Your SlideShare is downloading. ×
Game interface
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Game interface

105
views

Published on


0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
105
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Game InterfaceTypes of interface (web-browser):browser based gamesdifference between desktop and phone based gameskey characteristicshow do they differNavigation structures:click on linkshover over linkspop-upshistory/back buttonOn screen layout (realestate):on screen spacehow do you use the space effectivelyformatting, tables and framesimage size, text sizecolour palette and accessibilityGame controllers:mousekeyboardtouchvoicemotion
  • 2. Types of interface in my gameIt is a web browser based game, which means it can be played onany device that opens a browser such as Internet explorer andsupports html. The difference between my game and a gameplayable on iPhone downloaded from the app store is that it’s smalland doesn’t require downloading any files. You just access thepage and play. Also, my game is text based and does not includeany moving images, just stationary, compared to any java gamesplayed in the Internet browser.Navigation structureIn my game you navigate by clicking the links to the next page, oron touch screen devices by touching the display. The back buttonthat accesses the history is also usable whilst playing.Screen layoutI use the space effectively bymaking it simple and easy on theeye for the player. I useconsistent layout so it does notconfuse the player. I havedivided the screen into twosections that are explained in thediagram on the right. I also, usedimages sizes to suit the browserscreen and made themaccording to the space available.My game screen
  • 3. Game controllersI chose to use the mouse and touch controller, as it’s the easiestway of the player to navigate. Special equipment and accessorieswould be needed to use the motion or voice controls. I chose themouse controller because it’s very convenient for the player tonavigate through the game.

×