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GPU accelerated path rendering fastforward
 

GPU accelerated path rendering fastforward

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SIGGRAPH Asia 2012 FastForward slides

SIGGRAPH Asia 2012 FastForward slides

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    GPU accelerated path rendering fastforward GPU accelerated path rendering fastforward Presentation Transcript

    • GPUs are good at a lot of stuff
    • GamesBattlefield 3, EA
    • Data visualization
    • Product design Catia
    • Interactive ray tracing OptiX
    • Molecular modeling NCSA
    • All impressive stuff
    • What about advancing 2D graphics?
    • Can GPUs render & improve the immersive web?
    • on-indep endentResoluti Web co ntent rendered En tirely on the GPU
    • red e nde utlin l yph re al o ry g ematic Eve ath mi ts mfro
    • Ove rwhelmingly complex 2D scenesfrom last year’s conference Now rendering in real-time!
    • No t just Res earch… Availab le Today
    • GPU-ac celerated P ath Rendering
    • Please Attend OurSIGGRAPH Asia 2012 PresentationGPU-accelerated Path RenderingAuthors: Mark Kilgard & Jeff Bolz, NVIDIA CorporationPresenter: Mark KilgardTime: Friday, 30 November 14:15 - 16:00Location: Peridot 206, Singapore EXPOBlurb: For thirty years, resolution-independent 2D standards (e.g.PostScript, SVG) have relied largely on CPU-based algorithms for thefilling and stroking of paths. Learn about our approach to acceleratepath rendering with our GPU-based "Stencil, then Cover" programminginterface. Weve built and productized our OpenGL-based system.Web site: https://developer.nvidia.com/gpu-accelerated-path-rendering