so   Ma$  Philip     16:15  OrganisationsteamAndreas Buzzi (Credit Suisse) | Erich Oswald (Ergon AG) François Bachmann (SPRiNT-iT Suisse) | Fredi Schmidli (swiss IT bridgegmbh) | Hans-Peter Korn (KORN AG) | Kai Windhausen (BSgroup Technology Innovation AG) | Mischa Ramseyer (pragmaticsolutions gmbh) | Patrick Baumgartner (Swiftmind GmbH) | Peter Stevens (DasScrumTeam) | Reto Maduz (Zühlke AG) Tudor Girba
  • What  if  work  life  were   more  like  a  game?  
  • About  me  Pip  (a.k.a.  MaG  Philip)  Level-­‐6  agile  trainer-­‐coach  ThoughtWorks  Studios  guild    
  • What  this  talk  is  about   Using games for actual work Thinking about Experience report how we can gamify agile teamsGames that teach How agile teams have a head start Challenge! Using games solely for training or planning
  • Inspira?on  and  gra?tude  
  • Key  intersec?on   play   work  
  • Personal  and  organiza?onal  goals   Personal Organizational
  • Why  should  we  gamify  work?  •  Adapt  work  for  incoming,  younger  workforce  •  Intrinsic  rewards  are  renewable  resource  •  Develop  leadership  in  teams  •  More-­‐sa?sfying  work  -­‐>  be$er  produc?vity  •  Develops  people  by  poin?ng  them  forward  •  Fosters  teamwork  and  accountability  •  Key  to  greater  innova?on  (through   imagina?on)  
  • Defining  traits  of  a  game  
  • Concepts  and  terms  •  Play  •  Flow  •  Fiero  •  Shared  inten?onality  •  Ping  quo?ent  (PQ)  •  Collabora?on  radar  •  “Emergensight”  
  • Csikszentmihalyi’s  9  features  of  flow  1.  Clear  goals  at  every  step  2.  Immediate  feedback  3.  Balance  between  challenge  and  skill  4.  Merger  of  ac?on  and  awareness  5.  Exclusion  of  distrac?ons  6.  No  worries  about  failure  7.  Absence  of  self-­‐consciousness  8.  Time  becomes  distorted  9.  The  experience  is  an  end  in  itself  
  • Intrinsic  rewards  •  Sa?sfying  work  •  Experience  (or  at  least  the  hope)  of  being   successful  •  Social  connec?on  •  Meaning  
  • How  agile  is  already     like  a  game  
  • How  agile  is  already  like  a  game:     Self-­‐organizing  teams  
  • How  agile  is  already  like  a  game:     “Quest-­‐like”  work  
  • How  agile  is  already  like  a  game:  Pairing  and  voluntary  par?cipa?on  
  • How  agile  is  already  like  a  game:   Visible  progress  and  rules  
  • How  agile  is  already  like  a  game:   High  levels  of  communica?on  
  • How  agile  is  already  like  a  game:  Collabora?ng  via  whole-­‐team  approach  
  • How  agile  is  already  like  a  game:   Marketplace  dynamics  
  • How  to  make  it     more  so  
  • How  to  make  it  more  so:     Leveling  up   as  self-­‐improvement  
  •   How  to  make  it  more  so:     Something  bigger  than  ourselves  
  • How  to  make  it  more  so:     Intensify  feedback  
  • How  to  gamify  your   agile  team  
  • Reeves  and  Reed’s     10  ingredients  for  great  games  1.  Self-­‐representa?on  with  avatars  2.  3D  environments  3.  Narra?ve  context  4.  Feedback    5.  Reputa?on,  Ranks  and  Levels  6.  Marketplace  and  economics  7.  Compe??on  under  explicit,  enforced  rules  8.  Teams  9.  Parallel,  reconfigurable  communica?on  systems  10. Time  pressure  
  • How  to  gamify  your  agile  team:   Some  specifics  
  • Example:  Narra?ves  and  quests  
  • Example:  Avatars  
  • Example:  Customer  wishes  
  • Example:  Project  incep?on  –  Team  members  create  their  characters,  iden?fy   what  they’ll  need  (special  training,  hardware)  –  “Dungeon  master”  (game  designer/narrator)  tells   the  team  the  back  story  –  Customer  helps  map  out  quests,  gives  virtual   monetary  value  to  each  –  Designer  and  customer  determine  what  it  means   to  win,  rules,  virtual  currency  and  rewards    
  • Example:  Team  page  
  • Possible  roles  in  a  gamified  agile  team  •  Game  designer  •  DKP  (“dragon-­‐kill  points”)  manager  •  Guild  leader  
  • Dangers  (Ach  tung!)  
  • Ac?vity:  What  might  you  do?  
  • Ac?vity:  Work-­‐play  mirror  
  • gg     (good  game)   Ma$  Philip  mphilip@thoughtworks.com   @ma$philip