• Email
  • Like
  • Save
  • Private Content
  • Embed
 

GTC 2012: NVIDIA OpenGL in 2012

by on May 23, 2012

  • 2,534 views

Presented at the GPU Technology Conference 2012 in San Jose, California. ...

Presented at the GPU Technology Conference 2012 in San Jose, California.

Monday, May 14, 2012.

Attend this session to get the most out of OpenGL on NVIDIA Quadro and GeForce GPUs. Topics covered include the latest advances available for Cg 3.1, the OpenGL Shading Language (GLSL); programmable tessellation; improved support for Direct3D conventions; integration with Direct3D and CUDA resources; bindless graphics; and more. When you utilize the latest OpenGL innovations from NVIDIA in your graphics applications, you benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard.

Accessibility

Categories

Upload Details

Uploaded via SlideShare as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel

1 Embed 1

http://us-w1.rockmelt.com 1

Statistics

Likes
0
Downloads
83
Comments
0
Embed Views
1
Views on SlideShare
2,533
Total Views
2,534
Post Comment
Edit your comment

GTC 2012: NVIDIA OpenGL in 2012 GTC 2012: NVIDIA OpenGL in 2012 Presentation Transcript