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Social Gaming and Virtual Goods

by Chief Marketing Technologist at Clueda AG on Jan 26, 2009

  • 17,917 views

Presentation at the Web Montag in Augsburg on 27. January 2009

Presentation at the Web Montag in Augsburg on 27. January 2009

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http://www.slideshare.net 104
http://www.paidcontentisback.com 100
http://www.socialgaminghub.com 84
http://socialwizz.com 43
http://education.weebly.com 11
http://www.e-presentations.us 3
http://www.sc-dev.de 2
http://localhost:3739 2
http://www.sinksource.net 2
http://sinksource.net 1
http://lakeson.blogspot.com 1
https://twitter.com 1
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14 of 4 previous next Post a comment

  • IMVU-credits IMVU-credits http://gamersdownloads.net/imvu-credit-generator-2013/ 10 months ago
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  • sofyanr Sofyan Rosyidi, Freelance Software/Web Developer at Freelancer Social Gaming is new trend in games industries http://www.itismyworld.info/2009/11/games-industries-no-recession-for-hobby-and-pleasure/ 4 years ago
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  • Martin.Szugat Martin Szugat, Chief Marketing Technologist at Clueda AG We collected data from various sources and analyzed it. We will publish a Diploma thesis about this analysis in a few weeks. Please subscribe to www.paidcontentisback.com. 5 years ago
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  • cdtavijit Avijit Paul, Developer, Designer at Queensland University of Technology Hi,
    Very interesting. But can I know the sources of the numbers you mentioned about Virtual Goods? I mean, I am not saying I am doubtful but I wanted to share the slide for academic purpose and therefore I will be asked about exact sources. So can you inform the source of the numbers?

    Thanks
    5 years ago
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Social Gaming and Virtual Goods Social Gaming and Virtual Goods Presentation Transcript