Current	
  Disrup,ons	
  in	
  Media:	
  
Earthquakes	
  or	
  New	
  Openings?	
  
Stanford	
  as	
  Catalyst	
  
@martha...
In	
  a	
  period	
  of	
  Exponen,al	
  Change	
  
Empowerment	
  is	
  key	
  to	
  Abundance	
  
• 
• 
• 
• 
• 

mediaX...
Stanford University

What	
  can	
  we	
  do	
  together	
  	
  
that	
  neither	
  of	
  us	
  	
  
can	
  do	
  alone?	
...
mediaX at Stanford University
Deep Knowledge with Wide Applicability
IN	
  THE	
  HEART	
  OF	
  SILICON	
  VALLEY	
  
	
 ...
Intellectual and Thinking Futures

hGp://www.youtube.com/watch?v=FgZ204lvbUI	
  
Stanford University Medical Media
& Information Technology

!
!
!
a t S T A N F O R D U! I V E R S I T Y
N
Discovery Colla...
Stanford University today

§  2,043	
  faculty	
  members	
  
§  22	
  living	
  Nobel	
  laureates	
  
§  8897	
  grad...
We LOVE Grand Challenges

Changing	
  Residen0al	
  Energy	
  Behavior	
  

COLLECT	
  
&	
  
CAPTURE	
  

TECHNOLOGY	
  
...
Knowledge Worker Productivity
Productivity of Knowledge Workers
7 projects selected from 25 proposals

Measuring	
  &	
  I...
Alumni Leadership Networks

The unique culture at Stanford:
•  Is strongly oriented toward world-class research
•  Expects...
• 
• 
• 
• 
• 
• 

Par,cipate	
  in	
  the	
  Media	
  X	
  HSTAR	
  Community	
  

Membership
Visiting Scholars
Research ...
Memberships	
  for	
  Discovery	
  Collabora0ons	
  
What Can We Do Together
That Neither of Us Could Do Alone?
We are in the midst of major transformations

It has happened before . . .
Prin0ng	
  
From this . . .

. . . to this.
Medicine	
  
Tools As Social
Actors

http://www.google.com/imgres?q=smart+machine
Decision	
  systems	
  that	
  are	
  	
  
hybrid	
  of	
  	
  AI	
  and	
  HI	
  
Microsensors Drive
Macro Impacts
Users	
  and	
  content	
  
Device	
  components	
  and	
  design,	
  compu0ng	
  plakorm...
New organizational structures
Personal is Global
Other	
  Transforma0ons	
  Were	
  	
  
	
  Never	
  Quite	
  Like	
  This!	
  
•  Mobile	
  Devices	
  
•  Social	
  Medi...
Mobile	
  Devices	
  
•  Cell	
  phones	
  	
  
–  2012	
  –	
  #	
  mobile	
  phones	
  surpassed	
  people	
  

•  Table...
Social	
  Media	
  
•  1.5	
  B	
  people	
  on	
  social	
  networks*	
  
•  2013:	
  a	
  billion	
  tweets	
  posted	
 ...
Big	
  Data	
  
•  The	
  OXYGEN	
  of	
  the	
  era	
  of	
  CONTEXT	
  
•  90%	
  of	
  world’s	
  data	
  was	
  create...
Sensors	
  
•  Measure	
  and	
  report	
  on	
  change	
  
–  Barometer,	
  error	
  detec0on,	
  Mars’	
  Curiosity	
  
...
Loca0on	
  Based	
  Services	
  
•  Mobile	
  mapping	
  
–  Crowd-­‐sourced	
  data	
  
–  Track	
  changes	
  
–  Person...
 
THE	
  PERFECT	
  STORM	
  
•  Mobile	
  Devices	
  
•  Social	
  Media	
  
•  Big	
  Data	
  
•  Sensors	
  
•  Loca0on...
New Expectations
• 
• 
• 
• 
• 
• 

Engagement	
  
Immersion	
  
Mul0tasking	
  
Choice	
  
Iden0ty	
  
Meaning	
  
	
  
•  What	
  can	
  we	
  learn	
  from	
  past	
  transforma,ons?	
  
•  What	
  ques,ons	
  do	
  we	
  need	
  to	
  ask	...
New Algorithms
•  Total	
  Engagement	
  	
  
•  Shared	
  AGen0on	
  
•  Balance	
  of	
  Par0cipa0on	
  
–  Crea0ng,	
  ...
Gamification at Work and Play

New	
  Algorithm	
  	
  
-­‐	
  
Total	
  
Engagement	
  
Gamification at Work and Play

hGp://www.youtube.com/watch?v=GRvoC3cBbk0	
  
at S T A N F O R D U N I V E R S I T Y
Multitasking – Productivity & Memory

New	
  Algorithm	
  -­‐	
  Shared	
  AGen0on	
  

Cogni0ve	
  and	
  Affec0ve	
  Load...
Social Awareness – Shared Attention
Detec,ng	
  States	
  of	
  Mind	
  Through	
  Nonverbal	
  Behavior	
  

•  Prelimina...
Knowledge Worker Productivity

hGp://www.youtube.com/watch?v=8W3V4S6P0Gw	
  
at S T A N F O R D U N I V E R S I T Y
New	
  Algorithm	
  –	
  Blended	
  Iden0ty	
  
Iden0ty	
  is	
  Dynamic:	
  Mo0va0on	
  &	
  Persuasion	
  
Iden0ty	
  is	
  Personal	
  

Trust,	
  Transparency,	
  Security	
  
Iden0ty	
  is	
  Contextual	
  	
  
	
  
	
  
Art & Science of Feedback

hGp://www.youtube.com/watch?v=u5xNG7lb100	
  
at S T A N F O R D U N I V E R S I T Y
New	
  Algorithms	
  –	
  Par0cipa0on	
  
I	
  AM	
  my	
  Content	
  

I	
  Create	
  –	
  I	
  Curate	
  –	
  I	
  Consu...
Rapid Prototyping Based on Research

On-­‐body	
  Systems	
  &	
  Wearable	
  Compu0ng	
  

at S T A N F O R D U N I V E R...
Knowledge Worker Productivity

Using	
  Self	
  Tracking	
  Data	
  to	
  

Design	
  Habits	
  of	
  Mind	
  

at S T A N...
Sensor	
  technology	
  ecosystem	
  
Device	
  components	
  and	
  design,	
  compu0ng	
  plakorm,	
  service	
  opera0o...
Knowledge Worker Productivity

hGp://www.youtube.com/watch?v=1Q-­‐Unnokxw	
  
at S T A N F O R D U N I V E R S I T Y
Publish on Demand
New Algorithm – Value Ecosystems
What insights are needed to optimize technologies,
user experiences and...
Publish on Demand

hGp://www.youtube.com/watch?v=h5KTnRrjhXs	
  
at S T A N F O R D U N I V E R S I T Y
SIPX	
  

CloudLeap	
  
Innovation Ecosystems

Stakeholder	
  Infrastructure	
  =	
  Rela0onships	
  

The Way We USED to Think About Organization...
Innovation Ecosystems

Networks	
  Show	
  Ecosystem	
  Changes	
  

DIGITAL	
  MEDIA	
  GROWTH	
  INDUSTRY	
  
•  Acquisi...
Innovation Ecosystems
	
  

STARTUPS	
  IN	
  DIGITAL	
  MEDIA	
  INDUSTRY	
  

Dynamic	
  innova,on	
  	
  
University	
 ...
21st Century Skill = Network Orchestration

55
In	
  sum	
  
•  We’re	
  in	
  the	
  midst	
  of	
  a	
  perfect	
  storm	
  of	
  transforma0ons	
  
–  Mobile,	
  soci...
Empowerment	
  is	
  the	
  key	
  to	
  abundance	
  
at S T A N F O R D U N I V E R S I T Y
What Can We Do Together
That Neither of Us Could Do Alone

Thank You
Martha.Russell@stanford.edu
http://mediax.stanford.ed...
mediaX	
  –	
  Hong	
  Kong	
  
•  Educa0on’s	
  Digital	
  Future	
  
–  Life	
  long,	
  life-­‐wide	
  learning	
  supp...
Current Disruptions in Media: Earthquakes or New Openings? Stanford as Catalyst
Current Disruptions in Media: Earthquakes or New Openings? Stanford as Catalyst
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Current Disruptions in Media: Earthquakes or New Openings? Stanford as Catalyst

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Across the globe, new word-of-mouth messaging methods are emerging. Many of these involve new technologies. The strategic use of media has become a game changer for both local and global businesses. Traditional media platforms are outpaced by the speed of flash movements as they unfold. Technical discoveries outpace the scientific journals available to announce them. Journalists, entertainers, academics, scientists, and citizens are experimenting with new tools and platforms for content creation, consumption and curation.

When the news about Tahir Square, or Occupy Wall Street or, more recently the Brazilian protests, hit the headlines of newspapers and magazines, they were already outdated. Documentaries were equally incapable of tracking and fully describing these movements. Traditional narratives – and the technologies used to tell them - fall short of accurately portraying the ideas and behaviors that are emerging through new modes of communication. Information travels so fast, that news is no longer "new". Ubiquitous media disintermediates traditional business ecosystems. And every company must take on roles of a media company.

The world of digital content is experiencing an explosion of innovation in both creation and consumption of media. It may well have been consumer applications that ignited the transformation, but business, enterprise and government interests have joined the party. Across the entire innovation ecosystem of media, new technologies and new uses of it by people are creating a sea change in the way people participate and in the responses they expect, Streaming coverage, both amateur and professional – both business and community, is powered by cutting edge technology in combinations of smartphones, 4G, drone cameras and, even, Google Glass can report on events and movements, products and services. The new role of the Chief Digital Officer has emerged in many organizations - to help management bridge the changing roles usually played by Chief Information Officers, Chief Marketing Officers, and Chief Technology Officers.

Labs affiliated with mediaX at Stanford University study how people and information technology interact. We invite discovery collaborations on the future of content for business, education, and entertainment.

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Current Disruptions in Media: Earthquakes or New Openings? Stanford as Catalyst

  1. 1. Current  Disrup,ons  in  Media:   Earthquakes  or  New  Openings?   Stanford  as  Catalyst   @martharussell   hGp://mediax.stanford.edu   Martha  G  Russell   Execu0ve  Director,     mediaX  at  Stanford  University   Senior  Research  Scholar,  HSTAR   December  10,  2013  
  2. 2. In  a  period  of  Exponen,al  Change   Empowerment  is  key  to  Abundance   •  •  •  •  •  mediaX  at  Stanford  University  as  Catalyst   Transforma0ons   Changed  Expecta0ons     New  Algorithms  for  People  and  Technology   Opportuni0es  for  Co-­‐Crea0on   Who  is  the  CDX  in  your  organiza0on?  
  3. 3. Stanford University What  can  we  do  together     that  neither  of  us     can  do  alone?  
  4. 4. mediaX at Stanford University Deep Knowledge with Wide Applicability IN  THE  HEART  OF  SILICON  VALLEY    IN  A  CULTURE  OF  RAPID  ITERATION,  WHERE  DISRUPTION  IS  CELEBRATED,  WHERE  TALENT,                        INFORMATION  &  CAPITAL  RESOURCES  FLOURISH   THE  ISSUE  IS  NOT  THE  RATE  OF  TECHNOLOGY  TRANSFER    THE  ISSUE  IS  THE  EFFECTIVENESS  OF  INNOVATION  AND  KNOWLEDGE  TRANSFER      WE  CALL  THIS  “COLLABORATIVE  DISCOVERY”   The  mediaX  approach    WORK  ON  BOLD  IDEAS  WITH  BUSINESS,  TEST  SUCCESS/FAILURE  CONDITIONS,      ITERATE  RESULTS  QUICKLY,  TRANSFER  INSIGHTS  AT  EVERY  STAGE   at S T A N F O R D U N I V E R S I T Y H-­‐STAR     HUMAN  SCIENCES  AND  TECHNOLOGIES     ADVANCED  RESEARCH  INSTITUTE  
  5. 5. Intellectual and Thinking Futures hGp://www.youtube.com/watch?v=FgZ204lvbUI  
  6. 6. Stanford University Medical Media & Information Technology ! ! ! a t S T A N F O R D U! I V E R S I T Y N Discovery Collaborations ! Span Stanford Labs! Distributed Vision Lab SUMMIT DVL Electrical Engineering Computer Science Philosophy EE Psychology Psy CS Linguistics Communication Between Humans and Interactive Media Ling CHIMe Phil SHL VHIL Stanford Humanities Lab Graduate School Of Business GSB Virtual Human Interaction Lab Center for the Study Of CSLI Language & Information SCIL Art EngineeringEng & Product Design Law PBLL Work Technology & Organization Project Based Learning Laboratory PBLL SSP Symbolic LIFE Systems Program Center for Legal Informatics Ed Stanford Center for Innovations in Learning Digital Art Center School of Education; Education and Learning Sciences Des Stanford Joint Program in Design d.school Learning in Informal and Formal Environments
  7. 7. Stanford University today §  2,043  faculty  members   §  22  living  Nobel  laureates   §  8897  graduate  students  and   6890  undergraduate  students   §  2012-­‐2013  budget  for   sponsored  research  support  at   $1.35  B   §  5,100  externally  sponsored   projects   §  About  10%  a  year  from   corpora0ons,  founda0ons  and   individuals  
  8. 8. We LOVE Grand Challenges Changing  Residen0al  Energy  Behavior   COLLECT   &   CAPTURE   TECHNOLOGY   PLATFORM   PROGRAMS   MODELING   12/8/13   ECONOMETRIC ESTIMATION COMMUNICATION NETWORK MEDIA PROGRAMS SEGMENTATION POLICY PROGRAMS PRESENT   &   INFORM   MULTI-AGENT SIMULATION ANALYTICS ENERGY   USE   FOUNDATIONAL WORK DATABASE   PERVASIVE   SENSORS   SENSOR DEVELOPMENT SYSTEM   COMMUNITY PROGRAMS   TRANSFORMATION   ENGINE    WEB  ENABLED   DEVICES   INDIVIDUAL   GROUP   BEHAVIOR   CHANGE   9  
  9. 9. Knowledge Worker Productivity Productivity of Knowledge Workers 7 projects selected from 25 proposals Measuring  &  Increasing  Knowledge  Worker  Produc0vity   Detecting States of Mind Through Non-Verbal Behavior Technologically Mediated Cooperation and Collaboration EteRNA: Accelerating Knowledge Creation for RNA Bioengineering through Internet-Scale Gaming Process Integration Platform: Enabling Process Transparency Within Teams and scaling of Process Knowledge Across the Entire Firm The Utility of Calming Technologies in Improving Productivity Creativity and Culture: Understanding Team Creativity and What Fosters It A Journey from Islands of Knowledge to Mutual Understanding In Global Business Meetings 10 at S T A N F O R D U N I V E R S I T Y
  10. 10. Alumni Leadership Networks The unique culture at Stanford: •  Is strongly oriented toward world-class research •  Expects socially-conscious, business-relevant intellectual leadership at every level of its research, education, and service •  Facilitates frequent and fluid interaction with the business community •  Respects contributions from non-academic colleagues •  Fosters expectation that alumni will become innovators •  12% students involved in startups
  11. 11. •  •  •  •  •  •  Par,cipate  in  the  Media  X  HSTAR  Community   Membership Visiting Scholars Research Initiatives Workshops Seminars Conferences at S T A N F O R D U N I V E R S I T Y
  12. 12. Memberships  for  Discovery  Collabora0ons  
  13. 13. What Can We Do Together That Neither of Us Could Do Alone?
  14. 14. We are in the midst of major transformations It has happened before . . .
  15. 15. Prin0ng   From this . . . . . . to this.
  16. 16. Medicine  
  17. 17. Tools As Social Actors http://www.google.com/imgres?q=smart+machine
  18. 18. Decision  systems  that  are     hybrid  of    AI  and  HI  
  19. 19. Microsensors Drive Macro Impacts Users  and  content   Device  components  and  design,  compu0ng  plakorm,     Social Network service  opera0ons,  human  behavior,  and  content       Technology Infrastructure and Support  Compu0ng  Infrastructure   hGp://www.vaqueronet.com/coloca0ng.php   Service Operations hGp://www.alpheuscommunica0ons.com  
  20. 20. New organizational structures
  21. 21. Personal is Global
  22. 22. Other  Transforma0ons  Were      Never  Quite  Like  This!   •  Mobile  Devices   •  Social  Media   •  Big  Data   •  Sensors   •  Loca0on-­‐based  Services  
  23. 23. Mobile  Devices   •  Cell  phones     –  2012  –  #  mobile  phones  surpassed  people   •  Tablet  computers   –  120million  in  2012;  665  m  in  2016*   •  Wearable  computers   –  15million  units  in  2013;  70m  units  in  2017**   •  Mobile  aps   –  Average  6  aps  per  person  on  Earth  &  growing*   *Gartner  Group   **Juniper  Research  
  24. 24. Social  Media   •  1.5  B  people  on  social  networks*   •  2013:  a  billion  tweets  posted  every  48  hrs**   •  Two-­‐way  communica0on  channel  woven  into   fabric  of  business   •  Integrates  mobile,  data,  sensors  and  LBT   •  Fount  of  personalized  content  that  allows  IT   to  understand  CONTEXT   *Searchenginewatch   **MediaBistro  
  25. 25. Big  Data   •  The  OXYGEN  of  the  era  of  CONTEXT   •  90%  of  world’s  data  was  created  in  last  2  yrs*   –  Every  day  more  data  is  uploaded  than  was  created   in  your  life0me,  un0l  several  years  ago   •  The  miracle  of  liGle  data   –  Page  Rank,  Social  Graph,  Graph  API,  Graph  Search   •  Finding  paGerns  in  unstructured  data   *IBM  
  26. 26. Sensors   •  Measure  and  report  on  change   –  Barometer,  error  detec0on,  Mars’  Curiosity   •  •  •  •  Machine  to  machine  communica0on   Diges0ble  sensor  –  Protonics   Smart  phones  include  average  7  sensors   Coming  –  sensor  fusion  
  27. 27. Loca0on  Based  Services   •  Mobile  mapping   –  Crowd-­‐sourced  data   –  Track  changes   –  Personalize  through  integra0on     •  Foursquare  –  20m  reg  users  in  first  2  yrs*   •  Living  on  connected  GRIDS   –  Energy  grid,  transporta0on  grid,  smart  ci0es,   health  care,  security  (weather,  retail),  educa0on   *Wikipedia  
  28. 28.   THE  PERFECT  STORM   •  Mobile  Devices   •  Social  Media   •  Big  Data   •  Sensors   •  Loca0on-­‐based  Services   TO  USHER  IN  THE  AGE  OF  CONTEXT  
  29. 29. New Expectations •  •  •  •  •  •  Engagement   Immersion   Mul0tasking   Choice   Iden0ty   Meaning    
  30. 30. •  What  can  we  learn  from  past  transforma,ons?   •  What  ques,ons  do  we  need  to  ask  about  people   and  technology?   •  What  are  the  new  algorithms  for  an  abundant   future?  
  31. 31. New Algorithms •  Total  Engagement     •  Shared  AGen0on   •  Balance  of  Par0cipa0on   –  Crea0ng,  consuming,  cura0ng   •  Hybrid  and  blended  iden00es   –  Personaliza0on,  collec0ve  intelligence,  context   •  Ecosystems  of  Value  
  32. 32. Gamification at Work and Play New  Algorithm     -­‐   Total   Engagement  
  33. 33. Gamification at Work and Play hGp://www.youtube.com/watch?v=GRvoC3cBbk0   at S T A N F O R D U N I V E R S I T Y
  34. 34. Multitasking – Productivity & Memory New  Algorithm  -­‐  Shared  AGen0on   Cogni0ve  and  Affec0ve  Load  
  35. 35. Social Awareness – Shared Attention Detec,ng  States  of  Mind  Through  Nonverbal  Behavior   •  Preliminary  results  show  that  gesture  can   predict  the  quality  of  a  two-­‐person,  face-­‐to   face-­‐interac0on       at S T A N F O R D U N I V E R S I T Y
  36. 36. Knowledge Worker Productivity hGp://www.youtube.com/watch?v=8W3V4S6P0Gw   at S T A N F O R D U N I V E R S I T Y
  37. 37. New  Algorithm  –  Blended  Iden0ty  
  38. 38. Iden0ty  is  Dynamic:  Mo0va0on  &  Persuasion  
  39. 39. Iden0ty  is  Personal   Trust,  Transparency,  Security  
  40. 40. Iden0ty  is  Contextual        
  41. 41. Art & Science of Feedback hGp://www.youtube.com/watch?v=u5xNG7lb100   at S T A N F O R D U N I V E R S I T Y
  42. 42. New  Algorithms  –  Par0cipa0on   I  AM  my  Content   I  Create  –  I  Curate  –  I  Consume  
  43. 43. Rapid Prototyping Based on Research On-­‐body  Systems  &  Wearable  Compu0ng   at S T A N F O R D U N I V E R S I T Y
  44. 44. Knowledge Worker Productivity Using  Self  Tracking  Data  to   Design  Habits  of  Mind   at S T A N F O R D U N I V E R S I T Y
  45. 45. Sensor  technology  ecosystem   Device  components  and  design,  compu0ng  plakorm,  service  opera0ons,  human  behavior,  and  content       Users  and  content   Social Network Technology Infrastructure and Support  Compu0ng  Infrastructure   hGp://www.vaqueronet.com/coloca0ng.php   Service Operations hGp://www.alpheuscommunica0ons.com  
  46. 46. Knowledge Worker Productivity hGp://www.youtube.com/watch?v=1Q-­‐Unnokxw   at S T A N F O R D U N I V E R S I T Y
  47. 47. Publish on Demand New Algorithm – Value Ecosystems What insights are needed to optimize technologies, user experiences and business infrastructures for content in the publish on demand mediascape? at S T A N F O R D U N I V E R S I T Y
  48. 48. Publish on Demand hGp://www.youtube.com/watch?v=h5KTnRrjhXs   at S T A N F O R D U N I V E R S I T Y
  49. 49. SIPX   CloudLeap  
  50. 50. Innovation Ecosystems Stakeholder  Infrastructure  =  Rela0onships   The Way We USED to Think About Organizations New  Organiza0onal  Chart  Based  on  Rela0onships   Relationship-Focused Co-Creation Infrastructure (Companies  are  interlocked  through  key   people  –  informaQon  flow,  norms,   mental  models.(Davis,1996)  
  51. 51. Innovation Ecosystems Networks  Show  Ecosystem  Changes   DIGITAL  MEDIA  GROWTH  INDUSTRY   •  Acquisi,ons  &  mergers   •       Eager  investors   •       Opportuni,es  for  change   Innova,on  Ecosystem  Visualiza,on  and  Analysis:  A  Study  of  the  Emerging  Digital  Media  Industry   Martha  G  Russell,  Stanford  University;  Neil  Rubens,  University  of  Electro-­‐Communica0ons;  Rahul  C.  Basole,  Georgia  Ins0tute  of  Technology;  Jukka  Huhtämaki,  Tampere  University  of  Technology,    Tim  McCormick,  Palo  Alto,  CA;  Russell  Thomas,   George  Mason  University;  Kaisa  S0ll,  VTT;  and  Jiafeng  Yu,  Shanghai,  CA,  Presented  at  Workshop  on  Innova0ons  in  Networks,  New  York  Stern  School  of  Business,  September  29-­‐30,  2010.    
  52. 52. Innovation Ecosystems   STARTUPS  IN  DIGITAL  MEDIA  INDUSTRY   Dynamic  innova,on     University  par,cipa,on   Eager  investors     Many  related  sectors   Digital  media,  Saas   Social  media,  mobile   eBooks     Many  geographic  areas    NY,  SF,  LA,  London,           Innova,on  Ecosystem  Visualiza,on  and  Analysis:  A  Study  of  the  Emerging  Digital  Media  Industry   Martha  G  Russell,  Stanford  University;  Neil  Rubens,  University  of  Electro-­‐Communica0ons;  Rahul  C.  Basole,  Georgia  Ins0tute  of  Technology;  Jukka  Huhtämaki,  Tampere  University  of  Technology,    Tim  McCormick,  Palo  Alto,  CA;  Russell  Thomas,   George  Mason  University;  Kaisa  S0ll,  VTT;  and  Jiafeng  Yu,  Shanghai,  CA,  Presented  at  Workshop  on  Innova0ons  in  Networks,  New  York  Stern  School  of  Business,  September  29-­‐30,  2010.    
  53. 53. 21st Century Skill = Network Orchestration 55
  54. 54. In  sum   •  We’re  in  the  midst  of  a  perfect  storm  of  transforma0ons   –  Mobile,  social,  data,  sensor,  loca0on-­‐based  technologies   •  New  Expecta0ons  require  new  algorithms  for  media  &  content   –  Total  engagement,  shared  aGen0on,  hybrid  iden0ty,  par0cipa0on,  unlimited   choice,  value  &  meaning   •  With  shared  vision  transforma0ons  can  be  accelerated   –  mediaX  at  Stanford  University  is  a  catalyst   at S T A N F O R D U N I V E R S I T Y
  55. 55. Empowerment  is  the  key  to  abundance   at S T A N F O R D U N I V E R S I T Y
  56. 56. What Can We Do Together That Neither of Us Could Do Alone Thank You Martha.Russell@stanford.edu http://mediax.stanford.edu
  57. 57. mediaX  –  Hong  Kong   •  Educa0on’s  Digital  Future   –  Life  long,  life-­‐wide  learning  support  for  change   •  Urban  Beyond  Measure   –  Social  economy,  governance,  technology   –  Social  impacts  of  reform  on  urban  growth  and   development   •  Human-­‐Technology  Interfaces   –  Eastern  social  psychology  for  tech  development   –  Iden0ty,  immersion,  boundaries,  choices  

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