Content tagged "speclar"
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CS 354 Lighting
1 year ago,
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bump mapping cg clipping compositing compute shaders cs354 geforce glx gpu graphics gtc infinite projection matrix nv_path_rendering nvidia opengl path rendering quadro rasterization ray tracing reflection shadow mapping shadow volumes shadows siggraph stencil buffer tessellation more…
adobe akeley ambient amdahl’s law anti-aliasing antialiasing bezier bindless graphics bindless texture blending bounding volume brdf bsp tree bump mapping c for graphics cedec cg clipping color space compositing compression compute shaders computer graphics conflation cs354 cuda curves depth bounds test depth peeling depth texture diffuse direct rendering direct3d direct3disms doom 3 dxt1 emissive faq final exam font fragment shader geforce global illuminations glsl glx glyph gpu graphics graphics pipeline gtc hlsl homogeneous coordinates hsl immediate mode infinite projection matrix interaction interoperability jpeg kd tree ken perlin kepler kilgard l system lighting linux modelview multi-rendering noise normal map nv_path_rendering nvcopyimage nvgpuaffinity nvidia obj octree opencl opengl opengl 32 parallelism particle system path rendering pex photon mapping pipeline polygon offset porter-duff postscript programmable tessellation programming pitfalls projection provoking vertex quadro quadtree rasterization ray casting ray tracing reflection reflections register combiners renderman rgb robust seamless cube maps setup shader model 50 shading shadow mapping shadow rays shadow volume shadow volumes shadows siggrah asia siggraph siggraph asia speclar srgb stencil stencil buffer stencil shadow volumes surface normal surfaces svg tessellation texel texture fetch texture mapping tokyo transformation transparency triple buffering truetype typeface typography vector graphics vertex shader vetex buffer objects virtual graphics wavefront x server yiq z-fail zfail zpass …less